Gates to other worlds have appeared all over earth, it's your job to stop them. Go be a hero!
Played | 104 times |
Cloned | 22 times |
Created | 27 days ago |
Last Updated | Yesterday |
Visibility | Public |
Description
An unusually cunning and agile goblin leader equipped with advanced gliding wings. It uses aerial superiority and hit-and-run tactics to harass its enemies, striking from above and retreating before they can retaliate.
Size | Medium |
Type | Humanoid |
CR | 18 |
XP | 20000 |
Languages | Goblin, Common |
Armor Class | 16 |
HP Range | 210 - 210 (Avg: 210) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Aerial Bombardment (Recharge 4-6)
While flying at least 30 feet above the ground, The Winged Menace drops a cluster of alchemist's fire or a smoke bomb (its choice) at a point it can see within 120 feet.
Alchemist's Fire
Each creature within a 10-foot radius of the impact point must make a DC 17 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one. A creature in the area that fails the saving throw also catches fire, taking 7 (2d6) fire damage at the start of each of its turns until doused.
Light Crossbow
Ranged Weapon Attack: +9 to hit, range 80/320 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 3 (1d6) poison damage.
Multiattack
The Winged Menace can use its Aerial Bombardment. It then makes three Shortsword attacks.
Shortsword
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 6) piercing damage plus 3 (1d6) poison damage.
Smoke Bomb
A cloud of thick smoke spreads in a 20-foot radius from the impact point. The area is heavily obscured and persists for 1 minute or until a strong wind disperses it.