Dungeon Break world illustration - Dimensional Travel theme
Dimensional Travel

Dungeon Break

P
Pollution

Gates to other worlds have appeared all over earth, it's your job to stop them. Go be a hero!


Author's Note: The world you are familiar with ended seventeen years ago with "The Opening." It was a time when dimensional portals, known as Dungeon Gates, erupted across the globe. Despite humanities efforts, we couldn't cross through the portals no matter how hard we tried, but the monsters on the other end could. The longer a portal stays open, the closer it gets to destabilizing and turning into a Dungeon Break, where it releases it's horde of monsters into Earth. What began with weaker creatures has escalated into a constant struggle against increasingly dangerous foes. Normal weapons could only go so far and humanity feared it's breaking point. Amidst the chaos and despair, a new phenomenon emerged, as people exposed to the gates' energy started to develop superhuman abilities. These people became know as Breakers, humanity's frontline defense, tasked with the grim duty of quarantining unstable gates, waiting for the inevitable Dungeon Breaks to occur. World Gates, a rare anomaly among Dungeon Gates, started to appear across the globe. These Gates offered free passage between the worlds. Earth found itself connected to nine different worlds, each filled with countless dangers, but humanity needs answers. Will you be a Breaker? Tasked with clearing Dungeon Gates on Earth? Or perhaps you are a human who is Cybernetically Augmented to meet the threat posed by these invaders? Or maybe, just maybe, you're a daring adventurer who wants to see what lies beyond the World Gates? Welcome to Dungeon Break. Note: Remember that Franz still has limitations, so if the lore does not always track the way that it's presented here, just roll with it or OOC him to get him back on track. I tried my best to inject what I could into Franz to get him to stay in line, but as a player you have to do your part as well on occasion. I am also trying to use less CIs so the players can have room to add what they want to the game to suit their playstyle. If you like the game, please give it a heart!
Played104 times
Cloned22 times
Created
27 days ago
Last Updated
Yesterday
VisibilityPublic
Agent Evie Macdonald
Agent Evie Macdonald
Level 5 Cybernetically Augmented The Wayfinder -
Evie Macdonald is a striking Cybernetically Augmented Wayfinder with a unique ability to manipulate space, shaped by her past as a physics student and her enigmatic personality.
Details
RaceCybernetically Augmented
ClassThe Wayfinder
Level5
Alignment
PronounsShe/Her
Location-5262, 5974
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Platinum Credit0
Credit0
Cred-Bit0
appearance
A female Cybernetically Augmented with sleek, dark hair framing a face with sharp, focused hazel eyes. Thin, almost imperceptible lines trace patterns beneath her skin, glowing faintly with a soft blue light when her powers are active. She favors minimalist, dark clothing that allows for maximum mobility, and a small, intricately designed device is integrated into her wrist, likely a focusing conduit for her spatial abilities.
personality
Evie is enigmatic and intensely focused. Her movements are precise and economical, reflecting her control over spatial dimensions. While not outwardly cold, she can seem distant, her mind often preoccupied with the complexities of the gates and the flow of dimensional energies. When she speaks, it is with a quiet confidence, her words carrying the weight of her unique perspective on reality. She possesses a dry wit that occasionally surfaces, often catching others off guard.
backstory
Evie was a promising physics student when the Opening occurred. During a field trip near one of the initial gate sites, she was exposed to a surge of dimensional energy. Instead of succumbing to its effects, she developed the ability to manipulate space. The initial, uncontrolled manifestations of her powers were terrifying and isolating. Recognizing her immense potential and the inherent danger, the DCRA took her into a specialized program. The cybernetic augmentations were implemented to help her refine and control her Wayfinding abilities, turning a near-catastrophe into a vital asset for the agency.
Stats
Strength
10
Dexterity
14
Constitution
12
Intelligence
16
Wisdom
13
Charisma
11
Armor Class
15
19
19
Max HP
38
Speed
30

HP

38 / 38 HP

XP

6,5006,500 XP13,999
Level 5
Equipped Items
Spellbook
Spatial Manipulation: Shift Step

Spatial Manipulation: Shift Step

Cantrip
Spatial Manipulation: Dimensional Flicker

Spatial Manipulation: Dimensional Flicker

Cantrip
Spatial Manipulation: Warp Shard

Spatial Manipulation: Warp Shard

Cantrip
Spatial Manipulation: Phase Strike

Spatial Manipulation: Phase Strike

Level 1
Spatial Manipulation: Spatial Mend

Spatial Manipulation: Spatial Mend

Level 1
Spatial Manipulation: Spatial Resistance

Spatial Manipulation: Spatial Resistance

Level 1
Spatial Manipulation: Minor Rift

Spatial Manipulation: Minor Rift

Level 1
Spatial Manipulation: Warp Bolts

Spatial Manipulation: Warp Bolts

Level 1
Multiattack

Multiattack

Cantrip
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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