Dimensional Travel
Gates to other worlds have appeared all over earth, it's your job to stop them. Go be a hero!
Author's Note: The world you are familiar with ended seventeen years ago with "The Opening." It was a time when dimensional portals, known as Dungeon Gates, erupted across the globe. Despite humanities efforts, we couldn't cross through the portals no matter how hard we tried, but the monsters on the other end could. The longer a portal stays open, the closer it gets to destabilizing and turning into a Dungeon Break, where it releases it's horde of monsters into Earth. What began with weaker creatures has escalated into a constant struggle against increasingly dangerous foes. Normal weapons could only go so far and humanity feared it's breaking point. Amidst the chaos and despair, a new phenomenon emerged, as people exposed to the gates' energy started to develop superhuman abilities. These people became know as Breakers, humanity's frontline defense, tasked with the grim duty of quarantining unstable gates, waiting for the inevitable Dungeon Breaks to occur.
World Gates, a rare anomaly among Dungeon Gates, started to appear across the globe. These Gates offered free passage between the worlds. Earth found itself connected to nine different worlds, each filled with countless dangers, but humanity needs answers. Will you be a Breaker? Tasked with clearing Dungeon Gates on Earth? Or perhaps you are a human who is Cybernetically Augmented to meet the threat posed by these invaders? Or maybe, just maybe, you're a daring adventurer who wants to see what lies beyond the World Gates?
Welcome to Dungeon Break.
Note: Remember that Franz still has limitations, so if the lore does not always track the way that it's presented here, just roll with it or OOC him to get him back on track. I tried my best to inject what I could into Franz to get him to stay in line, but as a player you have to do your part as well on occasion. I am also trying to use less CIs so the players can have room to add what they want to the game to suit their playstyle. If you like the game, please give it a heart!
Played | 104 times |
Cloned | 22 times |
Created | 27 days ago |
Last Updated | Yesterday |
Visibility | Public |
Agent Joseph Knight
Level 3 Human Citizen (Authority) -
Joseph Knight is a meticulous Asian American technical specialist in the DCRA, dedicated to ensuring the safe operation of dimensional gates through his analytical skills and expertise in technology.
Details
Race | Human |
Class | Citizen (Authority) |
Level | 3 |
Alignment | |
Pronouns | He/Him |
Location | -7848, 5721 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Platinum Credit | 0 |
Credit | 0 |
Cred-Bit | 0 |
appearance
A younger Asian American man in his early 30s, Joseph has a meticulous and organized appearance. He wears glasses and often has a tablet or some other piece of technological equipment in his hands. His clothes are always neat and functional, and he has an air of quiet intelligence about him.
personality
Joseph is analytical and detail-oriented. He's the one who ensures all the technical aspects of gate deployment are functioning correctly, from the stabilization anchors to the communication systems. He can sometimes get lost in the technicalities and might not always be the most socially adept, but his dedication to his work is unwavering. He believes in the power of data and proper procedure to mitigate the risks associated with the gates.
backstory
Before the Opening, Joseph was a software engineer. The sudden appearance of gates and the subsequent technological challenges fascinated him. He joined the DCRA, seeing it as a new frontier for problem-solving. His expertise in computer systems, sensor technology, and dimensional physics (as it's currently understood) makes him essential for the smooth operation of gate deployments. He's constantly researching and adapting new technologies to improve the efficiency and safety of DCRA operations.
Stats
Strength
10
Dexterity
12
Constitution
14
Intelligence
18
Wisdom
12
Charisma
10
Armor Class
12
12
12
Max HP
24
Speed
30
HP
24 / 24 HP
XP
900900 XP2,699
Level 3
Equipped Items
Spellbook
Agent Joseph Knight is not a spellcaster.