Gates to other worlds have appeared all over earth, it's your job to stop them. Go be a hero!
Played | 104 times |
Cloned | 22 times |
Created | 27 days ago |
Last Updated | Yesterday |
Visibility | Public |
Description
You summon a powerful Spectral Guardian to aid you in battle. The Spectral Guardian has 50 hit points, an AC of 17, and a speed of 30 ft. It is capable of delivering a melee attack with a spectral slam that has a +9 to hit and deals 2d8 + 5 bludgeoning damage. The Spectral Guardian disappears when it drops to 0 hit points or when it's resummoned. The Spectral Guardian is friendly to you and your companions for the duration. Roll initiative for the Spectral Guardian, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to the Spectral Guardian, it defends itself from hostile creatures but otherwise takes no actions. The DM has the summoned creature's statistics.
Level | 3 |
Range | 60 |