Dimensional Travel
Gates to other worlds have appeared all over earth, it's your job to stop them. Go be a hero!
Author's Note: The world you are familiar with ended seventeen years ago with "The Opening." It was a time when dimensional portals, known as Dungeon Gates, erupted across the globe. Despite humanities efforts, we couldn't cross through the portals no matter how hard we tried, but the monsters on the other end could. The longer a portal stays open, the closer it gets to destabilizing and turning into a Dungeon Break, where it releases it's horde of monsters into Earth. What began with weaker creatures has escalated into a constant struggle against increasingly dangerous foes. Normal weapons could only go so far and humanity feared it's breaking point. Amidst the chaos and despair, a new phenomenon emerged, as people exposed to the gates' energy started to develop superhuman abilities. These people became know as Breakers, humanity's frontline defense, tasked with the grim duty of quarantining unstable gates, waiting for the inevitable Dungeon Breaks to occur.
World Gates, a rare anomaly among Dungeon Gates, started to appear across the globe. These Gates offered free passage between the worlds. Earth found itself connected to nine different worlds, each filled with countless dangers, but humanity needs answers. Will you be a Breaker? Tasked with clearing Dungeon Gates on Earth? Or perhaps you are a human who is Cybernetically Augmented to meet the threat posed by these invaders? Or maybe, just maybe, you're a daring adventurer who wants to see what lies beyond the World Gates?
Welcome to Dungeon Break.
Note: Remember that Franz still has limitations, so if the lore does not always track the way that it's presented here, just roll with it or OOC him to get him back on track. I tried my best to inject what I could into Franz to get him to stay in line, but as a player you have to do your part as well on occasion. I am also trying to use less CIs so the players can have room to add what they want to the game to suit their playstyle. If you like the game, please give it a heart!
Played | 104 times |
Cloned | 22 times |
Created | 27 days ago |
Last Updated | Yesterday |
Visibility | Public |
Astrid Olsen
Level 6 Human The Pyromancer -
A resilient human Pyromancer from Australia, Astrid "Ash" Olsen harnesses the power of fire with precision, reflecting her connection to the harsh outback she protects.
Details
Race | Human |
Class | The Pyromancer |
Level | 6 |
Alignment | |
Pronouns | She/Her |
Location | 7710, 714 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Platinum Credit | 0 |
Credit | 0 |
Cred-Bit | 0 |
appearance
A female human Pyromancer with sun-kissed skin, fiery red hair tied back in a practical ponytail, and intense green eyes. She wears durable, practical clothing suitable for the Australian climate, often complemented by a wide-brimmed hat. A small, smooth piece of obsidian hangs on a leather cord around her neck, a memento from the site of her awakening.
personality
Astrid is a resilient and independent individual, accustomed to the harsh realities of the outback. She is pragmatic, resourceful, and possesses a quiet strength. While her powers are formidable, she is cautious and respectful of fire's destructive potential, using it with precision and control.
backstory
Astrid was a park ranger in the arid Australian outback when an E-Rank Gate appeared in a remote desert region. While fighting a sudden bushfire sparked by the gate's energy, she discovered her ability to control flames. The Gate Contingency and Outback Response Division (GCORD) recognized her unique affinity for fire as crucial for controlling and combating the fiery threats that could emerge during Dungeon Breaks in Australia's vast and often flammable landscapes. Her nickname, "Ash," reflects her connection to fire.
Stats
Strength
12
Dexterity
16
Constitution
14
Intelligence
12
Wisdom
12
Charisma
16
Armor Class
15
15
15
Max HP
42
Speed
30
HP
42 / 42 HP
XP
14,00014,000 XP22,999
Level 6
Equipped Items
Spellbook