Dimensional Travel
Gates to other worlds have appeared all over earth, it's your job to stop them. Go be a hero!
Author's Note: The world you are familiar with ended seventeen years ago with "The Opening." It was a time when dimensional portals, known as Dungeon Gates, erupted across the globe. Despite humanities efforts, we couldn't cross through the portals no matter how hard we tried, but the monsters on the other end could. The longer a portal stays open, the closer it gets to destabilizing and turning into a Dungeon Break, where it releases it's horde of monsters into Earth. What began with weaker creatures has escalated into a constant struggle against increasingly dangerous foes. Normal weapons could only go so far and humanity feared it's breaking point. Amidst the chaos and despair, a new phenomenon emerged, as people exposed to the gates' energy started to develop superhuman abilities. These people became know as Breakers, humanity's frontline defense, tasked with the grim duty of quarantining unstable gates, waiting for the inevitable Dungeon Breaks to occur.
World Gates, a rare anomaly among Dungeon Gates, started to appear across the globe. These Gates offered free passage between the worlds. Earth found itself connected to nine different worlds, each filled with countless dangers, but humanity needs answers. Will you be a Breaker? Tasked with clearing Dungeon Gates on Earth? Or perhaps you are a human who is Cybernetically Augmented to meet the threat posed by these invaders? Or maybe, just maybe, you're a daring adventurer who wants to see what lies beyond the World Gates?
Welcome to Dungeon Break.
Note: Remember that Franz still has limitations, so if the lore does not always track the way that it's presented here, just roll with it or OOC him to get him back on track. I tried my best to inject what I could into Franz to get him to stay in line, but as a player you have to do your part as well on occasion. I am also trying to use less CIs so the players can have room to add what they want to the game to suit their playstyle. If you like the game, please give it a heart!
Played | 104 times |
Cloned | 22 times |
Created | 27 days ago |
Last Updated | Yesterday |
Visibility | Public |
Aminata Kone
Level 20 Human The Geomancer -
Aminata Kone is a Geomancer, a commanding figure shaped by the harsh realities of the Scarred Sands, driven by a fierce determination to survive and thrive in a chaotic world.
Details
Race | Human |
Class | The Geomancer |
Level | 20 |
Alignment | |
Pronouns | She/Her |
Location | -1251, 4972 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Platinum Credit | 0 |
Credit | 0 |
Cred-Bit | 0 |
appearance
A female human Geomancer with dark, sun-weathered skin, sharp cheekbones, and intense, calculating eyes. Scars crisscross her arms and one side of her face, telling tales of past battles. She wears practical scavenged leathers and roughspun fabrics dyed in earth tones, blending seamlessly with her environment. Around her neck hangs an intricately carved stone amulet, pulsing with a faint inner energy, symbolizing her formidable abilities.
personality
Aminata possesses a commanding presence, her every word and gesture carrying the weight of absolute authority. She is fiercely intelligent, constantly assessing situations and calculating the most advantageous course of action. While capable of moments of quiet observation, her default demeanor is one of steely resolve and unwavering focus. She views sentimentality as a dangerous liability in this new world, valuing strength and cunning above all else. Those who prove their worth through unwavering loyalty and brutal efficiency earn her respect, though never her vulnerability. To her enemies, she is a force of nature – unyielding, merciless, and as unforgiving as the desert itself.
backstory
Born into a nomadic tribe that roamed the fringes of what became the Scarred Sands after the Opening, Aminata's early life was a constant battle against the encroaching dangers of the new world. When her powers manifested during a desperate encounter with monstrous desert scavengers, it was not a moment of wonder but one of brutal necessity. Witnessing her tribe fall victim to both the creatures spilling from weak early gates and the opportunistic raiders who followed, Aminata learned quickly that only the strong survived. She honed her innate connection to the earth, turning sand into shields and rock into weapons, driven by a fierce determination to not only survive but to thrive in the chaos. The harsh lessons of her past forged in her a ruthless pragmatism and a deep-seated distrust of weakness.
Stats
Strength
16
Dexterity
14
Constitution
18
Intelligence
20
Wisdom
16
Charisma
14
Armor Class
18
20
20
Max HP
200
Speed
30
HP
200 / 200 HP
XP
355,000355,000 XP999,999,998
Level 20
Equipped Items
Spellbook