My newest game! Gates to other worlds have appeared all over earth, it's your job to stop them. 25 classes, 450+ custom spells, 565 POIs, 595 Areas, a setting on modern Earth with 9 Alien worlds to visit! Go be a hero!
Played | 299 times |
Cloned | 46 times |
Created | 75 days ago |
Last Updated | 5 days ago |
Visibility | Public |
Description
The Panopticon is a gargantuan aberration that embodies the concept of omniscience, observing everything within a mile radius. Its many eyes and unblinking gaze instill fear in those who encounter it, as it can unleash devastating energy beams with precision.
Size | Gargantuan |
Type | Aberration |
CR | 15 |
XP | 13000 |
Languages | understands all languages but can't speak |
Armor Class | 19 |
HP Range | 210 - 210 (Avg: 210) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Disintegration Ray
Ranged Spell Attack: +8 to hit, range 120 ft., one target. Hit: 22 (4d10) force damage. If this damage reduces the target to 0 hit points, its body becomes a pile of fine gray dust.
Focused Energy Burst (Recharge 4-6)
The Panopticon focuses a multitude of its eyes into a single, devastating beam of energy at one creature it can see within 120 feet. The target must make a DC 18 Dexterity saving throw, taking 77 (14d10) radiant damage on a failed save, or half as much damage on a successful one.
Multiattack
The Panopticon unleashes three different eye beams.
Paralyzing Ray
Ranged Spell Attack: +8 to hit, range 120 ft., one target. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Weakening Ray
Ranged Spell Attack: +8 to hit, range 120 ft., one target. The target must succeed on a DC 18 Strength saving throw or have disadvantage on Strength checks, Strength saving throws, and attack rolls that use Strength until the end of its next turn.