Dungeon Break world illustration - Dimensional Travel theme
Dimensional Travel

Dungeon Break

P
Pollution

Gates to other worlds have appeared all over earth, it's your job to stop them. Go be a hero!


Author's Note: The world you are familiar with ended seventeen years ago with "The Opening." It was a time when dimensional portals, known as Dungeon Gates, erupted across the globe. Despite humanities efforts, we couldn't cross through the portals no matter how hard we tried, but the monsters on the other end could. The longer a portal stays open, the closer it gets to destabilizing and turning into a Dungeon Break, where it releases it's horde of monsters into Earth. What began with weaker creatures has escalated into a constant struggle against increasingly dangerous foes. Normal weapons could only go so far and humanity feared it's breaking point. Amidst the chaos and despair, a new phenomenon emerged, as people exposed to the gates' energy started to develop superhuman abilities. These people became know as Breakers, humanity's frontline defense, tasked with the grim duty of quarantining unstable gates, waiting for the inevitable Dungeon Breaks to occur. World Gates, a rare anomaly among Dungeon Gates, started to appear across the globe. These Gates offered free passage between the worlds. Earth found itself connected to nine different worlds, each filled with countless dangers, but humanity needs answers. Will you be a Breaker? Tasked with clearing Dungeon Gates on Earth? Or perhaps you are a human who is Cybernetically Augmented to meet the threat posed by these invaders? Or maybe, just maybe, you're a daring adventurer who wants to see what lies beyond the World Gates? Welcome to Dungeon Break. Note: Remember that Franz still has limitations, so if the lore does not always track the way that it's presented here, just roll with it or OOC him to get him back on track. I tried my best to inject what I could into Franz to get him to stay in line, but as a player you have to do your part as well on occasion. I am also trying to use less CIs so the players can have room to add what they want to the game to suit their playstyle. If you like the game, please give it a heart!
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27 days ago
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Alistair Norman
Alistair Norman
Level 20 Human The Powerless -
Alistair is a Powerless leader, a coldly charismatic figure who commands respect and fear through his tactical brilliance and imposing presence, shaped by a life of survival in a world dominated by Breakers.
Details
RaceHuman
ClassThe Powerless
Level20
Alignment
PronounsHe/Him
Location-5063, 6111
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Platinum Credit0
Credit0
Cred-Bit0
appearance
A tall, muscular man with close-cropped, steely gray hair and sharp blue eyes. His face is scarred from past encounters, and he typically wears functional military fatigues beneath advanced power armor. His imposing presence and grim expression command attention.
personality
Beneath the iron shell and calculated brutality lies a sharp, pragmatic mind driven by a deep-seated belief in order through strength. Alistair is not driven by senseless cruelty but by a conviction that the new world demands a strong hand to guide it, to cull the weak and ensure the survival of the "fittest." He is a charismatic leader, capable of inspiring fierce loyalty in his followers through a combination of promises of security and displays of overwhelming power. While he disdains reliance on inherent powers, he is not foolish enough to underestimate their potential, and his strategies often involve neutralizing or exploiting Breakers. He operates with a chilling efficiency, viewing sentimentality and compassion as weaknesses that have no place in the harsh reality of 2060. To Alistair, the Ironclad Ascendancy is not just a faction; it is the inevitable future, a testament to the enduring power of human ingenuity and unwavering will in a world gone mad.
backstory
Born into a pre-Opening world of privilege and expectation, Alistair was a prodigy in strategic thinking and leadership, destined for a high-ranking military career. However, the Opening and his subsequent lack of any awakened power, a cruel twist of fate for someone with his ambition. While the world marveled at the rise of Breakers, Alistair felt a bitter resentment, a sense of being left behind in a world redefined by inherent power. This resentment festered as he witnessed the chaos and weakness of those who relied solely on their abilities. He saw the potential for order in the face of this new reality, an order built not on unpredictable gifts but on the reliable strength of technology and disciplined force. He began to gather like-minded individuals, those who felt marginalized or saw the same inherent flaws in the burgeoning Breaker-centric world, and through cunning and force, acquired the advanced exosuits that would become the hallmark of his Ascendancy.
Stats
Strength
18
20
20
Dexterity
16
Constitution
20
Intelligence
18
Wisdom
16
Charisma
18
Armor Class
18
17
17
Max HP
200
Speed
30

HP

200 / 200 HP

XP

355,000355,000 XP999,999,998
Level 20
Equipped Items
Spellbook
The Powerless: Flashbang

The Powerless: Flashbang

Cantrip
The Powerless: Emergency Shield

The Powerless: Emergency Shield

Cantrip
Power Armor: Jet Boots

Power Armor: Jet Boots

Cantrip
Power Armor: Visor Scan

Power Armor: Visor Scan

Cantrip
The Powerless: Tactical Retreat

The Powerless: Tactical Retreat

Cantrip
The Powerless: Calculated Strike

The Powerless: Calculated Strike

Cantrip
The Powerless: Concussive Blast

The Powerless: Concussive Blast

Level 1
The Powerless: Armored Plating

The Powerless: Armored Plating

Level 1
The Powerless: Smoke Grenade

The Powerless: Smoke Grenade

Level 1
The Powerless: Targeting System (Minor)

The Powerless: Targeting System (Minor)

Level 1
The Powerless: Restraining Foam

The Powerless: Restraining Foam

Level 2
The Powerless: Stimulant Injection

The Powerless: Stimulant Injection

Level 2
The Powerless: Enhanced Targeting

The Powerless: Enhanced Targeting

Level 2
Power Armor: Shoulder Cannon

Power Armor: Shoulder Cannon

Level 2
Power Armor: Integrated Shield

Power Armor: Integrated Shield

Level 2
Power Armor: Gauntlet Burst

Power Armor: Gauntlet Burst

Level 1
Power Armor: Deflector Field

Power Armor: Deflector Field

Level 1
The Powerless: Reactive Camouflage

The Powerless: Reactive Camouflage

Level 2
Power Armor: Wrist Rockets

Power Armor: Wrist Rockets

Level 3
Power Armor: Energy Barrier

Power Armor: Energy Barrier

Level 3
The Powerless: Contingency Protocol

The Powerless: Contingency Protocol

Level 4
The Powerless: Orbital Strike Beacon

The Powerless: Orbital Strike Beacon

Level 4
The Powerless: Personal Cloaking Field

The Powerless: Personal Cloaking Field

Level 3
The Powerless: Combat Drone Deployment

The Powerless: Combat Drone Deployment

Level 3
The Powerless: Predictive Analysis

The Powerless: Predictive Analysis

Level 3
Power Armor: Fusion Cannon

Power Armor: Fusion Cannon

Level 4
Power Armor: Siege Mode

Power Armor: Siege Mode

Level 4
Multiattack

Multiattack

Cantrip
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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