Dungeon Break world illustration - Dimensional Travel theme
Dimensional Travel

Dungeon Break

P
Pollution

Gates to other worlds have appeared all over earth, it's your job to stop them. Go be a hero!


Author's Note: The world you are familiar with ended seventeen years ago with "The Opening." It was a time when dimensional portals, known as Dungeon Gates, erupted across the globe. Despite humanities efforts, we couldn't cross through the portals no matter how hard we tried, but the monsters on the other end could. The longer a portal stays open, the closer it gets to destabilizing and turning into a Dungeon Break, where it releases it's horde of monsters into Earth. What began with weaker creatures has escalated into a constant struggle against increasingly dangerous foes. Normal weapons could only go so far and humanity feared it's breaking point. Amidst the chaos and despair, a new phenomenon emerged, as people exposed to the gates' energy started to develop superhuman abilities. These people became know as Breakers, humanity's frontline defense, tasked with the grim duty of quarantining unstable gates, waiting for the inevitable Dungeon Breaks to occur. World Gates, a rare anomaly among Dungeon Gates, started to appear across the globe. These Gates offered free passage between the worlds. Earth found itself connected to nine different worlds, each filled with countless dangers, but humanity needs answers. Will you be a Breaker? Tasked with clearing Dungeon Gates on Earth? Or perhaps you are a human who is Cybernetically Augmented to meet the threat posed by these invaders? Or maybe, just maybe, you're a daring adventurer who wants to see what lies beyond the World Gates? Welcome to Dungeon Break. Note: Remember that Franz still has limitations, so if the lore does not always track the way that it's presented here, just roll with it or OOC him to get him back on track. I tried my best to inject what I could into Franz to get him to stay in line, but as a player you have to do your part as well on occasion. I am also trying to use less CIs so the players can have room to add what they want to the game to suit their playstyle. If you like the game, please give it a heart!
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Zephyrine Aubert
Zephyrine Aubert
Level 6 Human The Aeromancer -
A gentle Aeromancer from France, Zephyrine Aubert wields the power of the wind with a whimsical grace, using her abilities to protect her homeland's architectural beauty from the threats of Dungeon Breaks.
Details
RaceHuman
ClassThe Aeromancer
Level6
Alignment
PronounsShe/Her
Location-679, 6501
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Platinum Credit0
Credit0
Cred-Bit0
appearance
A petite woman with long, flowing auburn hair that often seems to be caught in a gentle breeze, even indoors. She has striking sky-blue eyes and a smattering of freckles across her nose. Zephyrine favors light, practical clothing in earthy tones that allow for ease of movement, and she often wears a simple silver pendant shaped like a stylized feather, a memento from her village.
personality
Zephyrine possesses a gentle and somewhat whimsical nature, often lost in thought as if listening to the whispers of the wind. Despite her initial fear, she has developed a quiet confidence in her abilities, though she can be hesitant in direct confrontations, preferring to use her powers defensively or to subtly manipulate situations. She has a deep appreciation for beauty and art, often finding solace in observing the patterns of the wind and the way it interacts with the world around her.
backstory
Zephyrine grew up in a small, windswept village in rural France, where the unpredictable Mistral winds were a constant presence. When a minor E-Rank Gate opened nearby, she was caught in its energy surge while attempting to secure loose debris, manifesting her control over the air. Initially frightened by her abilities, she was soon recruited by the Agence de Protection Dimensionnelle et du Patrimoine (APDP), who saw her potential in containing airborne threats that might emerge from Dungeon Breaks, especially given France's rich architectural heritage vulnerable to damage.
Stats
Strength
10
Dexterity
14
Constitution
12
Intelligence
16
Wisdom
14
Charisma
12
Armor Class
12
14
14
Max HP
36
Speed
30

HP

36 / 36 HP

XP

14,00014,000 XP22,999
Level 6
Equipped Items
Spellbook
Aeromancy: Zephyr Step

Aeromancy: Zephyr Step

Cantrip
Aeromancy: Evasive Gust

Aeromancy: Evasive Gust

Cantrip
Aeromancy: Air Dart

Aeromancy: Air Dart

Cantrip
Aeromancy: Blustering Shove

Aeromancy: Blustering Shove

Level 1
Aeromancy: Dust Veil

Aeromancy: Dust Veil

Level 1
Aeromancy: Resist Air Pressure

Aeromancy: Resist Air Pressure

Level 1
Aeromancy: Fast Flight

Aeromancy: Fast Flight

Level 1
Aeromancy: Wind Shear

Aeromancy: Wind Shear

Level 1
Multiattack

Multiattack

Cantrip
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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