Gates to other worlds have appeared all over earth, it's your job to stop them. Go be a hero!
Played | 104 times |
Cloned | 22 times |
Created | 27 days ago |
Last Updated | Yesterday |
Visibility | Public |
Description
You summon a semi-corporeal Phase Wolf that serves you in battle. The Phase Wolf has 12 AC, 25 hit points and a speed of 40 feet, and it can make a melee attack with its bite, which has a +5 to hit and deals 1d8 piercing damage. The wolf disappears when it is killed or when you choose to resummon it. The Phase Wolf disappears when it drops to 0 hit points or when it's resummoned. The Phase Wolf is friendly to you and your companions for the duration. Roll initiative for the Phase Wolf , which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to the Phase Wolf , it defends itself from hostile creatures but otherwise takes no actions. The DM has the summoned creature's statistics.
Level | 1 |
Range | 30 |