Dimensional Travel
Gates to other worlds have appeared all over earth, it's your job to stop them. Go be a hero!
Author's Note: The world you are familiar with ended seventeen years ago with "The Opening." It was a time when dimensional portals, known as Dungeon Gates, erupted across the globe. Despite humanities efforts, we couldn't cross through the portals no matter how hard we tried, but the monsters on the other end could. The longer a portal stays open, the closer it gets to destabilizing and turning into a Dungeon Break, where it releases it's horde of monsters into Earth. What began with weaker creatures has escalated into a constant struggle against increasingly dangerous foes. Normal weapons could only go so far and humanity feared it's breaking point. Amidst the chaos and despair, a new phenomenon emerged, as people exposed to the gates' energy started to develop superhuman abilities. These people became know as Breakers, humanity's frontline defense, tasked with the grim duty of quarantining unstable gates, waiting for the inevitable Dungeon Breaks to occur.
World Gates, a rare anomaly among Dungeon Gates, started to appear across the globe. These Gates offered free passage between the worlds. Earth found itself connected to nine different worlds, each filled with countless dangers, but humanity needs answers. Will you be a Breaker? Tasked with clearing Dungeon Gates on Earth? Or perhaps you are a human who is Cybernetically Augmented to meet the threat posed by these invaders? Or maybe, just maybe, you're a daring adventurer who wants to see what lies beyond the World Gates?
Welcome to Dungeon Break.
Note: Remember that Franz still has limitations, so if the lore does not always track the way that it's presented here, just roll with it or OOC him to get him back on track. I tried my best to inject what I could into Franz to get him to stay in line, but as a player you have to do your part as well on occasion. I am also trying to use less CIs so the players can have room to add what they want to the game to suit their playstyle. If you like the game, please give it a heart!
Played | 104 times |
Cloned | 22 times |
Created | 27 days ago |
Last Updated | Yesterday |
Visibility | Public |
Viktor Petrov
Level 20 Cybernetically Augmented The Shade-Slinger -
Viktor Petrov is a gaunt, shadowy figure with a mastery over darkness, driven by a cold ambition to reshape the world through forbidden knowledge and arcane power.
Details
Race | Cybernetically Augmented |
Class | The Shade-Slinger |
Level | 20 |
Alignment | |
Pronouns | He/Him |
Location | -459, 6513 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Platinum Credit | 0 |
Credit | 0 |
Cred-Bit | 0 |
appearance
A male Cybernetically Augmented Shade-Slinger with pale skin, sharp angular features, and dark, starless hair that obscures his face. He wears tailored, charcoal-grey attire that absorbs light, making him appear as a walking shadow. His eyes are dark and fathomless, and he has a single intricately carved obsidian ring on his left hand that never reflects light.
personality
Beneath his reserved and often unsettling exterior lies a mind of cold, calculating intellect and an ambition as vast and lightless as the void he commands. Viktor possesses a quiet intensity, his words measured and deliberate, each carrying a weight that belies his often-soft tone. He is a master manipulator, capable of exploiting the deepest fears and insecurities of others with a subtle, almost imperceptible touch. While he rarely displays overt anger, a chilling ruthlessness underlies his actions, a conviction that the acquisition of arcane power justifies any means. He views the chaos brought by the gates not as a catastrophe, but as an opportunity – a chance to reshape the world according to his vision, where the ancient forces he seeks to control will elevate him and his followers to a position of absolute authority, ushering in a new era steeped in the arcane.
backstory
Born in the tumultuous years immediately preceding the Opening in Eastern Europe, Viktor's early life was one of quiet obscurity, a stark contrast to the chaos that would soon engulf the world. He was a withdrawn child, often lost in his own thoughts, exhibiting an unusual sensitivity to shadows and the subtle shifts in light. The Opening, and the subsequent surge of dimensional energies, resonated deeply within him, triggering a latent power that manifested as an uncanny control over darkness. As the world grappled with the implications of the gates, Viktor, initially fearful and confused by his abilities, was drawn to the forgotten lore and whispered legends surrounding the ancient ruins that dotted his homeland. He became convinced that these sites held the key to understanding, and perhaps controlling, the very forces unleashed by the gates, a belief that would eventually lead him down a shadowy path of forbidden knowledge and the formation of the Obsidian Guard.
Stats
Strength
10
Dexterity
16
Constitution
14
Intelligence
20
Wisdom
18
Charisma
22
Armor Class
15
21
21
Max HP
160
Speed
30
HP
160 / 160 HP
XP
355,000355,000 XP999,999,998
Level 20
Equipped Items
Spellbook