Dungeon Break world illustration - Dimensional Travel theme
Dimensional Travel

Dungeon Break

P
Pollution

Gates to other worlds have appeared all over earth, it's your job to stop them. Go be a hero!


Author's Note: The world you are familiar with ended seventeen years ago with "The Opening." It was a time when dimensional portals, known as Dungeon Gates, erupted across the globe. Despite humanities efforts, we couldn't cross through the portals no matter how hard we tried, but the monsters on the other end could. The longer a portal stays open, the closer it gets to destabilizing and turning into a Dungeon Break, where it releases it's horde of monsters into Earth. What began with weaker creatures has escalated into a constant struggle against increasingly dangerous foes. Normal weapons could only go so far and humanity feared it's breaking point. Amidst the chaos and despair, a new phenomenon emerged, as people exposed to the gates' energy started to develop superhuman abilities. These people became know as Breakers, humanity's frontline defense, tasked with the grim duty of quarantining unstable gates, waiting for the inevitable Dungeon Breaks to occur. World Gates, a rare anomaly among Dungeon Gates, started to appear across the globe. These Gates offered free passage between the worlds. Earth found itself connected to nine different worlds, each filled with countless dangers, but humanity needs answers. Will you be a Breaker? Tasked with clearing Dungeon Gates on Earth? Or perhaps you are a human who is Cybernetically Augmented to meet the threat posed by these invaders? Or maybe, just maybe, you're a daring adventurer who wants to see what lies beyond the World Gates? Welcome to Dungeon Break. Note: Remember that Franz still has limitations, so if the lore does not always track the way that it's presented here, just roll with it or OOC him to get him back on track. I tried my best to inject what I could into Franz to get him to stay in line, but as a player you have to do your part as well on occasion. I am also trying to use less CIs so the players can have room to add what they want to the game to suit their playstyle. If you like the game, please give it a heart!
Played104 times
Cloned22 times
Created
27 days ago
Last Updated
Yesterday
VisibilityPublic
Weightless Horror
CR 18Gargantuan Ooze
Weightless Horror
HP Range276 - 276 (Avg: 276)
AC16
XP20000

Description

A colossal, amorphous ooze that seems to defy gravity. It can suddenly become weightless, drifting through the air to attack from above or along walls and ceilings.

Details
SizeGargantuan
TypeOoze
CR18
XP20000
LanguagesNone
Defenses
Armor Class16
HP Range276 - 276 (Avg: 276)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Engulf

The Weightless Horror moves up to its speed. While doing so, it can enter the space of one Huge or smaller creature. The creature must succeed on a DC 18 Dexterity saving throw or be engulfed and take 28 (8d6) acid damage. An engulfed creature is restrained, has disadvantage on attack rolls and Strength and Dexterity saving throws, and takes 28 (8d6) acid damage at the start of each of its turns. A creature can take an action to make a DC 18 Strength check to escape.

Multiattack

The horror makes two Pseudopod attacks.

Pseudopod

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage plus 14 (4d6) acid damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be grappled (escape DC 18). The horror can grapple one Large or smaller creature at a time.

Sudden Descent (Recharge 4-6)

If the Weightless Horror is weightless and at least 20 feet in the air, it can suddenly increase its density and plummet to the ground. Each creature in a 15-foot radius centered on where the horror lands must make a DC 18 Dexterity saving throw, taking 35 (10d6) bludgeoning damage and 35 (10d6) acid damage on a failed save, or half as much damage on a successful one.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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