My newest game! Gates to other worlds have appeared all over earth, it's your job to stop them. 25 classes, 450+ custom spells, 565 POIs, 595 Areas, a setting on modern Earth with 9 Alien worlds to visit! Go be a hero!
Played | 299 times |
Cloned | 46 times |
Created | 75 days ago |
Last Updated | 5 days ago |
Visibility | Public |
Description
A more advanced clockwork automaton with sophisticated targeting systems and a powerful integrated energy weapon. It serves as a guardian of ancient technology, relentlessly pursuing intruders with precision and overwhelming force.
Size | Large |
Type | Construct |
CR | 12 |
XP | 8400 |
Languages | None |
Armor Class | 17 |
HP Range | 161 - 161 (Avg: 161) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Integrated Blade
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage.
Integrated Energy Cannon
Ranged Weapon Attack: +6 to hit, range 60/240 ft., one target. Hit: 18 (3d8 + 4) force damage.
Multiattack
The Gearwork Overseer makes two integrated blade attacks and one integrated ranged weapon attack.
Overcharge Special Action (Recharge 4-6)
The Gearwork Overseer overloads its systems, emitting a burst of energy in a 30-foot radius. Each creature in that area must make a DC 17 Dexterity saving throw, taking 35 (10d6) lightning damage on a failed save, or half as much on a successful one. In addition, the Overseer gains advantage on all attack rolls until the end of its next turn.