Dimensional Travel
Gates to other worlds have appeared all over earth, it's your job to stop them. Go be a hero!
Author's Note: The world you are familiar with ended seventeen years ago with "The Opening." It was a time when dimensional portals, known as Dungeon Gates, erupted across the globe. Despite humanities efforts, we couldn't cross through the portals no matter how hard we tried, but the monsters on the other end could. The longer a portal stays open, the closer it gets to destabilizing and turning into a Dungeon Break, where it releases it's horde of monsters into Earth. What began with weaker creatures has escalated into a constant struggle against increasingly dangerous foes. Normal weapons could only go so far and humanity feared it's breaking point. Amidst the chaos and despair, a new phenomenon emerged, as people exposed to the gates' energy started to develop superhuman abilities. These people became know as Breakers, humanity's frontline defense, tasked with the grim duty of quarantining unstable gates, waiting for the inevitable Dungeon Breaks to occur.
World Gates, a rare anomaly among Dungeon Gates, started to appear across the globe. These Gates offered free passage between the worlds. Earth found itself connected to nine different worlds, each filled with countless dangers, but humanity needs answers. Will you be a Breaker? Tasked with clearing Dungeon Gates on Earth? Or perhaps you are a human who is Cybernetically Augmented to meet the threat posed by these invaders? Or maybe, just maybe, you're a daring adventurer who wants to see what lies beyond the World Gates?
Welcome to Dungeon Break.
Note: Remember that Franz still has limitations, so if the lore does not always track the way that it's presented here, just roll with it or OOC him to get him back on track. I tried my best to inject what I could into Franz to get him to stay in line, but as a player you have to do your part as well on occasion. I am also trying to use less CIs so the players can have room to add what they want to the game to suit their playstyle. If you like the game, please give it a heart!
Played | 104 times |
Cloned | 22 times |
Created | 27 days ago |
Last Updated | Yesterday |
Visibility | Public |
Agent Alistair Finch
Level 4 Human Citizen (Authority) -
A precise and detail-oriented Civilian Authority member, Alistair Finch is a vital cog in the GWD's infrastructure, known for his meticulous record-keeping and scholarly air.
Details
Race | Human |
Class | Citizen (Authority) |
Level | 4 |
Alignment | |
Pronouns | He/Him |
Location | -7593, 7262 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Platinum Credit | 0 |
Credit | 0 |
Cred-Bit | 0 |
appearance
A meticulous man in his early 50s with thinning blonde hair, neatly combed, and spectacles perched on his nose. He often has ink stains on his fingers and carries a stack of documents or reports. His GWD jacket always looks impeccably clean.
personality
Alistair is precise, detail-oriented, and deeply committed to order and accuracy. While he might seem reserved, he is a vital cog in the GWD's infrastructure, ensuring that information is properly recorded and accessible. He believes that accurate records are essential for understanding and managing the gate phenomenon.
backstory
Alistair was an archivist at the National Archives before The Opening. His meticulous record-keeping skills and his understanding of bureaucratic processes proved invaluable in the early days of the GWD, which struggled with the sheer volume of new information and the need for organized documentation. He was instrumental in establishing the GWD's central database and information management systems.
Stats
Strength
10
Dexterity
12
Constitution
14
Intelligence
18
Wisdom
16
Charisma
12
Armor Class
12
Max HP
30
Speed
30
HP
30 / 30 HP
XP
2,7002,700 XP6,499
Level 4
Equipped Items
Spellbook
Agent Alistair Finch is not a spellcaster.