Horror
You’re part of a covert ops unit called VEIL, which operates outside public knowledge.
Author's Note: Only pick human for race
And only choose from the customer class's
Modern, horror-thriller
Think Supernatural, The X-Files, The Ritual, Outlast, Until Dawn, or The Forest.
For the casters, make it whatever you want. Full costamisation of spells are in your hands
You hunt the monsters—but they're hunting you, too.
Played | 5 times |
Cloned | 0 times |
Created | 21 days ago |
Last Updated | 4 days ago |
Visibility | Public |
Gorgon
CR 5•Large Monstrosity

HP Range60 - 168 (Avg: 114)
AC19
XP1800
Details
Size | Large |
Type | Monstrosity |
CR | 5 |
XP | 1800 |
Languages | None |
Defenses
Armor Class | 19 |
HP Range | 60 - 168 (Avg: 114) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities |
Actions
Gore
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) piercing damage.
Hooves
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage.
Petrifying Breath
The gorgon exhales petrifying gas in a 30-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw. On a failed save, a target begins to turn to stone and is restrained. The restrained target must repeat the saving throw at the end of its next turn. On a success, the effect ends on the target. On a failure, the target is petrified until freed by the greater restoration spell or other magic.