Dimensional Travel
Gates to other worlds have appeared all over earth, it's your job to stop them. Go be a hero!
Author's Note: The world you are familiar with ended seventeen years ago with "The Opening." It was a time when dimensional portals, known as Dungeon Gates, erupted across the globe. Despite humanities efforts, we couldn't cross through the portals no matter how hard we tried, but the monsters on the other end could. The longer a portal stays open, the closer it gets to destabilizing and turning into a Dungeon Break, where it releases it's horde of monsters into Earth. What began with weaker creatures has escalated into a constant struggle against increasingly dangerous foes. Normal weapons could only go so far and humanity feared it's breaking point. Amidst the chaos and despair, a new phenomenon emerged, as people exposed to the gates' energy started to develop superhuman abilities. These people became know as Breakers, humanity's frontline defense, tasked with the grim duty of quarantining unstable gates, waiting for the inevitable Dungeon Breaks to occur.
World Gates, a rare anomaly among Dungeon Gates, started to appear across the globe. These Gates offered free passage between the worlds. Earth found itself connected to nine different worlds, each filled with countless dangers, but humanity needs answers. Will you be a Breaker? Tasked with clearing Dungeon Gates on Earth? Or perhaps you are a human who is Cybernetically Augmented to meet the threat posed by these invaders? Or maybe, just maybe, you're a daring adventurer who wants to see what lies beyond the World Gates?
Welcome to Dungeon Break.
Note: Remember that Franz still has limitations, so if the lore does not always track the way that it's presented here, just roll with it or OOC him to get him back on track. I tried my best to inject what I could into Franz to get him to stay in line, but as a player you have to do your part as well on occasion. I am also trying to use less CIs so the players can have room to add what they want to the game to suit their playstyle. If you like the game, please give it a heart!
Played | 104 times |
Cloned | 22 times |
Created | 27 days ago |
Last Updated | Yesterday |
Visibility | Public |
Agent Sean Hill
Level 4 Human The Healer -
Sean Hill is a compassionate healer in his mid-30s, dedicated to supporting Breakers and civilians alike with his unique healing abilities, embodying warmth and optimism in a chaotic world.
Details
Race | Human |
Class | The Healer |
Level | 4 |
Alignment | |
Pronouns | He/Him |
Location | -7886, 5973 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Platinum Credit | 0 |
Credit | 0 |
Cred-Bit | 0 |
appearance
A man in his mid-30s with a kind and approachable demeanor, Sean often has a reassuring smile and gentle eyes. He tends to wear comfortable and practical clothing, often with multiple pockets for medical supplies. There's a subtle warmth that seems to radiate from him, a minor manifestation of his healing abilities.
personality
Empathetic and compassionate, Sean is driven by a desire to help others. He's often the one who offers a comforting word or a helping hand, both to the Breakers preparing to enter a gate and to his fellow DCRA agents. While he understands the dangers they face, he maintains an optimistic outlook and believes in the potential for good in both humans and Breakers.
backstory
Sean discovered his healing abilities during a chaotic Dungeon Break event where he instinctively reached out to help an injured civilian. The surge of energy that followed revealed his unique gift. Initially hesitant, he soon realized the vital role he could play in this new world. He joined the DCRA, seeing it as an opportunity to use his powers to support those who risk their lives inside the gates. He understands the physical and mental toll that dungeon diving takes and strives to provide not just healing but also emotional support to the Breakers he assists.
Stats
Strength
10
Dexterity
12
Constitution
14
Intelligence
13
Wisdom
18
Charisma
15
Armor Class
15
15
15
Max HP
28
Speed
30
HP
28 / 28 HP
XP
2,7002,700 XP6,499
Level 4
Equipped Items
Spellbook