Gates to other worlds have appeared all over earth, it's your job to stop them. Go be a hero!
Played | 104 times |
Cloned | 22 times |
Created | 27 days ago |
Last Updated | Yesterday |
Visibility | Public |
Description
The Crimson Scorch Inferno is a malevolent being that revels in destruction and chaos, wielding fire as both a weapon and a tool of terror. With a twisted sense of creativity, they manipulate flames to create fearsome displays of power, leaving scorched earth in their wake.
Size | Medium |
Type | Humanoid |
CR | 5 |
XP | 1800 |
Languages | None |
Armor Class | 16 |
HP Range | 110 - 110 (Avg: 110) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Controlled Burn
As an action, Crimson Scorch Inferno can ignite a fire within 30 feet that they can see. The fire can be no larger than a 10-foot cube. They can shape the flames into simple forms and direct them to move up to 20 feet on each of their turns.
Flaming Mace
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 7 (2d6) fire damage.
Heat Shroud
As a reaction when they take damage, Crimson Scorch Inferno can surround themselves in a brief but intense burst of heat. Each creature within 5 feet of them takes 5 (2d4) fire damage.
Wall of Scorching Force (Recharge 3-5)
Crimson Scorch Inferno can create a wall of intense heat and shimmering air up to 30 feet long, 10 feet high, and 5 feet thick within 60 feet. The wall lasts for 1 minute. Any creature that starts its turn within the wall's area, or enters it for the first time on a turn, must make a DC 15 Dexterity saving throw, taking 18 (4d8) fire damage on a failed save, or half as much damage on a successful one. One side of the wall, chosen by Crimson Scorch Inferno when they create it, deals this damage; the other side deals no damage.