Daselushul - The Heavenly Realm world illustration - Angelic theme
Angelic

Daselushul - The Heavenly Realm

G
GiganGran

A setting of chivalric heroes who all live up to courageous ideals. Played purely straight.


Author's Note: This world is intended to be populated by purely good NPCs, factions, and items. With the goal of generating everything to the purest ideal standards.
Played7 times
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Created
78 days ago
Last Updated
47 days ago
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Abandoned Shipwreck

Abandoned Shipwreck

The Abandoned Shipwreck lies in the heart of the ocean, its stern submerged while the rest of the vessel remains exposed. Inside, adventurers can find crates filled with booze, alchemical ingredients, and a peculiar shipment of pillows, alongside a mysterious Cabin Key and an invoice for Drarayne Thelas of Balmora.

Aerie of the Great Gryphons

Aerie of the Great Gryphons

A serene sanctuary high in the Cloudpiercer Mountains, home to the majestic Gryphons. This area is a peaceful refuge where these noble creatures dwell, embodying wisdom and grace.

Ancient Grove

Ancient Grove

A secluded clearing housing the oldest trees in Cenäthfotthor, said to be a place of great power where the veil between worlds is thin. It is guarded by ancient treants.

Arena Pit

Arena Pit

The Arena Pit is a grand coliseum where warriors from all walks of life gather to test their mettle in combat. Surrounded by towering stone walls adorned with intricate carvings, the arena is a place of both glory and peril, echoing with the cheers of spectators and the clash of steel.

Aroth Melbil Tower

Aroth Melbil Tower

Aroth Melbil Tower stands tall on the isolated Rat Island, a sanctuary for the Guild of Mages dedicated to the study of arcane arts through the lens of their peculiar experiments on rats. Surrounded by a shimmering moat filled with enchanted waters and guarded by magical constructs, the tower is a hub of esoteric knowledge and bizarre discoveries, where the line between genius and madness often blurs.

Arothteling Lighthouse

Arothteling Lighthouse

Arothteling Lighthouse is a towering structure that serves both as a beacon for sailors and a residence for the Mage Lord of Arothteling. The lighthouse is adorned with arcane symbols and glowing crystals, illuminating the surrounding waters while also serving as a magical observatory for the lord's studies.

Asne Lighthouse

Asne Lighthouse

Asne Lighthouse stands tall on the rugged coastline, its beacon guiding ships through treacherous waters. This coastal stronghold serves as a staging ground for battles against the notorious Guild of Villains, where goblins, kobolds, trolls, orcs, drow, and their beastly masters prepare for conflict with eager adventurers. The lighthouse is run by a powerful mage who resides in its depths, guarding a treasure trove that promises great rewards for those brave enough to face the challenges within. Throughout the structure, civilian actors pose as hostages, presenting moral dilemmas that test the heroes' resolve and decision-making.

Astas Id

Astas Id

Astas Id is a massive, weathered rock formation located on the rugged coastline, revered as a pilgrimage site by adventurers seeking fortune and wisdom. Legends say that those who touch the rock while making a wish will find their path illuminated, leading them to their destiny.

Atorineth Armory

Atorineth Armory

The largest commercial armory in Atorineth, known for importing powerful exotic weaponry from across the world and multiverse. Beneath its charming medieval exterior lies a sophisticated basement filled with advanced technological and magical workshops where weapons and armor are developed, manufactured, and repaired regularly.

Atorineth Guild of Fighters

Atorineth Guild of Fighters

The Atorineth Guild of Fighters is a proud and imposing star fortress located in the bustling heart of Atorineth's Market Canton. This establishment serves as the world headquarters for the Guild of Fighters, offering martial training to civilians and welcoming newcomers eager to learn, work freelance, or join the guild for camaraderie and support among fellow fighters.

Atorineth Guild of Mages

Atorineth Guild of Mages

The Atorineth Guild of Mages is a towering structure of surreal purple stone, characterized by its symmetrical masonry and intricate designs. This headquarters serves as a hub for mages from around the world, offering a welcoming atmosphere for walk-ins seeking magical services and knowledge.

Atorineth Militia Hall

Atorineth Militia Hall

Atorineth Militia Hall serves as a gathering place for commoners to train in defense tactics and strategies. It is the headquarters of The Commoner's Guild, where bakers, blacksmiths, and farmers unite to transform their everyday skills into acts of bravery, ready to protect their realm when danger arises.

Atorineth Theaters

Atorineth Theaters

A renowned theater complex in Atorineth, famous for its innovative performances and vibrant cultural atmosphere.

Babin Bom Castle

Babin Bom Castle

Babin Bom Castle serves as the administrative capital of House Babin, showcasing the unique dwarven architectural style that contrasts sharply with human designs. Built into a sheer mountain face, this Kiva citadel features a fortified structure with expertly crafted stone walls, a single access path, and a series of barbicans for defense. Inside, the castle boasts extensive cisterns for water storage and fish breeding, ensuring the dwarves can withstand prolonged sieges while maintaining their self-sufficient lifestyle.

Barad-dûr

Barad-dûr

Barad-dûr, known as the Dark Tower, is a towering fortress of dark magic located on the Plateau of Gorgoroth in the heart of Mordor. Once the seat of Sauron's power, it looms ominously over the desolate landscape, a symbol of despair and tyranny. The tower was originally constructed in the Second Age and rebuilt in the late Third Age, only to be destroyed with the One Ring. Its black stone walls and battlements are a testament to the dark forces that once thrived within.

Baruk's Hearth

Baruk's Hearth

A warm and inviting tavern where travelers are greeted with kindness and hospitality. Baruk, the owner, ensures that every guest feels at home with complimentary meals and a comfortable atmosphere.

Brave Adventurer's Bar, Grill, and Inn

Brave Adventurer's Bar, Grill, and Inn

A world-famous establishment known for its quality drinks and meals, frequented by a diverse array of veteran heroes, warriors, mages, philosophers, and scientists. This bustling venue is the perfect place to start new ventures, with eager patrons always on the lookout for fresh adventures.

Divine Mine of Mount Sanctum

Divine Mine of Mount Sanctum

Nestled within the sacred slopes of Mount Sanctum, the Divine Mine is a revered site where miners extract rare divine and heavenly metals believed to be blessed by the mountain itself. The air is filled with a soft, ethereal glow, and the sound of gentle chimes resonates as the metals are unearthed, said to enhance the spiritual connection of those who wield them.

Durthang

Durthang

Durthang is a foreboding fortress perched high in the northern Ephel Dúath mountains, overlooking the desolate lands of Mordor. Originally constructed by Gondor to guard against the resurgence of evil, it has since fallen into disrepair and been reclaimed by dark forces. The fortress is a grim reminder of the past, with crumbling walls and a sinister aura, now inhabited by Orcs who serve the will of Sauron.

Eshonosor Palace

Eshonosor Palace

The capital palace of the King of Eshonosor, located at the heart of his sprawling estate. This late medieval style palace combines quaint aesthetics with ultra-advanced technologies, creating a unique blend of charm and futuristic splendor, suitable for a space age of chivalry.

Fortress Sosh

Fortress Sosh

Fortress Sosh serves as the administrative capital of the Iger Riverlands, a sprawling gnomish castle complex built into the rocky outcroppings of the region. The fortress features a unique spoked wheel design, with rounded stone towers topped with battlements, showcasing the gnomes' craftsmanship and their preference for community-driven construction. The castle's kiva-style buildings are constructed from resilient rock, making them nearly impervious to the elements and outside threats. Inside, the atmosphere is warm and inviting, filled with the sounds of laughter and the aroma of hearty meals, reflecting the gnomes' laid-back lifestyle and their love for good company.

Green Leaf Tavern

Green Leaf Tavern

A cozy inn located in the village of Silverstream, popular among nature enthusiasts and druids, where the Keepers of the Wild often meet.

Gryphon Temple

Gryphon Temple

An ancient temple dedicated to the Gryphons, now corrupted and guarded by rogue mechanical Gryphons, including the Iron Guardian.

Guild Halls of Atorineth

Guild Halls of Atorineth

A collection of guild halls where citizens gather to pursue their crafts, share knowledge, and engage in friendly competition.

Gusil Castle

Gusil Castle

Gusil Castle is a cozy halfling stronghold located on Rat Island, serving as a tavern, inn, and mead hall for the survivalists of the region. Built in a traditional motte and bailey style, the castle features a sturdy tower atop a grassy mound, with a labyrinth of comfortable living spaces and storage rooms nestled below. The interiors are plush and well-kept, each room boasting its own fireplace to ensure warmth and comfort. The castle is stocked with an abundance of fine preserved foods and wines, reflecting the halfling's love for good living even in times of potential siege. The stronghold is surrounded by lush greenery, small copses, and clear creeks, providing a serene environment for its inhabitants.

Herb Garden of Aethelgard

Herb Garden of Aethelgard

A small, well-maintained herb garden located in the heart of Aethelgard, where the Keepers of the Wild cultivate herbs for natural remedies and potions.

Highpeaktop the Apex

Highpeaktop the Apex

Highpeaktop the Apex is the majestic summit of the tallest mountain, home to an impressive medieval-style fortress that blends high technology and magic. This fortress serves as the capital for the Mountaintop Clans, where clan elders convene to discuss policies and maintain their proud heritage.

Kepfu Caverns

Kepfu Caverns

Kepfu Caverns is a vast network of flooded subterranean chambers, teeming with unique freshwater aquatic creatures. Adventurers can explore its shimmering waters, encounter bioluminescent flora, and uncover ancient secrets hidden within the depths.

Ker Gedor Tower

Ker Gedor Tower

Ker Gedor Tower is a formidable shell keep, characterized by its thick stone outer walls and wooden inner structures. Originally built as a motte and bailey, it stands as a testament to the layered history of fortification, having been constructed in stages or left as a solitary structure due to financial constraints. The tower features a single entrance, machicolations for defense, and a spiral staircase leading to various functional areas, including barracks, an armory, and living quarters. The Central Well at its heart provides light and a unique atmosphere, while the roof offers a vantage point for defenders. This location serves as a potential stronghold for adventurers, a refuge for the weary, or a target for those seeking to reclaim its storied past.

Kinniver Castle

Kinniver Castle

Kinniver Castle is a sprawling fortress that dominates a large island in the middle of a wide river, serving as the royal seat of power for the kingdom. With its three baileys and a fortified citadel at the highest point, the castle is designed for both defense and governance, housing the royal family and the elite guards. The castle's architecture reflects its long history of construction, with various towers, gates, and living quarters that provide a glimpse into the life of nobility and military might.

Konako Castle

Konako Castle

Konako Castle is a magnificent coastal fortress that embodies the grandeur of the Shogunate era. Built with ornate architecture, its towering walls rise high above the cliffs, overlooking the vast ocean. The castle features a massive moat, hundreds of feet wide, and is adorned with intricate carvings and statues that reflect the honor and artistry of its builders. Inside, the halls are spacious enough to host thousands, with lavish decorations that celebrate the culture and history of the land.

Kuza Angos Tavern

Kuza Angos Tavern

Kuza Angos Tavern is a bustling coastal establishment that serves as a strategic hub for adventurers preparing to confront the nefarious Guild of Villains. The tavern is filled with the sounds of laughter and clinking mugs, but beneath the surface lies a tension as goblins, kobolds, trolls, orcs, drow, and their beastly masters lurk, ready for battle. The tavern is run by a powerful mage known as the 'Deep One,' who resides in the depths of the tavern, guarding a treasure trove that awaits those brave enough to face the guild. Throughout the tavern, actors pose as hostages, presenting adventurers with moral dilemmas that challenge their resolve and ethics.

Massive Marble Pyramid of Eshonosor

Massive Marble Pyramid of Eshonosor

The Massive Marble Pyramid of Eshonosor stands as a testament to the engineering prowess of an ancient empire, serving as the final resting place for its grand master. Surrounded by a city of mastabas, this monumental structure is filled with hidden chambers, ornate crypts, and the echoes of the past, making it a perfect dungeon for adventurers seeking treasure and ancient secrets.

Merseth Castle

Merseth Castle

Merseth Castle stands as a beacon of hope and righteousness in the land, constructed by the noble paladin Sir Alaric. The castle features a grand keep at its center, surrounded by fortified walls and watchtowers, with a magnificent temple dedicated to the deity of justice and valor at its heart. The castle is not only a military stronghold but also a sanctuary for the weary and a place of healing for the sick, embodying the paladin's dual nature of warrior and divine protector.

Minas Morgul

Minas Morgul

Minas Morgul, once known as Minas Ithil, is a dark and foreboding fortress located in the Morgul Vale, at the feet of the Mountains of Shadow. Originally a bastion of Gondor, it was transformed into a stronghold of evil by the forces of Mordor, becoming a place of madness and despair. The city is illuminated by a sickly, pale glow, and its twisted architecture looms ominously over the valley, watched over by the Nazgûl. The air is thick with a sense of dread, and those who approach often feel an unseen presence observing them.

Mount Doom

Mount Doom

Mount Doom, also known as Orodruin and Amon Amarth, is a towering volcano located in northwestern Mordor. It is infamous for being the site where the One Ring was forged by the Dark Lord Sauron and is the only place where it can be destroyed. The mountain stands approximately 4,500 feet tall, with a base of about 3,000 feet, and is surrounded by a desolate landscape marked by volcanic activity and ash. The summit is home to the Cracks of Doom, a fiery chasm that serves as a gateway to the heart of the volcano.

Nimawia Grotto

Nimawia Grotto

Nimawia Grotto is a secluded underwater cave located in the middle of the ocean, accessible from the shore to the south. While it offers a few pearls for the curious, the main attraction is the body of a dead adventurer, whose low-level equipment may be of interest to novice explorers. Caution is advised, as some caverns within the grotto are perilous due to limited breathing opportunities, making it a perfect introduction to underwater exploration for new adventurers.

Nish's Tradehouse

Nish's Tradehouse

Nish's Tradehouse is a bustling shop located by the bridge in the heart of Eshonosor. It serves as a hub for all services in town, except for transport, and is frequented by two trainers, including a renowned Blades trainer recommended by Caius Cosades. The tradehouse features a public area filled with NPCs and an upstairs bar displaying a tradehouse notice. Behind a locked door, a bedroom holds a steel dagger of swiftblade and an Imperial newtscale cuirass, while a separate storage room, accessible only from the outside, contains most of Nish's wares and hidden treasures.

Nozbäb Cove

Nozbäb Cove

Nozbäb Cove is a treacherous coastal inlet, shrouded in mist and echoing with the sounds of distant battles. It serves as a staging ground for The Guild of Villains, where goblins, kobolds, trolls, orcs, drow, and their beastly masters prepare for conflict against brave adventurers. The cove is overseen by a powerful boss, either a cunning mage or a formidable warrior, who resides deep within its rocky recesses. Adventurers who dare to venture here may find a generous treasure trove beyond the boss, rewarding their bravery and skill. However, the cove is also filled with civilian actors posing as hostages, presenting moral dilemmas that challenge the heroes' resolve and ethics.

Obash Castle

Obash Castle

Obash Castle serves as the seat of power in the barony of Obash, a cozy stronghold built by gnomes and dwarves. Nestled beside a lively harbor and a flowing river, it is a hub of activity and trade, reflecting the industrious spirit of its creators.

Onol Thash Tavern

Onol Thash Tavern

Onol Thash Tavern is the greatest dwarven mead hall and inn, nestled within the heart of a grand citadel carved from the living rock. The tavern boasts intricately designed stone arches and warm, flickering torchlight that dances across the walls, illuminating the rich tapestries depicting the history of dwarven clans. Here, patrons can enjoy the finest meads brewed from secret recipes passed down through generations, while hearty meals of roasted meats and root vegetables fill the air with mouthwatering aromas. The atmosphere is lively, filled with the sounds of laughter, music, and the clinking of tankards, as dwarves and travelers alike share tales of adventure and camaraderie.

Pagoda Castle

Pagoda Castle

Pagoda Castle stands as the majestic heart of the Mita Shisōrasu Shogonate, a towering structure that combines the elegance of traditional architecture with the fortifications of a castle. Surrounded by lush gardens and fortified walls, it serves as both a symbol of power and a sanctuary for the Shogunate's leaders, embodying the principles of Bushido and the rich cultural heritage of the realm.

Peak of Mount Sanctum

Peak of Mount Sanctum

The Peak of Mount Sanctum is a sacred site where the air is crisp and the views are breathtaking. Pilgrims and worshippers gather here to pay homage to the mountain, offering prayers and tributes in hopes of receiving its blessings.

Rath Mor Sanctum

Rath Mor Sanctum

Rath Mor Sanctum is the most sacred temple of all dwarven kind, built on a sheer mountain ledge. This Kiva citadel features a fortified structure with expertly crafted stone walls, designed to withstand sieges and protect its inhabitants. The temple is adorned with intricate carvings and holds sacred relics of dwarven history, making it a pilgrimage site for dwarves across the realm.

Rathmor the Great Temple

Rathmor the Great Temple

Rathmor the Great Temple is a massive and impressive temple complex that serves as the global headquarters for the Guild of Priests. It is a sacred institution devoted to religious worship, healing, and spiritual guidance, staffed by priests, clerics, and paladins who offer blessings, conduct rituals, and provide sanctuary to those in need.

Ruins of Eldoria

Ruins of Eldoria

The remnants of an ancient elven city, said to be haunted by the spirits of its former inhabitants. The ruins are filled with powerful artifacts and dangerous secrets.

Sakura no Chakai

Sakura no Chakai

Sakura no Chakai, or 'Cherry Blossom Tea House', is a renowned establishment nestled in a serene garden filled with cherry blossom trees. It serves a variety of exquisite teas and offers a tranquil space for travelers and locals alike to relax and enjoy the beauty of nature.

Sanni

Sanni

Sanni is a Velothi tower rising majestically from the ocean, a refuge for rogue Telvanni. The tower features a welcoming atmosphere for fellow Telvanni, with a chapel dedicated to Ancestor worship and a collection of related texts. A notorious thief, Jo'Thri-Dar, is imprisoned behind a cleverly trapped door on the lower level, while the alchemy table is bustling with Bravosi experimenting with a full set of Master's alchemical gear and a stockpile of rare ingredients and expensive alcohol.

Silverstein Citadel

Silverstein Citadel

Silverstein Citadel stands as a majestic fortress of the Guild of Merchants, blending the martial prowess of a paladin with the divine grace of a priest. This impressive keep features towering stone walls adorned with intricate carvings that depict tales of valor and faith. At its heart lies a grand temple dedicated to the paladin's deity, where the community gathers for worship and guidance. The citadel is surrounded by lush gardens and thriving marketplaces, reflecting the prosperity brought by the paladin's benevolence and the guild's trade. Its halls echo with the laughter of children and the camaraderie of townsfolk, a testament to the paladin's commitment to justice and peace.

Sombith Manor

Sombith Manor

Sombith Manor is a small fortified estate that serves as the residence of a minor lord or knight. It features a sturdy house surrounded by fields, wooden farm buildings, and a nearby village, all enclosed by a wooden palisade or stone hedge. The manor is designed for both defense and comfort, with a well-secured entrance, battlemented roofs, and various rooms for the family, servants, and men-at-arms. The estate includes a well, a cistern for water, and a midden for waste disposal, making it a self-sufficient stronghold.

Star-Trek Stellar Engineering Corps

Star-Trek Stellar Engineering Corps

A state-of-the-art engineering facility dedicated to the creation and maintenance of mechanical Gryphons, designed to protect the natural order of the Aerie. The facility is currently under distress due to a malfunction in its constructs, posing a threat to the surrounding wildlife.

Stung Trading Post

Stung Trading Post

Stung Trading Post is a bustling coastal hub where adventurers gather to prepare for battles against the notorious Guild of Villains. The post is filled with traders, mercenaries, and civilians, some of whom are acting as hostages to test the heroes' moral compass. At the heart of the post lies a powerful mage, the boss, who oversees operations and guards a treasure trove filled with riches for those brave enough to face the guild's minions, including goblins, kobolds, trolls, orcs, drow, and their beastly masters.

Tatlosh

Tatlosh

Tatlosh is a quaint fishing village nestled on a small, rocky island in the Allas Sea. The village is known for its vibrant fishing culture, with colorful boats lining the shore and fishermen sharing tales of the sea over fresh catches at the local tavern.

The Great Wood

The Great Wood

The Great Wood is the largest tree in the world, an ancient sequoia redwood that towers over the landscape. At its base lies a simple yet inviting tavern made of grey stone, offering a warm refuge for travelers with its cozy interior and a menu featuring both local forest delicacies and imported treats.

The Grove of the Keepers

The Grove of the Keepers

The Grove of the Keepers is a sacred clearing nestled deep within the lush forests of the Aerie, where the druids gather to commune with nature and strategize their efforts against technological encroachment. Surrounded by ancient trees and vibrant flora, the grove is a sanctuary filled with the sounds of chirping birds and rustling leaves, embodying the essence of the natural world they strive to protect.

The Society of Sensation

The Society of Sensation

The Society of Sensation is a vibrant organization dedicated to the exploration of experience as a pathway to understanding the multiverse. Members engage in artistic expression, sharing sensory experiences through performances, art, and seminars, while navigating the delicate balance between hedonism and intellectualism.

The Summit of Courage

The Summit of Courage

At the very top of Dumathsil Lekamtor, the Summit of Courage is where adventurers must retrieve a feather from the Great Gryphon's nest. The view from here is said to be unparalleled, showcasing the vast beauty of the realm below.

Toki Castle

Toki Castle

Toki Castle stands as a magnificent testament to the grandeur of the Shogunate era, embodying the ideals of honor and artistry. This sprawling fortress features towering walls adorned with intricate carvings, a vast moat that glimmers under the sun, and expansive gardens filled with cherry blossom trees. The castle's main keep is a multi-tiered structure, each level showcasing exquisite craftsmanship and opulent decorations, designed to host grand gatherings and entertain thousands. Surrounding the castle are colossal statues of legendary warriors, symbolizing the strength and valor of the realm.

Tormuk Mountain Peak

Tormuk Mountain Peak

Tormuk Mountain Peak is a towering forested mountain that serves as a strategic staging ground for battles against the notorious Guild of Villains. Adventurers must navigate through treacherous terrain filled with goblins, kobolds, trolls, orcs, drow, and their master beasts, all eager to defend their territory.

Tournament Registry

Tournament Registry

The Tournament Registry is a bustling hub for aspiring competitors in the Atorineth Grand Tournament. Here, officials assist participants with registration, providing guidance on the rules and regulations, while the atmosphere buzzes with excitement and anticipation.

Urist McTrek Stellar Engineering Research Facility

Urist McTrek Stellar Engineering Research Facility

The Urist McTrek Memorial Stellar Engineering Research Facility serves as the headquarters for the Star-Trek Stellar Engineering Corps. This advanced workshop and research facility combines late medieval architectural aesthetics with cutting-edge technology from a space-faring civilization, creating a unique blend of history and futurism.

Whispering Falls

Whispering Falls

A series of cascading waterfalls known for their magical properties and ethereal beauty. Those pure of heart may receive visions of the future, while others may hear unsettling whispers.

Xusm Cavern

Xusm Cavern

Xusm Cavern is a dark and foreboding forest cavern that serves as a strategic staging ground for the Guild of Villains. Within its shadowy depths, adventurers face off against a horde of goblins, kobolds, trolls, orcs, drow, and their master beasts, all eager for battle. The cavern is ruled by a powerful boss, either a cunning mage or a formidable warrior, who resides at the farthest reaches of the cavern. Beyond this boss lies a treasure trove filled with riches, rewarding those brave enough to confront the guild. Throughout the cavern, civilian actors pose as hostages, presenting adventurers with moral dilemmas that challenge their resolve and ethics.

Ôsed Istrath Mines

Ôsed Istrath Mines

The Ôsed Istrath Mines are a sprawling network of deep dwarven tunnels and caverns, rich with precious metals and gemstones. Carved into the heart of the mountain, these mines reflect the dwarven craftsmanship, featuring intricate stonework and sturdy supports that have withstood the test of time. The air is thick with the scent of earth and metal, and the sound of pickaxes striking stone echoes through the halls. Dwarven miners work diligently, their spirits high as they unearth the treasures of the mountain, all while adhering to their strong cultural values of hard work and community.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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