An Extended Battle for Wesnoth World map full of Political Conflicts and Legends.
Played | 37 times |
Cloned | 3 times |
Created | 73 days ago |
Last Updated | 23 days ago |
Visibility | Public |

Description
A mischievous and malevolent creature, the Draconic Imp delights in causing chaos and spreading fear. With a penchant for trickery, it serves as a minion to more powerful draconic beings, often sowing discord among adventurers and townsfolk alike.
Size | Small |
Type | Fiend |
CR | 2 |
XP | 450 |
Languages | Infernal, Draconic |
Armor Class | 15 |
HP Range | 24 - 54 (Avg: 39) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bite
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 + 1 piercing damage plus 1d6 fire damage.
Infernal Burst (Recharge 5–6)
The drakeling flares with chaotic flame in a 10-foot radius. Each creature other than the drakeling must succeed on a DC 12 Dexterity saving throw or take 3d6 fire damage and be pushed 5 feet away. Half damage on a successful save.
Innate Spellcasting
The drakeling’s spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components: At will: Thaumaturgy, Produce Flame 1/day each: Hellish Rebuke, Disguise Self