Gates to other worlds have appeared all over earth, it's your job to stop them. Go be a hero!
Played | 104 times |
Cloned | 22 times |
Created | 27 days ago |
Last Updated | Yesterday |
Visibility | Public |
Description
The Shardstorm Beast is a fearsome predator that roams the crystalline caverns and jagged mountains, unleashing deadly volleys of razor-sharp crystals upon its prey. With its ability to retaliate with shards when injured, it is a formidable foe that embodies the chaos of a storm made of glass and stone.
Size | Large |
Type | Beast |
CR | 15 |
XP | 13000 |
Languages | None |
Armor Class | 18 |
HP Range | 190 - 190 (Avg: 190) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Crystal Claw
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) slashing damage.
Crystal Volley
Ranged Weapon Attack: +9 to hit, range 60/180 ft., one target. Hit: 20 (3d8 + 7) piercing damage.
Multiattack
The Shardstorm Beast makes three crystal claw attacks or uses Crystal Volley twice.
Shardsplosion (Recharge 4-6)
The Shardstorm Beast unleashes a burst of crystalline shards in a 30-foot radius centered on itself. Each creature in that area must make a DC 20 Dexterity saving throw, taking 55 (10d10) piercing damage on a failed save, or half as much damage on a successful one.