A world of super heros and super villans. Which will you be?
Played | 8 times |
Cloned | 0 times |
Created | 2 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Speed Force Dash
You tap into the Speed Force to move a great distance almost instantaneously. You can move up to your movement speed + an additional 30 feet as part of your action, and this movement doesn't provoke opportunity attacks.
Rapid Strike
You unleash a flurry of super-fast attacks, making two melee attacks. Each attack uses the normal weapon damage dice and type, allowing for a versatile application depending on the weapon used.
Blur
You move at such incredible speeds that you become difficult to track. For 1 round, attack rolls against you have disadvantage, as your form blurs and shifts, making it hard for enemies to land a hit.
Slam of the Fire Skies
You leap into the air and crash down, creating a shockwave of fire and force in a 15-foot radius around the impact zone. Creatures in the area must make a saving throw or take damage from the impact and fire, igniting them for additional damage on a failed save.
Fire Blast
You conjure a small fireball and hurl it at a creature within range. On a hit, the target takes fire damage and is ignited, taking additional damage at the start of its next turn unless it extinguishes the flames.
Flame Ward
You engulf yourself in protective flames, reducing damage taken from attacks while burning any creature that strikes you in melee. The flames last for the duration, providing both defense and offense against close-range attackers.
Disarming Blow
You make a precise attack aimed at knocking an opponent's weapon or another held object from their grasp. Make a melee or ranged weapon attack. On a hit, the target takes normal weapon damage, and they must succeed on a Strength saving throw or drop one item of their choice that they are holding.
Defensive Stance
You adopt a balanced and ready stance, enhancing your ability to react to incoming threats. Until the start of your next turn, you gain a +2 bonus to your Armor Class and advantage on Dexterity saving throws.
Precision Strike
You execute a focused attack with your chosen weapon, targeting a vulnerable spot for increased effect. Make a ranged weapon attack with advantage, and if the attack hits, it deals an additional 1d8 damage of the weapon's type.
Fists of Fury
You unleash a rapid series of powerful punches against a single target within your reach. Make two melee attack rolls. On a hit, the target takes 1d8 + your Strength modifier bludgeoning damage.
Seismic Stomp
You stomp the ground with immense force, sending a localized tremor through the earth in a 10-foot radius around you. Each creature in that area must succeed on a Dexterity saving throw (DC 8 + your Strength modifier + your proficiency bonus) or be knocked prone.
Thunderous Clap
You unleash a powerful, concussive clap of your hands, creating a wave of sonic force that travels in a cone in front of you. All Creatures caught in the area must make a saving throw or take significant damage and be knocked back from the source of the sound. Creatures that fail their saving throw are also pushed 10 feet away from the Caster.