Dungeon Break world illustration - Dimensional Travel theme
Dimensional Travel

Dungeon Break

P
Pollution

Gates to other worlds have appeared all over earth, it's your job to stop them. Go be a hero!


Author's Note: The world you are familiar with ended seventeen years ago with "The Opening." It was a time when dimensional portals, known as Dungeon Gates, erupted across the globe. Despite humanities efforts, we couldn't cross through the portals no matter how hard we tried, but the monsters on the other end could. The longer a portal stays open, the closer it gets to destabilizing and turning into a Dungeon Break, where it releases it's horde of monsters into Earth. What began with weaker creatures has escalated into a constant struggle against increasingly dangerous foes. Normal weapons could only go so far and humanity feared it's breaking point. Amidst the chaos and despair, a new phenomenon emerged, as people exposed to the gates' energy started to develop superhuman abilities. These people became know as Breakers, humanity's frontline defense, tasked with the grim duty of quarantining unstable gates, waiting for the inevitable Dungeon Breaks to occur. World Gates, a rare anomaly among Dungeon Gates, started to appear across the globe. These Gates offered free passage between the worlds. Earth found itself connected to nine different worlds, each filled with countless dangers, but humanity needs answers. Will you be a Breaker? Tasked with clearing Dungeon Gates on Earth? Or perhaps you are a human who is Cybernetically Augmented to meet the threat posed by these invaders? Or maybe, just maybe, you're a daring adventurer who wants to see what lies beyond the World Gates? Welcome to Dungeon Break. Note: Remember that Franz still has limitations, so if the lore does not always track the way that it's presented here, just roll with it or OOC him to get him back on track. I tried my best to inject what I could into Franz to get him to stay in line, but as a player you have to do your part as well on occasion. I am also trying to use less CIs so the players can have room to add what they want to the game to suit their playstyle. If you like the game, please give it a heart!
Played104 times
Cloned22 times
Created
27 days ago
Last Updated
Yesterday
VisibilityPublic
Ironclad Ascendency Commander
CR 7Medium Humanoid
Ironclad Ascendency Commander
HP Range97 - 97 (Avg: 97)
AC18
XP2900

Description

Commanders are leaders within the Ironclad Ascendency, equipped with advanced technology and possessing tactical acumen. They direct their forces effectively and can disrupt enemy technology. Their advanced exosuits often feature personal energy shields for added protection.

Details
SizeMedium
TypeHumanoid
CR7
XP2900
LanguagesCommon, plus two other
Defenses
Armor Class18
HP Range97 - 97 (Avg: 97)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Commanding Presence (1/Day)

As a bonus action, the commander can issue a command to one or more Ironclad Ascendency allies within 60 feet that it can see. Each affected ally can immediately use its reaction to move up to its speed and make one weapon attack.

Integrated Energy Rifle

Ranged Weapon Attack: +7 to hit, range 70/210 ft., one target. Hit: 16 (3d10 + 1) force damage.

Multiattack

The commander makes two attacks with its integrated energy rifle.

Wrist-Mounted EMP (Recharge 5-6)

The commander unleashes an electromagnetic pulse in a 20-foot radius centered on itself. Each creature in that area that is wearing or carrying metal armor, using shields made of metal, or operating electronic devices must succeed on a DC 14 Constitution saving throw or be stunned until the end of its next turn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service