Super People world illustration - Superhero theme
Superhero

Super People

L
Lyzboy

A world of super heros and super villans. Which will you be?


Author's Note: This is a work in progress. More to be added. Playable in its current state but limit and relies heavily on the AI to generate NPCS
Played8 times
Cloned0 times
Created
2 days ago
Last Updated
1 days ago
VisibilityPublic
Speed Force Dash
0

Speed Force Dash

You tap into the Speed Force to move a great distance almost instantaneously. You can move up to your movement speed + an additional 30 feet as part of your action, and this movement doesn't provoke opportunity attacks.

Rapid Strike
0

Rapid Strike

You unleash a flurry of super-fast attacks, making two melee attacks. Each attack uses the normal weapon damage dice and type, allowing for a versatile application depending on the weapon used.

Blur
0

Blur

You move at such incredible speeds that you become difficult to track. For 1 round, attack rolls against you have disadvantage, as your form blurs and shifts, making it hard for enemies to land a hit.

Slam of the Fire Skies
0

Slam of the Fire Skies

You leap into the air and crash down, creating a shockwave of fire and force in a 15-foot radius around the impact zone. Creatures in the area must make a saving throw or take damage from the impact and fire, igniting them for additional damage on a failed save.

Fire Blast
0

Fire Blast

You conjure a small fireball and hurl it at a creature within range. On a hit, the target takes fire damage and is ignited, taking additional damage at the start of its next turn unless it extinguishes the flames.

Flame Ward
0

Flame Ward

You engulf yourself in protective flames, reducing damage taken from attacks while burning any creature that strikes you in melee. The flames last for the duration, providing both defense and offense against close-range attackers.

Disarming Blow
1

Disarming Blow

You make a precise attack aimed at knocking an opponent's weapon or another held object from their grasp. Make a melee or ranged weapon attack. On a hit, the target takes normal weapon damage, and they must succeed on a Strength saving throw or drop one item of their choice that they are holding.

Defensive Stance
1

Defensive Stance

You adopt a balanced and ready stance, enhancing your ability to react to incoming threats. Until the start of your next turn, you gain a +2 bonus to your Armor Class and advantage on Dexterity saving throws.

Precision Strike
0

Precision Strike

You execute a focused attack with your chosen weapon, targeting a vulnerable spot for increased effect. Make a ranged weapon attack with advantage, and if the attack hits, it deals an additional 1d8 damage of the weapon's type.

Fists of Fury
0

Fists of Fury

You unleash a rapid series of powerful punches against a single target within your reach. Make two melee attack rolls. On a hit, the target takes 1d8 + your Strength modifier bludgeoning damage.

Seismic Stomp
0

Seismic Stomp

You stomp the ground with immense force, sending a localized tremor through the earth in a 10-foot radius around you. Each creature in that area must succeed on a Dexterity saving throw (DC 8 + your Strength modifier + your proficiency bonus) or be knocked prone.

Thunderous Clap
3

Thunderous Clap

You unleash a powerful, concussive clap of your hands, creating a wave of sonic force that travels in a cone in front of you. All Creatures caught in the area must make a saving throw or take significant damage and be knocked back from the source of the sound. Creatures that fail their saving throw are also pushed 10 feet away from the Caster.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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