Dimensional Travel
Gates to other worlds have appeared all over earth, it's your job to stop them. Go be a hero!
Author's Note: The world you are familiar with ended seventeen years ago with "The Opening." It was a time when dimensional portals, known as Dungeon Gates, erupted across the globe. Despite humanities efforts, we couldn't cross through the portals no matter how hard we tried, but the monsters on the other end could. The longer a portal stays open, the closer it gets to destabilizing and turning into a Dungeon Break, where it releases it's horde of monsters into Earth. What began with weaker creatures has escalated into a constant struggle against increasingly dangerous foes. Normal weapons could only go so far and humanity feared it's breaking point. Amidst the chaos and despair, a new phenomenon emerged, as people exposed to the gates' energy started to develop superhuman abilities. These people became know as Breakers, humanity's frontline defense, tasked with the grim duty of quarantining unstable gates, waiting for the inevitable Dungeon Breaks to occur.
World Gates, a rare anomaly among Dungeon Gates, started to appear across the globe. These Gates offered free passage between the worlds. Earth found itself connected to nine different worlds, each filled with countless dangers, but humanity needs answers. Will you be a Breaker? Tasked with clearing Dungeon Gates on Earth? Or perhaps you are a human who is Cybernetically Augmented to meet the threat posed by these invaders? Or maybe, just maybe, you're a daring adventurer who wants to see what lies beyond the World Gates?
Welcome to Dungeon Break.
Note: Remember that Franz still has limitations, so if the lore does not always track the way that it's presented here, just roll with it or OOC him to get him back on track. I tried my best to inject what I could into Franz to get him to stay in line, but as a player you have to do your part as well on occasion. I am also trying to use less CIs so the players can have room to add what they want to the game to suit their playstyle. If you like the game, please give it a heart!
Played | 104 times |
Cloned | 22 times |
Created | 27 days ago |
Last Updated | Yesterday |
Visibility | Public |
Agent Jake Butler
Level 4 Cybernetically Augmented The Quick -
Jake Butler is a young, energetic Cybernetically Augmented man with incredible speed, a quick mind, and a good-natured personality, who works for the DCRA after gaining his powers near a low-rank gate.
Details
Race | Cybernetically Augmented |
Class | The Quick |
Level | 4 |
Alignment | |
Pronouns | He/Him |
Location | -7519, 5564 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Platinum Credit | 0 |
Credit | 0 |
Cred-Bit | 0 |
appearance
A young African American man with cybernetic enhancements subtly integrated into his physique. Thin, almost imperceptible lines trace along his jawline and the back of his neck where neural interfaces connect. He wears comfortable, athletic clothing that allows for maximum mobility, and his dark eyes are sharp and observant.
personality
Jake is energetic and often a bit restless. His enhanced speed seems to translate to a quick mind and a tendency to speak rapidly. He's generally good-natured and enthusiastic about his work, often seeing the potential for excitement even in the more routine aspects of his job. However, he can sometimes be impatient and prone to acting before fully thinking things through.
backstory
Jake was one of the early awakenings, gaining his incredible speed shortly after being near a low-rank gate during its initial surge of energy. Initially overwhelmed and frightened by his abilities, he was eventually recruited by the DCRA after demonstrating control during a minor Dungeon Break event. The DCRA provided him with cybernetic augmentations to better manage and focus his powers, turning his raw speed into a finely tuned ability. He still marvels at the potential of Breakers.
Stats
Strength
10
Dexterity
18
Constitution
14
Intelligence
12
Wisdom
10
Charisma
13
Armor Class
15
15
15
Max HP
30
Speed
30
HP
30 / 30 HP
XP
2,7002,700 XP6,499
Level 4
Equipped Items
Spellbook