BLACK FILES: HUNT PROTOCOL world illustration - Horror theme
Horror

BLACK FILES: HUNT PROTOCOL

S
Sai_cipher

You’re part of a covert ops unit called VEIL, which operates outside public knowledge.


Author's Note: Only pick human for race And only choose from the customer class's Modern, horror-thriller Think Supernatural, The X-Files, The Ritual, Outlast, Until Dawn, or The Forest. For the casters, make it whatever you want. Full costamisation of spells are in your hands You hunt the monsters—but they're hunting you, too.
Played5 times
Cloned0 times
Created
16 days ago
Last Updated
15 days ago
VisibilityPublic
Ops Command

Ops Command

Ops Command serves as the nerve center for monitoring and responding to monster activity across the globe. Equipped with a massive digital map that updates in real-time, it tracks threats, coordinates missions, and manages agent vitals, ensuring that every operation is executed with precision and efficiency.

Psych Division ("Whispers")

Psych Division ("Whispers")

A secretive padded-wing facility where skilled clairvoyants, telepaths, and dream-divers conduct high-stakes interrogations and memory extractions. The air is thick with tension, as the whispers of the mind echo through the walls, and the fate of those who enter remains uncertain—some emerge transformed, while others vanish without a trace.

The Archive

The Archive

The Archive is a vast, labyrinthine facility that houses thousands of 'Black Files'—cases deemed too strange, unstable, or dangerous for public knowledge. Within its shadowy halls, cursed evidence rooms contain artifacts that whisper secrets to those who dare to enter, while filing cabinets seem to shift and rearrange themselves, hiding their contents from prying eyes. The ominous 'Burn Room' stands at the heart of the Archive, a sterile chamber where files that should never have existed are incinerated, their ashes scattered to prevent their dark knowledge from ever resurfacing.

The Glass Lab

The Glass Lab

The Glass Lab serves as an observation center for anomalous entities under study. Massive mirrored windows provide one-way viewing into containment chambers, where strange beings are held. The glass is blessed and quantum-reinforced, yet it vibrates ominously when the entities gaze back, creating an unsettling atmosphere for observers.

The Hollow Gloom

The Hollow Gloom

The Hollow Gloom is a dark, foreboding cave that seems to absorb light, creating an unsettling atmosphere. Echoes of distant dripping water and the occasional rustle of unseen creatures fill the air, making it a place of both mystery and dread.

The Ranch House

The Ranch House

A two-story, sun-bleached farmhouse that stands eerily intact, untouched by time or decay. The air around it is still, as if the wind itself avoids this place, and animals instinctively steer clear of its presence. A bolted hatch leads to a basement, where scratch marks hint at desperate attempts to escape. Each night, the house mysteriously resets, erasing any damage, while the mirrored windows reflect a hauntingly different interior, unsettling those who gaze upon them.

The Skinwalker Maze

The Skinwalker Maze

A twisted labyrinth of dense thickets and shadowy paths, the Skinwalker Maze is a breeding ground for the elusive skinwalkers. Here, they lay their eggs in hidden nests, and the air is thick with the scent of earth and decay, as the hatchlings emerge into the world, hungry and restless.

Whispering Pines Cabin

Whispering Pines Cabin

Nestled among towering pine trees, this small cabin exudes a sense of tranquility. Its wooden exterior is weathered but sturdy, with a stone chimney that puffs gentle smoke, hinting at a warm fire inside.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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