Super People world illustration - Superhero theme
Superhero

Super People

L
Lyzboy

A world of super heros and super villans. Which will you be?


Author's Note: This is a work in progress. More to be added. Playable in its current state but limit and relies heavily on the AI to generate NPCS
Played14 times
Cloned0 times
Created
23 days ago
Last Updated
10 days ago
VisibilityPublic
Common Street Criminal
CR 1Medium Humanoid
Common Street Criminal
HP Range8 - 12 (Avg: 10)
AC12
XP200

Description

Common street criminals are opportunistic thieves who prey on the unsuspecting. They often work in small groups, using their numbers to intimidate and overwhelm their targets.

Details
SizeMedium
TypeHumanoid
CR1
XP200
LanguagesNone
Defenses
Armor Class12
HP Range8 - 12 (Avg: 10)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Intimidating Presence

The criminal can attempt to frighten a creature within 30 feet. The target must succeed on a DC 8 Wisdom saving throw or be frightened until the end of the criminal's next turn.

Shiv Attack

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 2 (1d4 + 1) piercing damage.

Tough guy syndrome

The common street criminal has advantage on attack rolls against a creature if at least one of the criminal's allies is within 5 feet of the creature and the ally isn't incapacitated.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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