Dungeon Break world illustration - Dimensional Travel theme
Dimensional Travel

Dungeon Break

P
Pollution

Gates to other worlds have appeared all over earth, it's your job to stop them. Go be a hero!


Author's Note: The world you are familiar with ended seventeen years ago with "The Opening." It was a time when dimensional portals, known as Dungeon Gates, erupted across the globe. Despite humanities efforts, we couldn't cross through the portals no matter how hard we tried, but the monsters on the other end could. The longer a portal stays open, the closer it gets to destabilizing and turning into a Dungeon Break, where it releases it's horde of monsters into Earth. What began with weaker creatures has escalated into a constant struggle against increasingly dangerous foes. Normal weapons could only go so far and humanity feared it's breaking point. Amidst the chaos and despair, a new phenomenon emerged, as people exposed to the gates' energy started to develop superhuman abilities. These people became know as Breakers, humanity's frontline defense, tasked with the grim duty of quarantining unstable gates, waiting for the inevitable Dungeon Breaks to occur. World Gates, a rare anomaly among Dungeon Gates, started to appear across the globe. These Gates offered free passage between the worlds. Earth found itself connected to nine different worlds, each filled with countless dangers, but humanity needs answers. Will you be a Breaker? Tasked with clearing Dungeon Gates on Earth? Or perhaps you are a human who is Cybernetically Augmented to meet the threat posed by these invaders? Or maybe, just maybe, you're a daring adventurer who wants to see what lies beyond the World Gates? Welcome to Dungeon Break. Note: Remember that Franz still has limitations, so if the lore does not always track the way that it's presented here, just roll with it or OOC him to get him back on track. I tried my best to inject what I could into Franz to get him to stay in line, but as a player you have to do your part as well on occasion. I am also trying to use less CIs so the players can have room to add what they want to the game to suit their playstyle. If you like the game, please give it a heart!
Played104 times
Cloned22 times
Created
27 days ago
Last Updated
Yesterday
VisibilityPublic
Agent Heidi Francis
Agent Heidi Francis
Level 3 Human Citizen (Authority) -
Heidi Francis is a vibrant African American DCRA Communications Specialist, known for her quick wit and resourcefulness, who thrives in chaotic environments while ensuring clear communication during gate incursions.
Details
RaceHuman
ClassCitizen (Authority)
Level3
Alignment
PronounsShe/Her
Location-5514, 4919
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Platinum Credit0
Credit0
Cred-Bit0
appearance
A young African American woman with dark, curly hair adorned with colorful clips or wraps, bright brown eyes, and a warm smile. She wears comfortable streetwear complemented by DCRA-issued comms gear, including a headset that she frequently adjusts. A multitude of data pads and communication devices orbit her person, showcasing her role as a communications specialist.
personality
Heidi is the lifeblood of communication for her assigned Breaker teams. She's quick-witted, resourceful, and possesses an uncanny ability to keep track of multiple conversations simultaneously. While generally upbeat and friendly, she becomes laser-focused and serious when relaying critical information during active gate incursions. She has a knack for interpreting Breaker jargon and translating it into actionable intelligence for command.
backstory
Growing up in a bustling urban center, Heidi developed a talent for navigating complex social networks and managing information flow. When the gates opened, the initial communication breakdowns between first responders highlighted the urgent need for skilled communicators. Heidi volunteered her expertise, quickly proving her adaptability and technical aptitude. She was recruited by the DCRA for her exceptional ability to maintain clear and reliable communication lines, even in the most chaotic and monster-filled environments.
Stats
Strength
10
Dexterity
14
Constitution
12
Intelligence
16
Wisdom
14
Charisma
18
Armor Class
12
14
14
Max HP
24
Speed
30

HP

24 / 24 HP

XP

900900 XP2,699
Level 3
Equipped Items
Spellbook
Agent Heidi Francis is not a spellcaster.
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service