Blades In the Dark world illustration - Crime theme
Crime

Blades In the Dark

N
Nefastius

blades in the dark setting Poi/Zones = 53 Characters= 23 Faction=42


Author's Note: Poi/Zones = 53 Characters= 23 Faction=42
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Accademy of Doskvol

Accademy of Doskvol

Acclaimed as one of the finest educational institutions in the Empire, the academy is best known as the training ground for captains of leviathan hunting ships and their senior officers. Training cruises are organized throughout the year to replace the poor souls lost in the hunt.

Accademy of Fusciacca Rossa

Accademy of Fusciacca Rossa

This grand mansion has been transformed into a training school in the style of the Falling Star of Iruvia. The Red Sashes, an Iruvian gang that operates several luxury drug dens in the district, claim the school as their headquarters and a cover for their illicit operations.

Bridge Barrow

Bridge Barrow

Birdge Barrow is one of the many residential bridges in the city, lined with houses, shops, and merchant stalls. Fisher families work from dilapidated wooden shacks along both banks of the river, catching the large and dangerous wild eels that gather to feed on the refuse accumulating near the canal that leads to the sea.

Campo di Lavoro di Dunvil

Campo di Lavoro di Dunvil

In the shadowy depths of night, the Campo di Lavoro di Dunvil looms as a grim testament to despair. Here, the poorest prisoners toil endlessly, their hands raw and calloused, loading precious cargo bound for the ironclad railway stations while shattering the massive stones dragged from the treacherous Mire.

Cervo Argentato Casino

Cervo Argentato Casino

Nestled in the heart of a fog-laden city, the Cervo Argentato Casino is a lavish establishment where the elite gather to indulge in games of chance. Its dark Victorian architecture, adorned with intricate ironwork and flickering gas lamps, casts an eerie glow over the cobblestone streets, inviting both thrill-seekers and the curious to enter its shadowy embrace.

Da Saltford

Da Saltford

A stout stone building that houses one of the most renowned private banks in Duskwall. Situated close to the harbor, Saltford has faced numerous gangs of drunken sailors attempting to rob it, and has always triumphed over them; at times, the bodies of the defeated have been hung from lampposts as a grim deterrent for the next band of intoxicated marauders.

Dundridge & Figli

Dundridge & Figli

Regarded by many as the premier tailor of Duskwall, Dundridge & Figli has been crafting exquisite garments and accessories for the city's most discerning citizens for over 300 years. Despite their legendary reputation, the prices at Dundridge remain surprisingly reasonable, drawing in a diverse clientele from the shadows of the night.

Emperor's Flame Inn

Emperor's Flame Inn

Nestled in the heart of a shadowy, cobblestone alley, the Emperor's Flame Inn beckons weary travelers with its flickering lanterns and the warm glow of its hearth. The air is thick with the scent of spiced wine and roasted meats, while whispers of secrets and intrigue fill the dimly lit corners.

Faro di Punta Nord

Faro di Punta Nord

This ancient lighthouse has been transformed into an electroplasmic apparatus, serving as a beacon of navigation for hundreds of miles across the darkness of the Empty Sea surrounding Duskwall. Its eerie glow pierces the night, guiding lost souls and ships alike through treacherous waters.

Fogcrest Hill

Fogcrest Hill

Fogcrest Hill is a towering hillside crowded with terraced houses nestled within a labyrinth of narrow staircases that serve as its 'streets'. This bohemian community is home to artists, free thinkers, psychedelic explorers, and philosophers, creating a vibrant yet mysterious atmosphere.

Fortezza del Lord Governatore

Fortezza del Lord Governatore

Originally commissioned by the Emperor as a barracks for the Imperial Army stationed at North Point, this fortress now serves as the residence of the Lord Governor, his family, and government officials. The atmosphere is steeped in dark Victorian aesthetics, with shadowy corridors and flickering gas lamps illuminating the stone walls, creating an air of foreboding and intrigue.

Ghetto of Dunslough

Ghetto of Dunslough

In the shadowy recesses of Dunslough, the city's most destitute toil in the foul muck, scraping by on meager earnings barely sufficient to secure their daily bread. This wretched enclave is regarded as an extension of the prison grounds, neglected and forsaken by the city, where hope is as scarce as the light that penetrates its darkened alleys.

Groviglia

Groviglia

Centuries ago, a colossal leviathan hunting ship partially sank in the river, giving rise to a floating neighborhood of small guard vessels tethered together. Groviglia is deemed neutral ground among the gangs of Crow's Foot, where violence is strictly forbidden within its boundaries, creating a tense yet fragile peace.

House Rowan

House Rowan

One of the last remaining of the original six towers, this antiquated building evokes the ancient castles of history books, complete with a moat, drawbridge, and arrow slits. The powerful Rowan family reigns from this fortress over their domains, rarely venturing beyond the safety of its thick walls, especially under the cloak of night.

House Strathmill

House Strathmill

In the shadowy alleys of Crow's Foot, House Strathmill stands as a grim sanctuary for lost children and abandoned orphans. Within its dimly lit corridors, some are nurtured and trained for labor at the bustling port or the grim workhouses of Coalridge, while others are discreetly educated to become spies and couriers for the district's gangs, all in exchange for a meager stipend to the House.

Il Nido

Il Nido

Once a revered sanctuary of rituals, an astronomical laboratory, and a watchtower for the Blue Coats, Il Nido now stands as the foreboding headquarters of the notorious gang known as The Crows. Its ancient stones whisper secrets of the past, while shadows dance in the flickering light of oil lamps, casting an eerie glow over the crumbling architecture.

Il Sanctorium

Il Sanctorium

The main cathedral dedicated to the Church of the Ecstasy of Flesh. This towering structure, adorned with buttresses and spires, was originally commissioned by the Emperor during his last visit to Doskvol about 500 years ago. Devotees gather weekly to purify themselves through baptismal rites and the ritualistic destruction of rebellious spirits in electroplasm. The catacombs beneath the Sanctorium house the ashes of many famous and wealthy citizens.

Il Secchio

Il Secchio

Il Secchio is a dimly lit tavern nestled in a shadowy alley of a bustling Victorian city. The air is thick with the scent of aged wood and smoke, while whispers of secrets and intrigue fill the atmosphere, drawing in patrons seeking solace or adventure.

Il Serraglio

Il Serraglio

A muddy enclosure dotted with rusted animal cages, water tanks, and garish signage. Sailors often leave behind strange creatures they collect on their journeys, and the eccentric owner, Captain Rye, incorporates them into his haphazard zoological collection.

Il Velo

Il Velo

A luxurious club renowned for its discretion and permissive policies towards guests of arcane or unusual origins. The air is thick with intrigue, and shadows dance in the flickering candlelight, creating an atmosphere of both elegance and danger. Rolan Volaris, the enigmatic owner, is said to possess a rare demonic manifestation, with a serpent's body from the waist down—though such tales may be mere whispers in the dark. He seldom makes personal appearances, adding to the club's allure and mystery.

Ironhook Prison

Ironhook Prison

An imposing fortress of iron, Ironhook Prison looms over the dark landscape, a grim bastion where the most wretched criminals are confined. The destitute are subjected to grueling labor in the labor camps of Dunvil, while those with influential connections manage to secure a semblance of comfort, continuing their nefarious enterprises from behind bars.

La Bonaccia

La Bonaccia

La Bonaccia is a vibrant yet shadowy district where the northern part is best navigated by gondola rather than by coach. The canals are lined with shops and brothels, their wares advertised by colorful electric lights and fluttering banners, creating a lively yet eerie atmosphere reminiscent of a dark Victorian night.

La Prugna Dorata

La Prugna Dorata

Nestled in a shadowy alley of the city, La Prugna Dorata is a legendary restaurant known for its exquisite cuisine and dark ambiance. The air is thick with the scent of rich spices and roasted meats, while flickering candlelight casts eerie shadows on the velvet drapes and polished mahogany furniture.

Largo Inchiostro

Largo Inchiostro

This twisted back alley serves as the home to many of the city's tattoo artists and journalists, who share the cost of purchasing ink in bulk. It's a prime spot for gossip and rumors of all kinds, where secrets are traded as freely as the ink flows.

Maniero Scurlock

Maniero Scurlock

Once a grand estate of the Scurlock family, this dilapidated manor stands as a haunting reminder of their former glory in Doskvol. Twisted vines creep up the crumbling walls, whispering tales of a curse that befell the dynasty, leaving only shadows of its past. Rumors persist that the young scions of the family still dwell within, while Lord Scurlock has retreated to a more suitable residence, shrouded in mystery and darkness.

Park Ankhayat

Park Ankhayat

Parco Ankhayat is the grandest open space in the city, meticulously curated with an air of opulence. Throughout the year, it hosts numerous festivals and public events, drawing the attention of the city's elite. The park is named after the noble Iruviano, who maintains a magnificent falconry and stables of exceptional horses within its grounds, occasionally organizing falconry hunts for the nobility.

Park Mistshore

Park Mistshore

A shadowy expanse overgrown with weeds, Parco Mistshore looms over the eastern branch of the Dosk River and the Dead Lands. Folklore whispers of young lovers, torn apart by fate, who sought solace in this park, only to find their tragic end. Now, the air is thick with sorrow, and the park is said to be haunted by their restless spirits, forever entwined in their despair.

Park of Unity

Park of Unity

A grand park featuring a central fountain, a circular plaza, and a massive monument celebrating the Imperial victory in the War of Unity (or the Skovlan War of Independence, depending on who you ask). The park is shrouded in a dark Victorian landscape, illuminated only by the moonlight, creating an eerie yet majestic atmosphere at night.

Ponte Bowmore

Ponte Bowmore

Ponte Bowmore is an imposing structure of white stone and shimmering metal, regarded as the largest bridge in the Imperium. Luxurious apartments and shops line its length, connecting the vibrant district of Brightstone to the regal Whitecrown.

Radiant Energy Farms

Radiant Energy Farms

The Radiant Energy Farms harness the wondrous power of radiant energy, allowing crops to flourish even in the darkness of Duskwall. The city's life depends on these farms, and their delicate radiant plants and irrigation systems are constantly monitored by special agents of the City Guard.

Silver Market

Silver Market

The Silver Market is an open-air emporium overlooking the Punta Nord Canal. Originally the main market for silver vendors, it now hosts luxury goods of all kinds, including rare Iruvian silks, spices from the Isle of Daggers, horse merchants, cart upholsterers, and producers of rare alchemical distillates, including some illegal products like spirit essences, which the City Guard turns a blind eye to.

Tenuta del Maestro Guardiano

Tenuta del Maestro Guardiano

This colossal fortified mansion serves as the residence of the Commander of the Spirit Guardians and is their primary training ground. Whispers abound that some spirits, rather than being destroyed at Bellweather, are brought here for some mysterious purpose.

Terreni della Folgore

Terreni della Folgore

Under the crackling lights of an electrified tower, this open field draws crowds to witness the thrilling acrobatics of performers and circus acts. Among them is the notorious 'Lightning Pilot,' who soars through the air on kites adorned with metal pieces that attract electricity from the barriers, creating a breathtaking pyrotechnic display.

The Company of North Point

The Company of North Point

This grand old mansion serves as the headquarters of the oldest and still-operating shipping and exploration enterprise in the Imperium. The Company of North Point boasts a massive fleet of merchant ships and is viewed by many as a mere facade for the Ministry of Preservation. No one knows for sure, as the company's enemies and rivals (not to mention overly curious journalists) tend to disappear.

The Devil's Tooth

The Devil's Tooth

A tavern shrouded in mystery, known for its 'secret' menu of alchemical concoctions. Adventurous psychonauts can experiment with a variety of mind-altering substances within the relative safety of the cozy establishment run by the enigmatic Lady Kember.

The Hounds of Vreen

The Hounds of Vreen

In the shadowy alleys of Doskvol, the elite gather to witness the extravagant races of specially bred hounds, a trend that has captivated the high society. An imposter from the Dagger Isles, known only as 'Master Vreen,' has swindled a small fortune from gullible investors with promises of creating the 'finest racing track for hounds in all the Imperium.' Yet, the investors remain in the dark, waiting for the promised windfall that seems perpetually out of reach.

The Inaccessible Manor

The Inaccessible Manor

A once-grand estate now shrouded in darkness and decay, The Inaccessible Manor looms ominously against the night sky. Its crumbling façade is adorned with twisted ironwork and shattered stained glass, whispering tales of a forgotten era filled with opulence and despair.

The Lady of Tears' Embrace

The Lady of Tears' Embrace

Once a grand opera house, this opulent palace now serves as a shelter and dining hall for the destitute, overseen by the benevolence of the Lady of Tears. Locals regard this establishment as a landmark, marking the boundary between the districts of Charterhall and Six Towers.

The Lightning Towers

The Lightning Towers

The Lightning Towers of Doskvol are marvels of electroplasmic engineering, requiring constant attention from the powerful Guild of Shockers. These towering structures rise over 60 meters high, housing internal generators that provide energy to the electrifying barrier keeping the ravenous spirits of the Deathlands at bay.

The Red Lantern

The Red Lantern

A shadowy brothel nestled in the heart of the city, The Red Lantern beckons with its crimson glow, promising both pleasure and peril. Inside, the air is thick with the scent of opium and secrets, where whispers of forbidden desires echo through the dimly lit halls.

market of Barrowcleft

market of Barrowcleft

This open-air market is where radiant energy farms sell the fruits of their labor, offering fresh and processed produce. Various vendors, including brewers, distillers, weavers, dyers, and goat herders, have also set up shop here. The rough and tight-knit people of Barrowcleft have managed to keep criminal influence out of their market, making it one of the rare places in the city for fair trade.

the Mud

the Mud

the mud is a vast mire, the site of an ancient celestial impact that has left behind a rich tapestry of precious minerals and jewels embedded within the earth. The air is thick with an eerie mist, and the ground squelches underfoot, echoing the whispers of long-forgotten secrets.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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