Dungeon Break world illustration - Dimensional Travel theme
Dimensional Travel

Dungeon Break

P
Pollution

Gates to other worlds have appeared all over earth, it's your job to stop them. Go be a hero!


Author's Note: The world you are familiar with ended seventeen years ago with "The Opening." It was a time when dimensional portals, known as Dungeon Gates, erupted across the globe. Despite humanities efforts, we couldn't cross through the portals no matter how hard we tried, but the monsters on the other end could. The longer a portal stays open, the closer it gets to destabilizing and turning into a Dungeon Break, where it releases it's horde of monsters into Earth. What began with weaker creatures has escalated into a constant struggle against increasingly dangerous foes. Normal weapons could only go so far and humanity feared it's breaking point. Amidst the chaos and despair, a new phenomenon emerged, as people exposed to the gates' energy started to develop superhuman abilities. These people became know as Breakers, humanity's frontline defense, tasked with the grim duty of quarantining unstable gates, waiting for the inevitable Dungeon Breaks to occur. World Gates, a rare anomaly among Dungeon Gates, started to appear across the globe. These Gates offered free passage between the worlds. Earth found itself connected to nine different worlds, each filled with countless dangers, but humanity needs answers. Will you be a Breaker? Tasked with clearing Dungeon Gates on Earth? Or perhaps you are a human who is Cybernetically Augmented to meet the threat posed by these invaders? Or maybe, just maybe, you're a daring adventurer who wants to see what lies beyond the World Gates? Welcome to Dungeon Break. Note: Remember that Franz still has limitations, so if the lore does not always track the way that it's presented here, just roll with it or OOC him to get him back on track. I tried my best to inject what I could into Franz to get him to stay in line, but as a player you have to do your part as well on occasion. I am also trying to use less CIs so the players can have room to add what they want to the game to suit their playstyle. If you like the game, please give it a heart!
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27 days ago
Last Updated
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Rune Ulvsson
Rune Ulvsson
Level 6 Human The Strong -
A towering Strong with immense physical power, Rune Ulvsson is a quiet lumberjack turned protector of the wilderness, embodying honesty and responsibility.
Details
RaceHuman
ClassThe Strong
Level6
Alignment
PronounsHe/Him
Location-5132, 6581
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Platinum Credit0
Credit0
Cred-Bit0
appearance
A towering man with long, braided brown hair and weathered hands. He favors simple, durable clothing suitable for the harsh Canadian climate, often wearing a thick flannel shirt and sturdy boots. A simple silver axe pendant hangs from a leather cord around his neck.
personality
Rune is a man of few words, preferring the solitude of nature. He is honest, dependable, and possesses a quiet determination. While his strength is immense, he is not prone to aggression, using his power only when necessary to protect others or to overcome obstacles. He has a deep respect for the natural world and a strong sense of responsibility.
backstory
Rune was a quiet lumberjack working in the vast forests of Ontario when an E-Rank Gate appeared in a remote logging camp. While attempting to move a massive fallen tree that threatened his crew, he discovered an incredible surge of strength within him. The Gatewatch Directorate (GWD) recognized his raw power as a valuable asset for physically confronting large or heavily armored monsters that might emerge during a Dungeon Break in Canada's expansive wilderness.
Stats
Strength
20
Dexterity
12
Constitution
16
Intelligence
10
Wisdom
14
Charisma
8
Armor Class
15
16
16
Max HP
60
Speed
30

HP

60 / 60 HP

XP

14,00014,000 XP22,999
Level 6
Equipped Items
Spellbook
Enhanced Strength: Swift Leap

Enhanced Strength: Swift Leap

Cantrip
Enhanced Strength: Muscle Sense

Enhanced Strength: Muscle Sense

Cantrip
Enhanced Strength: Impactful Strike

Enhanced Strength: Impactful Strike

Level 1
Enhanced Strength: Focused Blow

Enhanced Strength: Focused Blow

Cantrip
Enhanced Strength: Fortified Form

Enhanced Strength: Fortified Form

Level 1
Enhanced Strength: Crippling Grasp

Enhanced Strength: Crippling Grasp

Level 1
Enhanced Strength: Renewed Vigor

Enhanced Strength: Renewed Vigor

Level 1
Enhanced Strength: Throw

Enhanced Strength: Throw

Level 1
Multiattack

Multiattack

Cantrip
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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