Superhero
A world of super heros and super villans. Which will you be?
Author's Note: This is a work in progress. More to be added. Playable in its current state but limit and relies heavily on the AI to generate NPCS
Played | 14 times |
Cloned | 0 times |
Created | 23 days ago |
Last Updated | 10 days ago |
Visibility | Public |

HP Range8 - 12 (Avg: 10)
AC12
XP200
Description
Common street criminals are opportunistic thieves who prey on the unsuspecting. They often work in small groups, using their numbers to intimidate and overwhelm their targets.
Details
Size | Medium |
Type | Humanoid |
CR | 1 |
XP | 200 |
Languages | None |
Defenses
Armor Class | 12 |
HP Range | 8 - 12 (Avg: 10) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Intimidating Presence
The criminal can attempt to frighten a creature within 30 feet. The target must succeed on a DC 8 Wisdom saving throw or be frightened until the end of the criminal's next turn.
Shiv Attack
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 2 (1d4 + 1) piercing damage.
Tough guy syndrome
The common street criminal has advantage on attack rolls against a creature if at least one of the criminal's allies is within 5 feet of the creature and the ally isn't incapacitated.