Gates to other worlds have appeared all over earth, it's your job to stop them. Go be a hero!
Played | 104 times |
Cloned | 22 times |
Created | 27 days ago |
Last Updated | Yesterday |
Visibility | Public |
Description
The Serpent's Embrace Venomancer is a malevolent figure who wields the power of poison and serpents. With a twisted mind and a penchant for deception, they manipulate their surroundings to ensnare and incapacitate their foes.
Size | Medium |
Type | Humanoid |
CR | 5 |
XP | 1800 |
Languages | Common, Abyssal |
Armor Class | 14 |
HP Range | 110 - 110 (Avg: 110) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Multiattack
The venomancer makes two attacks with its poisoned daggers.
Poisoned Dagger
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 7 (2d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be poisoned for 1 minute.
Summon Minor Serpent (1/day)
The venomancer can summon one Giant Poisonous Snake. The Giant Poisonous Snake appears in an unoccupied space within 30 feet of the venomancer and acts on the venomancer's initiative. This Giant Poisonous Snake has 45 hit points, an AC of 11, and a speed of 30 ft. It is capable of delivering a bite attack that has a +5 to hit and deals 1d6 + 3 piercing damage and 2d6 poison damage.
Toxic Emission
As an action, the venomancer can emit a cloud of poisonous gas in a 15-foot radius centered on itself. Creatures in the area must make a DC 15 Constitution saving throw or take 14 (4d6) poison damage and be poisoned for 1 minute.