Gates to other worlds have appeared all over earth, it's your job to stop them. Go be a hero!
Played | 104 times |
Cloned | 22 times |
Created | 27 days ago |
Last Updated | Yesterday |
Visibility | Public |
Description
The Tempest King is a storm giant whose rage manifests as a powerful electrical storm, commanding the fury of the skies. He embodies the chaotic nature of storms, unleashing devastating lightning strikes and powerful winds upon his foes.
Size | Huge |
Type | Giant |
CR | 15 |
XP | 13000 |
Languages | Common, Giant |
Armor Class | 18 |
HP Range | 207 - 207 (Avg: 207) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Greatclub
Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d10 + 10) bludgeoning damage plus 7 (2d6) lightning damage.
Lightning Bolt
Ranged Spell Attack: +6 to hit, range 150 ft., one target. Hit: 33 (6d10) lightning damage.
Multiattack
The Tempest King makes three greatclub attacks.
Tempestuous Fury (Recharge 4-6)
The Tempest King unleashes a focused blast of storm energy in a 60-foot line that is 10 feet wide. Each creature in that line must make a DC 17 Dexterity saving throw, taking 45 (10d8) lightning and thunder damage on a failed save, or half as much damage on a successful one. The blast also pushes creatures that fail the save 15 feet away from the Tempest King.