Dimensional Travel
Gates to other worlds have appeared all over earth, it's your job to stop them. Go be a hero!
Author's Note: The world you are familiar with ended seventeen years ago with "The Opening." It was a time when dimensional portals, known as Dungeon Gates, erupted across the globe. Despite humanities efforts, we couldn't cross through the portals no matter how hard we tried, but the monsters on the other end could. The longer a portal stays open, the closer it gets to destabilizing and turning into a Dungeon Break, where it releases it's horde of monsters into Earth. What began with weaker creatures has escalated into a constant struggle against increasingly dangerous foes. Normal weapons could only go so far and humanity feared it's breaking point. Amidst the chaos and despair, a new phenomenon emerged, as people exposed to the gates' energy started to develop superhuman abilities. These people became know as Breakers, humanity's frontline defense, tasked with the grim duty of quarantining unstable gates, waiting for the inevitable Dungeon Breaks to occur.
World Gates, a rare anomaly among Dungeon Gates, started to appear across the globe. These Gates offered free passage between the worlds. Earth found itself connected to nine different worlds, each filled with countless dangers, but humanity needs answers. Will you be a Breaker? Tasked with clearing Dungeon Gates on Earth? Or perhaps you are a human who is Cybernetically Augmented to meet the threat posed by these invaders? Or maybe, just maybe, you're a daring adventurer who wants to see what lies beyond the World Gates?
Welcome to Dungeon Break.
Note: Remember that Franz still has limitations, so if the lore does not always track the way that it's presented here, just roll with it or OOC him to get him back on track. I tried my best to inject what I could into Franz to get him to stay in line, but as a player you have to do your part as well on occasion. I am also trying to use less CIs so the players can have room to add what they want to the game to suit their playstyle. If you like the game, please give it a heart!
Played | 104 times |
Cloned | 22 times |
Created | 27 days ago |
Last Updated | Yesterday |
Visibility | Public |
Kenjiro Matsuma
Level 6 Human The Shade-Slinger -
Kenjiro "Kage" Matsuma is a reserved Shade-Slinger from Japan, who manipulates darkness to protect others, marked by a scar from his first Dungeon Break encounter.
Details
Race | Human |
Class | The Shade-Slinger |
Level | 6 |
Alignment | |
Pronouns | He/Him |
Location | 7528, 5605 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Platinum Credit | 0 |
Credit | 0 |
Cred-Bit | 0 |
appearance
Kenjiro is of average height with a lean build, his dark, spiky hair often falling slightly over his intense, dark eyes. He favors practical, dark clothing that allows him to blend into shadows, and he often wears fingerless gloves. A thin, almost imperceptible scar runs along his jawline, a silent reminder of his first encounter with a Dungeon Break.
personality
Kage is a reserved and observant individual, preferring to listen and analyze before acting. He carries a quiet intensity and a sense of responsibility for the safety of others, perhaps stemming from the initial fear and confusion of his awakening. While not overtly emotional, he possesses a strong inner resolve and a dedication to mastering his powers to protect his homeland. He has a dry wit that occasionally surfaces in unexpected moments.
backstory
Kenjiro's early life in the bustling metropolis of Tokyo was unremarkable until a sudden E-Rank Gate appeared in a subway station. In the ensuing chaos, as shadows stretched and flickered ominously, Kenjiro discovered his ability to manipulate darkness. The Special Gate Countermeasures Organization (SGCO) quickly identified him, recognizing the potential utility of a Breaker who could control the very absence of light, especially in urban environments during a Dungeon Break. His codename, "Kage" (shadow), was assigned immediately.
Stats
Strength
10
Dexterity
16
18
+2
Constitution
12
Intelligence
14
Wisdom
13
Charisma
16
Armor Class
15
16
16
Max HP
36
Speed
30
HP
36 / 36 HP
XP
14,00014,000 XP22,999
Level 6
Equipped Items
Spellbook