Gates to other worlds have appeared all over earth, it's your job to stop them. Go be a hero!
Played | 104 times |
Cloned | 22 times |
Created | 27 days ago |
Last Updated | Yesterday |
Visibility | Public |
Description
A master of shadow manipulation, the Nightclaw Lurker can teleport between shadows with ease and strikes with devastating necrotic claws from unexpected angles. This fiend revels in chaos and fear, using its abilities to stalk and torment its prey before delivering a lethal blow.
Size | Medium |
Type | Fiend |
CR | 12 |
XP | 8400 |
Languages | None |
Armor Class | 17 |
HP Range | 168 - 168 (Avg: 168) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Multiattack
The Nightclaw Lurker makes three shadow claw attacks.
Nightfall Strike
Special Action (Recharge 4-6). The Nightclaw Lurker vanishes into the shadows and reappears in an unoccupied space within 30 feet of a creature it can see. The creature must make a DC 17 Dexterity saving throw or take 31 (7d8) necrotic damage and have its vision obscured by swirling shadows until the end of its next turn. On a successful save, the creature takes half damage and its vision is not obscured.
Shadow Claw
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d6 + 9) necrotic damage.