Gates to other worlds have appeared all over earth, it's your job to stop them. Go be a hero!
Played | 104 times |
Cloned | 22 times |
Created | 27 days ago |
Last Updated | Yesterday |
Visibility | Public |
Description
Gooze are blobs of viscous matter that shift and flow in response to gravitational changes. They move erratically, their form and speed altered by subtle fluctuations in the surrounding gravity, making them unpredictable foes in battle.
Size | Large |
Type | Ooze |
CR | 5 |
XP | 1800 |
Languages | None |
Armor Class | 15 |
HP Range | 75 - 75 (Avg: 75) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Engulf (Recharge 5-6)
The ooze moves up to its speed. While doing so, it can enter the space of one Large or smaller creature. The creature must succeed on a DC 12 Dexterity saving throw or be engulfed and take 14 (4d6) acid damage. An engulfed creature is restrained, has disadvantage on attack rolls and Strength and Dexterity saving throws, and takes 14 (4d6) acid damage at the start of each of its turns. A creature can take an action to make a DC 12 Strength check to escape. On a success, the creature exits the ooze into a space of its choice within 5 feet of the ooze. The ooze can engulf one Large creature or up to two Medium or smaller creatures at a time.
Pseudopod
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 7 (2d6) acid damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or have its speed halved until the end of its next turn.