Dungeon Break world illustration - Dimensional Travel theme
Dimensional Travel

Dungeon Break

P
Pollution

Gates to other worlds have appeared all over earth, it's your job to stop them. Go be a hero!


Author's Note: The world you are familiar with ended seventeen years ago with "The Opening." It was a time when dimensional portals, known as Dungeon Gates, erupted across the globe. Despite humanities efforts, we couldn't cross through the portals no matter how hard we tried, but the monsters on the other end could. The longer a portal stays open, the closer it gets to destabilizing and turning into a Dungeon Break, where it releases it's horde of monsters into Earth. What began with weaker creatures has escalated into a constant struggle against increasingly dangerous foes. Normal weapons could only go so far and humanity feared it's breaking point. Amidst the chaos and despair, a new phenomenon emerged, as people exposed to the gates' energy started to develop superhuman abilities. These people became know as Breakers, humanity's frontline defense, tasked with the grim duty of quarantining unstable gates, waiting for the inevitable Dungeon Breaks to occur. World Gates, a rare anomaly among Dungeon Gates, started to appear across the globe. These Gates offered free passage between the worlds. Earth found itself connected to nine different worlds, each filled with countless dangers, but humanity needs answers. Will you be a Breaker? Tasked with clearing Dungeon Gates on Earth? Or perhaps you are a human who is Cybernetically Augmented to meet the threat posed by these invaders? Or maybe, just maybe, you're a daring adventurer who wants to see what lies beyond the World Gates? Welcome to Dungeon Break. Note: Remember that Franz still has limitations, so if the lore does not always track the way that it's presented here, just roll with it or OOC him to get him back on track. I tried my best to inject what I could into Franz to get him to stay in line, but as a player you have to do your part as well on occasion. I am also trying to use less CIs so the players can have room to add what they want to the game to suit their playstyle. If you like the game, please give it a heart!
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27 days ago
Last Updated
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Thiago Silva
Thiago Silva
Level 6 Human The Electromancer -
Thiago "Raio" Silva is a charismatic Human Electromancer from Brazil, who discovered his powers after a surge of energy from an E-Rank Gate, using his abilities to control electricity in dynamic situations.
Details
RaceHuman
ClassThe Electromancer
Level6
Alignment
PronounsHe/Him
Location-3614, 2223
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Platinum Credit0
Credit0
Cred-Bit0
appearance
A male Human Electromancer with a shock of dark, curly hair that often seems slightly static, and bright, almost electric eyes. He favors practical but stylish clothing, often with bright accents, and is frequently seen fiddling with small electronic gadgets.
personality
Thiago is a charismatic and energetic individual with a natural curiosity about how things work. He is quick-thinking and adaptable, able to improvise solutions in dynamic situations. While sometimes impulsive, his control over electricity allows for decisive and impactful actions.
backstory
Thiago was working at an electrical substation in Rio de Janeiro when an E-Rank Gate opened nearby, causing a surge of energy. He was caught in the discharge and discovered his ability to manipulate electricity. The Coordenação Especial de Defesa Dimensional (CEDD) recognized his potential to control electrical energy, a powerful asset for both offense and controlling the battlefield during Dungeon Breaks in Brazil's diverse urban and rural landscapes. His nickname, "Raio" (lightning), was quickly adopted.
Stats
Strength
10
Dexterity
16
Constitution
12
Intelligence
16
Wisdom
12
Charisma
16
Armor Class
14
15
15
Max HP
36
Speed
30

HP

36 / 36 HP

XP

14,00014,000 XP22,999
Level 6
Equipped Items
Spellbook
Electromancy: Charge Shield

Electromancy: Charge Shield

Cantrip
Electromancy: Static Step

Electromancy: Static Step

Cantrip
Electromancy: Arc Bolt

Electromancy: Arc Bolt

Cantrip
Electromancy: Charged Blow

Electromancy: Charged Blow

Level 1
Electromancy: Resist Electricity

Electromancy: Resist Electricity

Level 1
Electromancy: Static Cling

Electromancy: Static Cling

Level 1
Electromancy: Energy Transfer

Electromancy: Energy Transfer

Level 1
Electromancy: Chain Lightning

Electromancy: Chain Lightning

Level 1
Multiattack

Multiattack

Cantrip
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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