My newest game! Gates to other worlds have appeared all over earth, it's your job to stop them. 25 classes, 450+ custom spells, 565 POIs, 595 Areas, a setting on modern Earth with 9 Alien worlds to visit! Go be a hero!
Played | 299 times |
Cloned | 46 times |
Created | 75 days ago |
Last Updated | 5 days ago |
Visibility | Public |
Description
The Ironclad Tech-Specialist is a cunning and resourceful individual, skilled in the maintenance and deployment of advanced weaponry and automated defenses. They are often found in the service of the Ascendency, supporting larger groups or guarding critical locations with their technological prowess.
Size | Medium |
Type | Humanoid |
CR | 3 |
XP | 700 |
Languages | Common, plus one other |
Armor Class | 14 |
HP Range | 45 - 45 (Avg: 45) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Deploy Sentry Drone (1/Day)
The tech-specialist deploys a small, hovering sentry drone in an unoccupied space within 30 feet. The drone has AC 13, 15 hit points, a fly speed of 30 feet, and attacks with a Laser Bolt (+4 to hit, range 30 ft., 7 (1d8 + 3) fire damage). The drone lasts for 1 minute or until destroyed. As a bonus action, the tech-specialist can command the drone to move up to 30 feet and make one attack.
Laser Pistol
Ranged Weapon Attack: +5 to hit, range 40/120 ft., one target. Hit: 14 (3d8 + 2) fire damage.
Tech Grenade (1/Day)
The tech-specialist throws a grenade at a point within 60 feet. Each creature within a 10-foot radius of that point must make a DC 13 Dexterity saving throw, taking 10 (3d6) lightning damage on a failed save, or half as much on a successful one.