Blades In the Dark world illustration - Crime theme
Crime

Blades In the Dark

N
Nefastius

blades in the dark setting Poi/Zones = 53 Characters= 23 Faction=42


Author's Note: Poi/Zones = 53 Characters= 23 Faction=42
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Barrowcleft

Barrowcleft

Barrowcleft is the residence of workers and supervisors from the Ministry of Conservation, who labor in the radiant energy farms of Doskvol. This dusty rural district features wooden buildings that rise only one or two stories, with narrow, dusty streets wide enough for cargo carts. The farmers of Barrowcleft are organized into clans made up of tightly-knit families, proud of their role in the city's well-being. They consider themselves separate from the 'city folk' across the river, welcoming honest workers but met with cold suspicion otherwise.

Brightstone

Brightstone

Brightstone is the residence of many of the wealthiest and most influential citizens of Doskvol. Its wide, paved streets are illuminated by electric lights, and its clean, fragrant canals reflect the opulence of the area. The houses are constructed from pale marble blocks with exquisite craftsmanship, adorned with fine wood and intricate wrought iron decorations. Lush parks thrive under radiant energy, while luxurious restaurants and cafes line the streets, alongside jewelers, tailors, and other upscale shops. Street vendors are banned, contributing to a serene and spacious atmosphere, occasionally interrupted by a passing carriage or a patrol of Bluecoats marching through the night.

Crow's Foot

Crow's Foot

Crow's Foot is a dark, Victorian tapestry woven from the illicit vices of Silkshore, the labor and trade of the Port, the squalor of Charhollow, and the classical architecture of Charterhall. This district is a precarious mosaic, held together yet constantly threatened by the rival gangs and the Bluecoats, who lay claim to every street and alley in an endless war for territory.

Doskvol

Doskvol

Doskvol is a sprawling, shadowy city shrouded in perpetual twilight, where the streets are lined with crumbling buildings and flickering gas lamps. The air is thick with a violet mist that clings to the cobblestones, creating an eerie atmosphere that hides both secrets and dangers.

Dunslough

Dunslough

Dunslough is the squalid ghetto of the city's poor and needy, home to the Ironhook Prison and its labor camps. Originally a neighborhood for prisoners' families, it has decayed into a filthy ruin over the years, creating a vicious cycle of crime born from desperation, leading to arrest, incarceration, and eventual release back into Dunslough, providing a continuous supply of exploited laborers.

Nightmarket

Nightmarket

Nightmarket is a bustling district dominated by trade, nestled near the Gaddoc Railway Station. It serves as the primary hub for exotic and rare goods flowing into Duskwall from freight trains traversing the Imperium. The citizens of Nightmarket have formed a new elite class—wealthy individuals of non-noble descent who claim land, status, and power without titles. The district is rife with construction, as opulent residences spring up, offering lavish amenities for those who can afford them.

Port of Doskvol

Port of Doskvol

Port of Doskvol is an ancient harbor, dating back to the times before the cataclysm when it was a colonial city of the old kingdom of Skov. Today, while much of the trade has shifted to the Imperium's electrotrain lines, the docks remain bustling with merchant ships, fishing vessels, and prestigious leviathan hunting ships that provide the raw materials fueling the city.

Silkshore

Silkshore

Silkshore is a vibrant district crisscrossed by narrow canals, best navigated by gondola. This red-light district is filled with brothels, food stalls, and exotic shops, catering to every whim and desire of its visitors, all while maintaining an air of secrecy and indulgence.

The Fallen District

The Fallen District

Once a prestigious district, it has decayed over the centuries into a pale imitation of its former glory. The eponymous six towers, originally grand residences of Doskvol's noble families, now stand as shadows of their past. All but two (House Bowmore and House Rowan) have been sold or abandoned, converted into cheap apartments or left to crumble. The atmosphere is haunting, with many buildings shrouded in darkness, their energy long extinguished. The cracked and warped stone streets echo with the crackling of illegal fires from squatters occupying the haunted lots.

Whitecrown

Whitecrown

Perched atop a towering peak on the island across the North Point Channel, Whitecrown looms majestically over the land. The Governor's stronghold dominates the skyline, flanked by the grand estates of the most powerful nobles and the extravagant campus of the Doskvol Academy. This realm is a rich and rarefied world unto itself, where most citizens live their lives within the city, never daring to cross the bridge to the glittering spires of wealth and power beyond.

Whitecrown hill

Whitecrown hill

Perched atop a towering peak on the island across the North Point Channel, Whitecrown looms majestically over the land. The Governor's stronghold dominates the skyline, flanked by the grand estates of the most powerful nobles and the extravagant campus of the Doskvol Academy. This realm is a rich and rarefied world unto itself, where most citizens live their lives within the city, never daring to cross the bridge to the glittering spires of wealth and power beyond.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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