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Played | 104 times |
Cloned | 22 times |
Created | 27 days ago |
Last Updated | Yesterday |
Visibility | Public |
Description
The Obsidian Guard Kinetic Bruiser is a fearsome warrior who harnesses the power of kinetic energy to enhance its attacks and control the battlefield. With a chaotic evil nature, it revels in the destruction it causes, using its brute strength and kinetic abilities to dominate foes.
Size | Medium |
Type | Humanoid |
CR | 3 |
XP | 700 |
Languages | Common |
Armor Class | 15 |
HP Range | 67 - 67 (Avg: 67) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Greatclub
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.
Javelin
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Kinetic Charge
As a bonus action, the Obsidian Guard Kinetic Bruiser can build up kinetic energy. On its next melee attack that hits before the end of its turn, it deals an extra 7 (2d6) force damage.
Repulsive Force Field
(Recharge 5-6) As an action, the Obsidian Guard Kinetic Bruiser can unleash a burst of repulsive kinetic energy in a 15-foot radius around itself. Each creature in that area must make a DC 14 Strength saving throw or be pushed 10 feet away and knocked prone.