Gates to other worlds have appeared all over earth, it's your job to stop them. Go be a hero!
Played | 104 times |
Cloned | 22 times |
Created | 27 days ago |
Last Updated | Yesterday |
Visibility | Public |
Description
Venom Slingers are cunning goblins who have mastered the art of using slings to launch vials filled with potent venom. They prefer to strike from the shadows, using their agility and stealth to ambush unsuspecting foes with their toxic projectiles.
Size | Small |
Type | Humanoid |
CR | 4 |
XP | 1100 |
Languages | Common, Goblin |
Armor Class | 14 |
HP Range | 60 - 60 (Avg: 60) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Hurl Vial (Recharge 5-6)
The venom slinger hurls a fragile vial containing concentrated venom at a point it can see within 30 feet. The vial shatters on impact, creating a 10-foot radius cloud of toxic fumes. Each creature in that area must make a DC 13 Constitution saving throw, taking 17 (5d6) poison damage on a failed save, or half as much damage on a successful one. The cloud dissipates at the end of the venom slinger's next turn.
Multiattack
The venom slinger makes two sling attacks.
Sling
Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 10 (3d6) poison damage. The target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute.