Dungeon Break world illustration - Dimensional Travel theme
Dimensional Travel

Dungeon Break

P
Pollution

Gates to other worlds have appeared all over earth, it's your job to stop them. Go be a hero!


Author's Note: The world you are familiar with ended seventeen years ago with "The Opening." It was a time when dimensional portals, known as Dungeon Gates, erupted across the globe. Despite humanities efforts, we couldn't cross through the portals no matter how hard we tried, but the monsters on the other end could. The longer a portal stays open, the closer it gets to destabilizing and turning into a Dungeon Break, where it releases it's horde of monsters into Earth. What began with weaker creatures has escalated into a constant struggle against increasingly dangerous foes. Normal weapons could only go so far and humanity feared it's breaking point. Amidst the chaos and despair, a new phenomenon emerged, as people exposed to the gates' energy started to develop superhuman abilities. These people became know as Breakers, humanity's frontline defense, tasked with the grim duty of quarantining unstable gates, waiting for the inevitable Dungeon Breaks to occur. World Gates, a rare anomaly among Dungeon Gates, started to appear across the globe. These Gates offered free passage between the worlds. Earth found itself connected to nine different worlds, each filled with countless dangers, but humanity needs answers. Will you be a Breaker? Tasked with clearing Dungeon Gates on Earth? Or perhaps you are a human who is Cybernetically Augmented to meet the threat posed by these invaders? Or maybe, just maybe, you're a daring adventurer who wants to see what lies beyond the World Gates? Welcome to Dungeon Break. Note: Remember that Franz still has limitations, so if the lore does not always track the way that it's presented here, just roll with it or OOC him to get him back on track. I tried my best to inject what I could into Franz to get him to stay in line, but as a player you have to do your part as well on occasion. I am also trying to use less CIs so the players can have room to add what they want to the game to suit their playstyle. If you like the game, please give it a heart!
Played104 times
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Created
27 days ago
Last Updated
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Yanni Volkov
Yanni Volkov
Level 6 Human The Unbreakable -
Yanni Volkov is a resilient Unbreakable from Siberia, embodying quiet strength and fierce loyalty, with a powerful build and a protective nature.
Details
RaceHuman
ClassThe Unbreakable
Level6
Alignment
PronounsShe/Her
Location1225, 7424
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Platinum Credit0
Credit0
Cred-Bit0
appearance
A tall and powerfully built woman with thick, braided blonde hair and piercing blue eyes that seem to hold the coldness of the Siberian winter. She favors sturdy, practical clothing in muted colors, often with layers to protect against the elements. A simple, hand-carved wooden bear pendant hangs around her neck, a keepsake from her childhood.
personality
Yanni is stoic and fiercely protective of those she considers under her care. Years of surviving in a challenging environment have instilled in her a quiet strength and a pragmatic outlook. While not particularly talkative, her actions speak volumes, and she possesses an unwavering determination when faced with danger. She can appear intimidating but has a deep-seated loyalty to her comrades.
backstory
Yanni grew up in the harsh, unforgiving landscape of Siberia. When an E-Rank Gate manifested near her isolated village, the raw, untamed energy surged through her as she shielded her younger brother from falling debris. She found herself incredibly resilient, able to withstand impacts that would have broken bones. The State Dimensional Defense Agency (SDDA) recognized her potential as a frontline defender during Dungeon Breaks, a bulwark against the initial onslaught of monsters.
Stats
Strength
18
Dexterity
14
Constitution
16
Intelligence
10
Wisdom
12
Charisma
8
Armor Class
16
17
17
Max HP
60
Speed
30

HP

60 / 60 HP

XP

14,00014,000 XP22,999
Level 6
Equipped Items
Spellbook
Enhanced Durability: Resilient Step

Enhanced Durability: Resilient Step

Cantrip
Enhanced Durability: Hardened Skin

Enhanced Durability: Hardened Skin

Cantrip
Enhanced Durability: Forceful Feedback

Enhanced Durability: Forceful Feedback

Cantrip
Enhanced Durability: Concussive Shove

Enhanced Durability: Concussive Shove

Level 1
Enhanced Durability: Damage Absorption

Enhanced Durability: Damage Absorption

Level 1
Enhanced Durability: Enduring Form

Enhanced Durability: Enduring Form

Level 1
Enhanced Durability: Reactive Shell

Enhanced Durability: Reactive Shell

Level 1
Enhanced Durability: Iron Will

Enhanced Durability: Iron Will

Level 1
Multiattack

Multiattack

Cantrip
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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