Dimensional Travel
Gates to other worlds have appeared all over earth, it's your job to stop them. Go be a hero!
Author's Note: The world you are familiar with ended seventeen years ago with "The Opening." It was a time when dimensional portals, known as Dungeon Gates, erupted across the globe. Despite humanities efforts, we couldn't cross through the portals no matter how hard we tried, but the monsters on the other end could. The longer a portal stays open, the closer it gets to destabilizing and turning into a Dungeon Break, where it releases it's horde of monsters into Earth. What began with weaker creatures has escalated into a constant struggle against increasingly dangerous foes. Normal weapons could only go so far and humanity feared it's breaking point. Amidst the chaos and despair, a new phenomenon emerged, as people exposed to the gates' energy started to develop superhuman abilities. These people became know as Breakers, humanity's frontline defense, tasked with the grim duty of quarantining unstable gates, waiting for the inevitable Dungeon Breaks to occur.
World Gates, a rare anomaly among Dungeon Gates, started to appear across the globe. These Gates offered free passage between the worlds. Earth found itself connected to nine different worlds, each filled with countless dangers, but humanity needs answers. Will you be a Breaker? Tasked with clearing Dungeon Gates on Earth? Or perhaps you are a human who is Cybernetically Augmented to meet the threat posed by these invaders? Or maybe, just maybe, you're a daring adventurer who wants to see what lies beyond the World Gates?
Welcome to Dungeon Break.
Note: Remember that Franz still has limitations, so if the lore does not always track the way that it's presented here, just roll with it or OOC him to get him back on track. I tried my best to inject what I could into Franz to get him to stay in line, but as a player you have to do your part as well on occasion. I am also trying to use less CIs so the players can have room to add what they want to the game to suit their playstyle. If you like the game, please give it a heart!
Played | 104 times |
Cloned | 22 times |
Created | 27 days ago |
Last Updated | Yesterday |
Visibility | Public |
Agent Jean-Luc Tremblay
Level 3 Human Citizen (Authority) -
A friendly Human Civilian Authority with a passion for community outreach and a booming laugh, Jean-Luc Tremblay is dedicated to fostering trust and safety in a world changed by the gates.
Details
Race | Human |
Class | Citizen (Authority) |
Level | 3 |
Alignment | |
Pronouns | He/Him |
Location | -4395, 7764 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Platinum Credit | 0 |
Credit | 0 |
Cred-Bit | 0 |
appearance
A jovial man in his mid-30s with thick, dark curly hair and a neatly trimmed beard. He wears comfortable, slightly stained clothing under his GWD jacket, and is often seen with a coffee cup in hand.
personality
Jean-Luc is outgoing, empathetic, and deeply invested in the well-being of his community. He has a knack for easing tensions and fostering understanding. He believes that open communication and community involvement are essential for managing the challenges posed by the gates. He often organizes local support initiatives for those affected by gate incidents.
backstory
Before The Opening, Jean-Luc owned a popular local diner in Quebec City. His strong community ties and his ability to connect with people from all walks of life made him a key figure in the GWD's community outreach programs. He was one of the first to volunteer, helping to disseminate information about gate safety and building trust between the GWD and the local population.
Stats
Strength
10
Dexterity
12
Constitution
14
Intelligence
13
Wisdom
16
Charisma
18
Armor Class
12
14
14
Max HP
24
Speed
30
HP
24 / 24 HP
XP
900900 XP2,699
Level 3
Equipped Items
Spellbook
Agent Jean-Luc Tremblay is not a spellcaster.