Fantasy Asset Collection. Version 0.1 world illustration - Fantasy theme
Fantasy

Fantasy Asset Collection. Version 0.1

B
Backlash84

A ton of generic fantasy assets for you to pick through. Take what you want, leave what you don't.


Author's Note: Since magical ability is tied to class and not race, I have had to create classes for races with race based abilities. These are given the tag (Race), as are the spells directly tied to a particular race. I would suggest putting your characters actual class in the subclass section. I only had to do this for races with more abilities than could fit in their race description. Version 0.1 126 classes. Sources I shamelesssly steal from. https://d20.pub/resources/459-historic-professions-jobs-and-trades-for-fantasy-rpg-settings/ https://forgottenrealms.fandom.com/wiki/Main_Page
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Dryad
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Dryad

Dryads are ethereal fey beings bound to the trees of their woodland homes, embodying the spirit of nature. They are guardians of the forest, capable of communicating with plants and animals, teleporting between trees, and enchanting those who wander too close to their groves. While they remain youthful and alluring as long as their tree is healthy, harm to their home can lead to their suffering or even madness.

Drider
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Drider

Driders are fearsome aberrations, transformed drow with the lower body of a spider. They retain their drow memories and personalities, but are consumed by shame, hatred, and a death wish, often seeking to die in battle against their former kin. As relentless hunters, they require blood every four days to stave off deterioration, and possess a venom that can paralyze foes. With the ability to climb walls and spin webs, driders are tireless predators, forever outcasts in drow society.

Imp
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Imp

Imps are small, cunning fiends standing about 2 feet tall and weighing around 8 pounds, often appearing in various animal forms but most commonly in a dark red humanoid shape. With leathery wings, prehensile tails ending in stingers, and sharp, twisting horns, they delight in corrupting mortals through trickery and temptation, serving their infernal lords with a duplicitous nature that masks their true intentions.

Animated Object
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Animated Object

Animated Objects are magical constructs brought to life by skilled artisans, designed to follow commands and act independently based on their last orders. These beings do not require air, food, drink, or sleep, but their magical essence dissipates upon reaching 0 hit points, rendering them inanimate and irreparably damaged.

Succubi (X)
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Succubi (X)

Succubi are alluring fiends that can take on any humanoid form. In their true form, they are breathtakingly beautiful, with flawless skin, red or raven-black hair, clawed fingers, bat-like wings, and sometimes small horns or a tail. Their kiss charms victims, rendering them willing to protect their succubus master. Known for their linguistic prowess, succubi can speak all languages, but they are lovers, not fighters, fleeing from conflict and preferring to work alone.

Nymphs
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Nymphs

A kind of Fey, Nymphs are ethereal beings closely tied to nature, embodying the beauty and grace of the natural world. With an innate connection to elemental forces, they possess the ability to manipulate flora and fauna, often appearing as enchanting figures with shimmering skin and hair that reflects the colors of their environment.

Drow
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Drow

The Drow are a race of dark-skinned elves, with strikingly beautiful features and eyes of various colors, most commonly red. Known for their intelligence and forceful personalities, they thrive in a decadent society that values beauty and hedonism, masking their cruelty with sophistication. Raised with a sense of superiority, Drow view other races as inferior, treating them as pets or slaves, and are taught emotional detachment, preferring manipulation and emotional cruelty over physical harm.

Wood Elves
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Wood Elves

Wood Elves are a proud and compassionate race, with coppery skin and green, brown, or hazel eyes. They prefer to live in harmony with nature, often residing in the limbs of trees or in caves, or in homes crafted from natural materials. With a polyamorous approach to relationships, they value community and amiable relations over territorial expansion. While they reject the trappings of civilization, they are skilled hunters and accept natural magic as part of their connection to the world.

Yuan-Ti
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Yuan-Ti

Yuan-ti are a serpentine race with appearances ranging from nearly human-like to almost entirely snake-like, characterized by their scales. Highly intelligent and strategic, they excel in ambush tactics, favoring bladed weapons and slow-acting poisons, while their culture revolves around ancient temple ruins hidden in tropical jungles, where they engage in demon-worship and bloody sacrifices, with status determined by the prominence of their serpentine features.

Tortles
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Tortles

Tortles are reptilian humanoids with large, protective shells. Their leathery skin ranges from olive-green to blue-green, and they prefer minimal clothing. Tortles are migratory, avoiding cold climates, and typically carry their homes on their backs, fostering a sense of freedom and adventure. They are eager learners, valuing beauty in the mundane, and while they live mostly in solitude, they cherish strong friendships and community ties, welcoming other races.

Aquatic Elf
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Aquatic Elf

Aquatic elves are a subrace of elves adapted to life underwater, characterized by their blue skin adorned with white stripes and patches. Tall and robust, they possess long limbs, webbed fingers and toes, and visible gills, allowing them to thrive in deep waters. Isolationist by nature, they build self-sufficient communities in calm waters, relying on kelp farms and fish hunting, while holding communal ownership and sacred promises in high regard. They do not trust outsiders.

Satyr
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Satyr

Satyrs are fey creatures resembling stout male humanoids with fur-covered lower bodies, cloven hooves, and goat-like horns. Known for their hedonistic nature, they indulge in singing, dancing, and feasting, often dragging others into their revelries. They wield shortswords, bows, and magical pan pipes that charm or frighten foes, while their heads serve as formidable ramming weapons in combat.

Lizardfolk
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Lizardfolk

The Lizardfolk are semi-aquatic reptilian humanoids that inhabit swamps. Towering over humans with powerful builds, they possess thick, scaly hides, sharp claws, and non-prehensile tails. Valuing sustenance over wealth, they acquire food through hunting and scavenging, and practice a unique tradition of consuming their deceased in ceremonial wakes. While often perceived as savage, they are not inherently evil, viewing themselves as superior to the 'softskins' of the civilized world.

Kobold
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Kobold

Kobolds are small, aggressive, and industrious reptilian humanoids, standing between 2 and 2.5 feet tall. They live in tribal societies, valuing their tribe's success above all, and are skilled miners and trapmakers, often creating elaborate lairs underground or in thick forests. Resentful of their stature, they harbor a deep-seated hatred for larger creatures, looting and occasionally enslaving their foes, while expressing their history through wall art and crafting jewelry from precious gems.

Hobgoblin
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Hobgoblin

Hobgoblins are formidable goblinoids, larger and stronger than their goblin kin, known for their cunning and martial prowess. While not inherently evil, they possess a violent temperament and lead industrious communities where they command goblins, favoring martial combat over magic, and expecting any spellcasters to support their military endeavors.

Goblins
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Goblins

Goblins are small goblinoids standing between 3′4″ and 3′8″, weighing 40 to 55 lb. They possess flat faces, broad noses, pointed ears, and small sharp fangs, with eye colors ranging from red to yellow and skin colors of yellow, orange, red, or green, often determined by their tribe. Known for their short tempers and greed, goblins are taught from a young age to be aggressive and ruthless, taking sadistic pleasure in revenge. They are often ruled by Hobgoblins.

Fairy
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Fairy

Fairies are small, winged fey resembling diminutive elves with delicate, insect-like wings. Known for their whimsical nature, they possess a variety of features, from animal-like anatomy to enchanting visual effects, and are capable of simple magic. While they can be diligent and hardworking, their reputation as mischievous troublemakers often precedes them.

High Elf
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High Elf

High Elves are graceful and intelligent beings, standing at human height but with a lighter, athletic build. They possess a natural affinity for the arcane, enhanced agility, and a strong will, allowing them to enter a trance for 4 hours each night instead of sleeping. Their longevity grants them a detached perspective on the world, often making them appear haughty and intimidating. High Elven cities are architectural marvels, seamlessly blending elegant structures with the beauty of nature.

Changeling
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Changeling

Changelings are a humanoid race with the ability to shape-shift into other humanoids, making them adept actors, spies, and criminals. In their true form, they possess pale grey skin, silvery hair, and blank white eyes, giving them an expressionless appearance. Changelings use 'masks' for superficial disguises and 'personas' for deeper identities. They are careful and wary, yet have expensive tastes and a passion for learning languages to enhance their disguises.

Centaur
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Centaur

Centaurs are majestic beings with the upper body of a humanoid and the lower body of a powerful horse, standing around 7 feet tall and weighing approximately 2,100 pounds. Known for their strength and pride, they inhabit temperate forests and live in tribal hunter-gatherer societies, striving for harmony with nature while fiercely defending their territory when threatened; those with a wanderlust often seek adventure and companionship, though they disdain being treated as mere pack animals.

Tiefling
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Tiefling

Tieflings infernal heritage is characterized by their large, varied horns, thick tails, and sharply pointed canine teeth. Their solid-colored eyes lack sclera or pupils, and their skin ranges from human tones to shades of red, while their dark hair flows from behind their horns. Often found in the roughest quarters of human cities, they carry a reputation for being troublemakers, yet they are fiercely loyal to those they trust. They posses night vision and resistance to fire damage.

Grey Orc
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Grey Orc

Grey Orcs are a warlike race characterized by their grayish skin, coarse black hair, and striking reddish eyes. Known for their quick tempers and preference for violent solutions, they approach life with a survivalist mentality, believing in subjugating enemies and hoarding resources, which often leads to conflict with other races and among themselves. With an average lifespan of just 40 years, Grey Orcs are creatures of action, driven by a culture that prioritizes warfare and dominance.

Goliath
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Goliath

Goliaths are towering beings carved from the very stone of the highest mountain peaks, embodying the harshness and beauty of their frigid realm. As nomadic tribespeople; failure can mean death, while triumph ensures the survival of their kin. With a fierce dedication to fair play, goliaths expel those who cannot contribute, yet they show compassion to the injured, believing that a warrior's death in battle is far more honorable than a slow decline into old age.

Gnome
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Gnome

Gnomes are small, energetic beings standing just over 3 feet tall and weighing between 40 to 45 pounds. With a lifespan of three to five centuries, they embrace life with enthusiasm, often becoming skilled engineers, alchemists, and inventors, unafraid to take bold risks and learn from their mistakes. Living in hilly, wooded areas, they enjoy the balance of underground and surface life, possessing superior vision in dark conditions and a natural intelligence that sets them apart.

Dragonborn
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Dragonborn

Dragonborn are a unique race believed to have hatched from dragon eggs, embodying the strength and majesty of dragons in humanoid form. Standing around 6½ feet tall and weighing over 300 pounds, they possess strong, talonlike claws and prioritize their clan's honor above all else, pushing themselves to excel in every endeavor and viewing failure as a personal affront. They have the ability to breath fire.

Halflings
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Halflings

Halflings are small, community-oriented beings who cherish life, home, and hearth. With a brave spirit for adventure, they navigate the world with ease, often going unnoticed in crowds and slipping through tight spaces. Known for their inherent luck, Halflings enjoy robust lifespans of around 150 years, often using the underestimation of their size to their advantage.

Dwarves
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Dwarves

Dwarves are stout and resilient beings, known for their affinity with stone and metal, often dwelling in intricately carved cities beneath the earth. With a lifespan of around 350 years, they are renowned for their legendary tales of valor, celebrating the triumphs of the small against the mighty, whether in battles against towering giants or the horrors lurking deep underground.

Human
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Human

Humans are adaptable and resourceful, thriving in diverse environments and mastering a variety of skills. With a natural curiosity and a drive to learn, they can excel in any profession, making them invaluable allies and capable adventurers.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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