Dimensional Travel
Gates to other worlds have appeared all over earth, it's your job to stop them. Go be a hero!
Author's Note: The world you are familiar with ended seventeen years ago with "The Opening." It was a time when dimensional portals, known as Dungeon Gates, erupted across the globe. Despite humanities efforts, we couldn't cross through the portals no matter how hard we tried, but the monsters on the other end could. The longer a portal stays open, the closer it gets to destabilizing and turning into a Dungeon Break, where it releases it's horde of monsters into Earth. What began with weaker creatures has escalated into a constant struggle against increasingly dangerous foes. Normal weapons could only go so far and humanity feared it's breaking point. Amidst the chaos and despair, a new phenomenon emerged, as people exposed to the gates' energy started to develop superhuman abilities. These people became know as Breakers, humanity's frontline defense, tasked with the grim duty of quarantining unstable gates, waiting for the inevitable Dungeon Breaks to occur.
World Gates, a rare anomaly among Dungeon Gates, started to appear across the globe. These Gates offered free passage between the worlds. Earth found itself connected to nine different worlds, each filled with countless dangers, but humanity needs answers. Will you be a Breaker? Tasked with clearing Dungeon Gates on Earth? Or perhaps you are a human who is Cybernetically Augmented to meet the threat posed by these invaders? Or maybe, just maybe, you're a daring adventurer who wants to see what lies beyond the World Gates?
Welcome to Dungeon Break.
Note: Remember that Franz still has limitations, so if the lore does not always track the way that it's presented here, just roll with it or OOC him to get him back on track. I tried my best to inject what I could into Franz to get him to stay in line, but as a player you have to do your part as well on occasion. I am also trying to use less CIs so the players can have room to add what they want to the game to suit their playstyle. If you like the game, please give it a heart!
Played | 104 times |
Cloned | 22 times |
Created | 27 days ago |
Last Updated | Yesterday |
Visibility | Public |
Agent Isla Webb
Level 4 Cybernetically Augmented The Armed -
A pragmatic Cybernetically Augmented woman with a quiet strength, Isla Webb channels her weapon-conjuring powers to protect others from the dangers of the gates, driven by a past marked by loss.
Details
Race | Cybernetically Augmented |
Class | The Armed |
Level | 4 |
Alignment | |
Pronouns | She/Her |
Location | -6518, 5265 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Platinum Credit | 0 |
Credit | 0 |
Cred-Bit | 0 |
appearance
A female Cybernetically Augmented with long, dark hair often braided with metallic threads, deep brown eyes, and a lean, agile build. She wears practical, durable clothing that allows for a full range of motion, and shimmering energy conduits activate along her arms when she conjures weapons.
personality
Isla is pragmatic and direct, a woman of few words but decisive actions. Having witnessed the dangers of the gates firsthand, she possesses a deep respect for the power they unleash and the responsibility of those who combat them. She is fiercely protective of her teammates and the civilians the DCRA aims to safeguard. While she might not engage in lengthy conversations, her loyalty and unwavering resolve are evident in her actions.
backstory
Isla grew up in a rural community that was directly impacted by an early, devastating Dungeon Break. Witnessing the destruction and loss, and feeling powerless to stop it, fueled a deep desire to protect others. When her ability to conjure weapons manifested during a subsequent gate incident, it was a turning point. Recognizing her potential, the DCRA approached her, offering specialized training and the cybernetic enhancements necessary to safely and effectively channel her powers. She views her abilities as a sacred trust, a means to prevent others from experiencing the devastation she once witnessed.
Stats
Strength
12
Dexterity
16
Constitution
14
Intelligence
10
Wisdom
13
Charisma
8
Armor Class
15
17
17
Max HP
30
Speed
30
HP
30 / 30 HP
XP
2,7002,700 XP6,499
Level 4
Equipped Items
Spellbook