Dungeon Break world illustration - Dimensional Travel theme
Dimensional Travel

Dungeon Break

P
Pollution

Gates to other worlds have appeared all over earth, it's your job to stop them. Go be a hero!


Author's Note: The world you are familiar with ended seventeen years ago with "The Opening." It was a time when dimensional portals, known as Dungeon Gates, erupted across the globe. Despite humanities efforts, we couldn't cross through the portals no matter how hard we tried, but the monsters on the other end could. The longer a portal stays open, the closer it gets to destabilizing and turning into a Dungeon Break, where it releases it's horde of monsters into Earth. What began with weaker creatures has escalated into a constant struggle against increasingly dangerous foes. Normal weapons could only go so far and humanity feared it's breaking point. Amidst the chaos and despair, a new phenomenon emerged, as people exposed to the gates' energy started to develop superhuman abilities. These people became know as Breakers, humanity's frontline defense, tasked with the grim duty of quarantining unstable gates, waiting for the inevitable Dungeon Breaks to occur. World Gates, a rare anomaly among Dungeon Gates, started to appear across the globe. These Gates offered free passage between the worlds. Earth found itself connected to nine different worlds, each filled with countless dangers, but humanity needs answers. Will you be a Breaker? Tasked with clearing Dungeon Gates on Earth? Or perhaps you are a human who is Cybernetically Augmented to meet the threat posed by these invaders? Or maybe, just maybe, you're a daring adventurer who wants to see what lies beyond the World Gates? Welcome to Dungeon Break. Note: Remember that Franz still has limitations, so if the lore does not always track the way that it's presented here, just roll with it or OOC him to get him back on track. I tried my best to inject what I could into Franz to get him to stay in line, but as a player you have to do your part as well on occasion. I am also trying to use less CIs so the players can have room to add what they want to the game to suit their playstyle. If you like the game, please give it a heart!
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Imara Singh
Imara Singh
Level 6 Human The Healer -
Imara Singh is a compassionate healer from India, dedicated to mending wounds and providing support in the chaotic aftermath of Dungeon Breaks, with a soothing presence and a traditional kurta.
Details
RaceHuman
ClassThe Healer
Level6
Alignment
PronounsShe/Her
Location3965, 4716
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Platinum Credit0
Credit0
Cred-Bit0
appearance
A woman with kind eyes and long, dark hair often pulled back in a practical braid. She favors modest and comfortable clothing, often wearing a traditional kurta. A small, intricately carved wooden amulet representing healing hangs around her neck.
personality
Imara is compassionate, empathetic, and possesses a natural desire to help others. She is patient and calm in stressful situations, offering comfort and support to those in need. While not a frontline fighter, her ability to mend wounds quickly makes her an invaluable member of any response team.
backstory
Imara was a dedicated nursing student in Mumbai when an E-Rank Gate manifested in the hospital where she was training. In the ensuing panic, she instinctively reached out to a wounded patient, and a soothing energy flowed from her hands, accelerating their healing. The Dimensional Harmony Initiative (DHI) recognized her unique ability as crucial for treating injuries sustained by both Breakers and civilians during the unpredictable aftermath of a Dungeon Break in India's densely populated urban areas.
Stats
Strength
10
Dexterity
12
Constitution
14
Intelligence
16
Wisdom
18
Charisma
15
Armor Class
12
14
14
Max HP
36
Speed
30

HP

36 / 36 HP

XP

14,00014,000 XP22,999
Level 6
Equipped Items
Spellbook
Vitakinesis: Accelerated Healing

Vitakinesis: Accelerated Healing

Cantrip
Vitakinesis: Focused Pulse

Vitakinesis: Focused Pulse

Cantrip
Vitakinesis: Swift Recovery

Vitakinesis: Swift Recovery

Cantrip
Vitakinesis: Minor Regeneration

Vitakinesis: Minor Regeneration

Level 1
Vitakinesis: Resist Necrotic

Vitakinesis: Resist Necrotic

Level 1
Vitakinesis: Vital Transfer

Vitakinesis: Vital Transfer

Level 1
Vitakinesis: Enhanced Vigor

Vitakinesis: Enhanced Vigor

Level 1
Vitakinesis: Healing Burst

Vitakinesis: Healing Burst

Level 1
Multiattack

Multiattack

Cantrip
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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