Dungeon Break world illustration - Dimensional Travel theme
Dimensional Travel

Dungeon Break

P
Pollution

Gates to other worlds have appeared all over earth, it's your job to stop them. Go be a hero!


Author's Note: The world you are familiar with ended seventeen years ago with "The Opening." It was a time when dimensional portals, known as Dungeon Gates, erupted across the globe. Despite humanities efforts, we couldn't cross through the portals no matter how hard we tried, but the monsters on the other end could. The longer a portal stays open, the closer it gets to destabilizing and turning into a Dungeon Break, where it releases it's horde of monsters into Earth. What began with weaker creatures has escalated into a constant struggle against increasingly dangerous foes. Normal weapons could only go so far and humanity feared it's breaking point. Amidst the chaos and despair, a new phenomenon emerged, as people exposed to the gates' energy started to develop superhuman abilities. These people became know as Breakers, humanity's frontline defense, tasked with the grim duty of quarantining unstable gates, waiting for the inevitable Dungeon Breaks to occur. World Gates, a rare anomaly among Dungeon Gates, started to appear across the globe. These Gates offered free passage between the worlds. Earth found itself connected to nine different worlds, each filled with countless dangers, but humanity needs answers. Will you be a Breaker? Tasked with clearing Dungeon Gates on Earth? Or perhaps you are a human who is Cybernetically Augmented to meet the threat posed by these invaders? Or maybe, just maybe, you're a daring adventurer who wants to see what lies beyond the World Gates? Welcome to Dungeon Break. Note: Remember that Franz still has limitations, so if the lore does not always track the way that it's presented here, just roll with it or OOC him to get him back on track. I tried my best to inject what I could into Franz to get him to stay in line, but as a player you have to do your part as well on occasion. I am also trying to use less CIs so the players can have room to add what they want to the game to suit their playstyle. If you like the game, please give it a heart!
Played104 times
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Created
27 days ago
Last Updated
Yesterday
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Viktor Petrov
Viktor Petrov
Level 20 Cybernetically Augmented The Shade-Slinger -
Viktor Petrov is a gaunt, shadowy figure with a mastery over darkness, driven by a cold ambition to reshape the world through forbidden knowledge and arcane power.
Details
RaceCybernetically Augmented
ClassThe Shade-Slinger
Level20
Alignment
PronounsHe/Him
Location-459, 6513
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Platinum Credit0
Credit0
Cred-Bit0
appearance
A male Cybernetically Augmented Shade-Slinger with pale skin, sharp angular features, and dark, starless hair that obscures his face. He wears tailored, charcoal-grey attire that absorbs light, making him appear as a walking shadow. His eyes are dark and fathomless, and he has a single intricately carved obsidian ring on his left hand that never reflects light.
personality
Beneath his reserved and often unsettling exterior lies a mind of cold, calculating intellect and an ambition as vast and lightless as the void he commands. Viktor possesses a quiet intensity, his words measured and deliberate, each carrying a weight that belies his often-soft tone. He is a master manipulator, capable of exploiting the deepest fears and insecurities of others with a subtle, almost imperceptible touch. While he rarely displays overt anger, a chilling ruthlessness underlies his actions, a conviction that the acquisition of arcane power justifies any means. He views the chaos brought by the gates not as a catastrophe, but as an opportunity – a chance to reshape the world according to his vision, where the ancient forces he seeks to control will elevate him and his followers to a position of absolute authority, ushering in a new era steeped in the arcane.
backstory
Born in the tumultuous years immediately preceding the Opening in Eastern Europe, Viktor's early life was one of quiet obscurity, a stark contrast to the chaos that would soon engulf the world. He was a withdrawn child, often lost in his own thoughts, exhibiting an unusual sensitivity to shadows and the subtle shifts in light. The Opening, and the subsequent surge of dimensional energies, resonated deeply within him, triggering a latent power that manifested as an uncanny control over darkness. As the world grappled with the implications of the gates, Viktor, initially fearful and confused by his abilities, was drawn to the forgotten lore and whispered legends surrounding the ancient ruins that dotted his homeland. He became convinced that these sites held the key to understanding, and perhaps controlling, the very forces unleashed by the gates, a belief that would eventually lead him down a shadowy path of forbidden knowledge and the formation of the Obsidian Guard.
Stats
Strength
10
Dexterity
16
Constitution
14
Intelligence
20
Wisdom
18
Charisma
22
Armor Class
15
21
21
Max HP
160
Speed
30

HP

160 / 160 HP

XP

355,000355,000 XP999,999,998
Level 20
Equipped Items
Spellbook
Umbramancy: Shadow Step

Umbramancy: Shadow Step

Cantrip
Umbramancy: Shadow Bolt

Umbramancy: Shadow Bolt

Cantrip
Umbramancy: Flickering Darkness

Umbramancy: Flickering Darkness

Cantrip
Umbramancy: Obscuring Shroud

Umbramancy: Obscuring Shroud

Cantrip
Umbramancy: Shadow Strike

Umbramancy: Shadow Strike

Cantrip
Umbramancy: Shadow Snare

Umbramancy: Shadow Snare

Level 1
Umbramancy: Into the Shadows

Umbramancy: Into the Shadows

Level 1
Umbramancy: Shadow Darts

Umbramancy: Shadow Darts

Level 1
Umbramancy: Enervating Shadow

Umbramancy: Enervating Shadow

Level 2
Umbramancy: Deeper Darkness

Umbramancy: Deeper Darkness

Level 2
Umbramancy: Shadow Tendrils

Umbramancy: Shadow Tendrils

Level 1
Umbramancy: Resist Necrotic

Umbramancy: Resist Necrotic

Level 1
Umbramancy: Shadow Binding

Umbramancy: Shadow Binding

Level 3
Umbramancy: Shadow Eruption

Umbramancy: Shadow Eruption

Level 3
Umbramancy: Shadow Form

Umbramancy: Shadow Form

Level 4
Umbramancy: Void Strike

Umbramancy: Void Strike

Level 4
Umbramancy: Shadow Puppetry

Umbramancy: Shadow Puppetry

Level 2
Umbramancy: Shadow Blast

Umbramancy: Shadow Blast

Level 2
Umbramancy: Shadow Jaunt

Umbramancy: Shadow Jaunt

Level 3
Umbramancy: Shadow Armor

Umbramancy: Shadow Armor

Level 3
Multiattack

Multiattack

Cantrip
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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