Gates to other worlds have appeared all over earth, it's your job to stop them. Go be a hero!
Played | 104 times |
Cloned | 22 times |
Created | 27 days ago |
Last Updated | Yesterday |
Visibility | Public |
Description
The Mind Weaver is a sinister manipulator of thoughts and emotions, using its psychic abilities to control and deceive others. With a calm demeanor and a sharp intellect, it weaves intricate mental traps to ensnare its victims, often leaving them confused and vulnerable.
Size | Medium |
Type | Humanoid |
CR | 5 |
XP | 1800 |
Languages | Common, telepathy 30 ft., one other (typically a regional Asian language) |
Armor Class | 13 |
HP Range | 110 - 110 (Avg: 110) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Dagger
Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 1) piercing damage.
Psychic Bolt
Ranged Power Attack: +5 to hit, range 60 ft., one target. Hit: 14 (3d8) psychic damage.
Psychic Intrusion
As an action, the Mind Weaver can target one creature it can see within 30 feet and attempt to manipulate its thoughts. The target must succeed on a DC 15 Wisdom saving throw or be charmed by the Mind Weaver for 1 minute, during which the Mind Weaver can mentally direct the target's actions.