Dimensional Travel
Gates to other worlds have appeared all over earth, it's your job to stop them. Go be a hero!
Author's Note: The world you are familiar with ended seventeen years ago with "The Opening." It was a time when dimensional portals, known as Dungeon Gates, erupted across the globe. Despite humanities efforts, we couldn't cross through the portals no matter how hard we tried, but the monsters on the other end could. The longer a portal stays open, the closer it gets to destabilizing and turning into a Dungeon Break, where it releases it's horde of monsters into Earth. What began with weaker creatures has escalated into a constant struggle against increasingly dangerous foes. Normal weapons could only go so far and humanity feared it's breaking point. Amidst the chaos and despair, a new phenomenon emerged, as people exposed to the gates' energy started to develop superhuman abilities. These people became know as Breakers, humanity's frontline defense, tasked with the grim duty of quarantining unstable gates, waiting for the inevitable Dungeon Breaks to occur.
World Gates, a rare anomaly among Dungeon Gates, started to appear across the globe. These Gates offered free passage between the worlds. Earth found itself connected to nine different worlds, each filled with countless dangers, but humanity needs answers. Will you be a Breaker? Tasked with clearing Dungeon Gates on Earth? Or perhaps you are a human who is Cybernetically Augmented to meet the threat posed by these invaders? Or maybe, just maybe, you're a daring adventurer who wants to see what lies beyond the World Gates?
Welcome to Dungeon Break.
Note: Remember that Franz still has limitations, so if the lore does not always track the way that it's presented here, just roll with it or OOC him to get him back on track. I tried my best to inject what I could into Franz to get him to stay in line, but as a player you have to do your part as well on occasion. I am also trying to use less CIs so the players can have room to add what they want to the game to suit their playstyle. If you like the game, please give it a heart!
Played | 104 times |
Cloned | 22 times |
Created | 27 days ago |
Last Updated | Yesterday |
Visibility | Public |
Agent Priya Sharma
Level 5 Human Citizen (Authority) -
A sharp and analytical woman, Priya Sharma is a Civilian Authority with a background in urban planning, dedicated to ensuring public safety in a world disrupted by dimensional gates.
Details
Race | Human |
Class | Citizen (Authority) |
Level | 5 |
Alignment | |
Pronouns | She/Her |
Location | -6811, 7217 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Platinum Credit | 0 |
Credit | 0 |
Cred-Bit | 0 |
appearance
A woman in her late 20s with sharp, intelligent eyes and a focused expression. She wears professional attire under her GWD jacket, maintaining a neat and organized appearance. Priya carries a sleek tablet, always up-to-date on the latest GWD reports and data.
personality
Priya is logical, strategic, and highly detail-oriented. She excels at analyzing complex systems and developing efficient solutions. She believes in proactive planning and the use of data to mitigate the risks associated with the gates in densely populated areas.
backstory
Priya was a rising star in urban planning before The Opening. Her expertise in logistics and infrastructure management became crucial in the aftermath, as cities had to adapt to the unpredictable appearance of gates. She joined the GWD to help develop strategies for minimizing disruption and ensuring public safety in urban environments affected by gate activity.
Stats
Strength
10
Dexterity
12
Constitution
14
Intelligence
18
Wisdom
16
Charisma
14
Armor Class
12
Max HP
40
Speed
30
HP
40 / 40 HP
XP
6,5006,500 XP13,999
Level 5
Equipped Items
Spellbook
Agent Priya Sharma is not a spellcaster.