Battle for Wesnoth world illustration - Fantasy theme
Fantasy

Battle for Wesnoth

M
Moshavlaitzim

An Extended Battle for Wesnoth World map full of Political Conflicts and Legends.


Author's Note: A work in progress. Will be updated regularly. Many map locations, even including the green isles. Set in the main years of the Wesnoth Kingdom. Many map areas, 110+ poi, 24 races, 15 factions, and more! Special thanks to all Wesnoth campaign creators and cartographers, as well as to the devs and content creators of this platform.
Played30 times
Cloned2 times
Created
21 days ago
Last Updated
1 days ago
VisibilityPublic
Abyssal Vault

Abyssal Vault

Deep beneath Jotha Castle, the Abyssal Vault is a hidden chamber carved from the bay floor's bedrock, concealed by layers of magically solidified coral. Access requires a specific sequence of water magic and manipulation of floor carvings to reveal a pressure-sealed entrance. Inside, treasures are displayed within geodes lined with anemones and secured in intricately carved shell coffers, illuminated by bioluminescent crystals. The air is clear and breathable, maintained by water filtration spells, while guardians in the form of animated coral sentinels protect this repository of Jotha's most precious artifacts.

Academy of Mages

Academy of Mages

The Academy of Mages is a prestigious institution located in the heart of Weldyn, dedicated to the study and practice of magic. It boasts grand libraries filled with ancient tomes, expansive classrooms for practical spellcasting, and a serene garden for meditation and reflection.

Academy of the Arcane Ford

Academy of the Arcane Ford

Nestled near the Ford of Parthyn, the Academy of the Arcane Ford is a small yet prestigious institution dedicated to the study of magic. It operates independently from local military authority, adhering solely to the directives of the Mages Council in Weldyn, the capital of Wesnoth.

Alduin's Docks

Alduin's Docks

Alduin's Docks are a well-maintained harbor nestled in a sheltered bay, featuring sturdy piers that accommodate a mix of local fishing boats and merchant vessels. The docks serve as a gateway for students and mages arriving for their studies or embarking on scholarly quests, creating a unique atmosphere of anticipation and purpose.

Arch-Mage of the Great Academy's Quarters

Arch-Mage of the Great Academy's Quarters

The Arch-Mage of the Great Academy's quarters are located in the highest levels of the tallest tower of the Academy, offering breathtaking views of the Isle of Alduin and the surrounding sea. This spacious circular room features a large, intricately carved desk, shelves filled with countless tomes, and a comfortable seating area, all surrounded by layers of magical wards for privacy and security.

Archives of the Grand Library

Archives of the Grand Library

The Archives of the Grand Library is a secure area filled with climate-controlled vaults, housing delicate scrolls on specialized racks and within protective cylinders. A meticulous cataloging system, possibly enhanced by magic, allows librarians to easily locate specific scrolls, while access to older or more powerful scrolls is often restricted to authorized personnel only.

Ashens Flame Cavern

Ashens Flame Cavern

The Ashens Flame Cavern is a colossal gathering space within the Ashen Flame Spire, where King Menor holds court. The cavern's walls shimmer with heat-rippled light from the volcano's depths, creating an awe-inspiring atmosphere filled with the hum of geothermal energy. Long tables carved from volcanic rock are laden with delicacies, and the air is alive with the sounds of nobles and the clinking of vessels, embodying both majesty and primal power.

Audience Chamber of the High Speaker

Audience Chamber of the High Speaker

The Audience Chamber of the High Speaker is a grand yet inviting space, filled with soft, natural light from east-facing windows. Adorned with large tapestries depicting significant events in elven history and the vibrant Wesmere forest, the room features comfortable, low-backed wooden chairs and a beautifully grained low table at its center. The air is calm and subtly scented, fostering an atmosphere of open communication and thoughtful discourse.

Baldras's Farm

Baldras's Farm

Baldras's Farm is a fertile land located just outside the village of Delbring. The farm is known for its vibrant fields of crops, including golden wheat, lush vegetables, and fragrant herbs, all tended to with care by Baldras and his family. The farm also features a quaint farmhouse, a barn filled with tools and livestock, and a small pond that provides water for irrigation and a place for villagers to gather.

BlackWater Keep Gatehouse

BlackWater Keep Gatehouse

The gatehouse of BlackWater Keep stands as a formidable barrier against intruders, constructed from the same sturdy stone as the keep itself. It features heavy, iron-reinforced wooden gates that can be raised or lowered using a winch system, while murder holes above allow defenders to rain projectiles on attackers. Flanking the gate are two stout towers, each equipped with arrow slits, providing an excellent vantage point for archers to defend the keep.

Blackwater Harbor

Blackwater Harbor

Blackwater Harbor is a bustling hub of trade and commerce located on the southern edge of the Bay of Pearls. Ships from various races dock here to unload exotic goods, while merchants and adventurers mingle in the lively atmosphere, making it a melting pot of cultures and opportunities.

Blackwater Sea Defenses

Blackwater Sea Defenses

The Sea Defenses of Blackwater City are a formidable structure designed to protect the city from hostile naval threats. A sturdy seawall made of tightly fitted granite blocks runs along the cliff face, preventing erosion and providing a lower defensive position. Rounded bastions equipped with ballistae and early cannons are strategically placed along the wall, allowing defenders to deter enemy ships. Above, archers stationed on the keep can rain arrows down on any vessels attempting to breach the defenses. A heavily guarded private dock, accessible via a fortified sally port, ensures the lord's ships can navigate safely. During times of alert, heavy iron chains can be stretched across the harbor mouth to block enemy access.

Cartographers Guild

Cartographers Guild

The Cartographers Guild is a prestigious organization dedicated to the meticulous mapping of the Great Continent. Led by the enigmatic keeper known as 'the zookeeper', the guild is a hub of knowledge and exploration, where skilled cartographers gather to share their findings and create detailed maps of uncharted territories.

Castle of the Midnight Queen

Castle of the Midnight Queen

Once the stronghold of the malevolent Midnight Elven Queen, this castle looms ominously over the surrounding landscape. Its dark spires pierce the night sky, and whispers of ancient curses linger in the air, warning travelers to tread carefully.

Celestial Observatory of the North Tower

Celestial Observatory of the North Tower

Ascending to the highest reaches of the North Tower, the Celestial Observatory offers an expansive, open-air platform designed for profound connection with the celestial sphere. Adorned with intricate carvings of constellations and equipped with elven-crafted instruments, this space allows for detailed observation of the night sky and serves as a site for ritualistic scrying and celestial ceremonies.

Central Crossroads

Central Crossroads

The Central Crossroads serves as a vital junction in the western part of the kingdom of Wesnoth, connecting travelers to the bustling city of Don'Tak to the northeast, the city of Aldril to the northwest, and the southern path leading to Fort Tahn and beyond. This lively intersection is often used by merchants, adventurers, and locals.

Chief's Lair

Chief's Lair

The lair of the saurian chief of Saurgrath is in a formidable fortress carved from ancient stone . Inside, the air is thick with the scent of damp earth and the sounds of distant roars echo through the halls, where tribal banners hang and the walls are adorned with trophies from past conquests.

Commander's Office of the Kalian Guard

Commander's Office of the Kalian Guard

The Commander's Office within the southern bastion serves as the strategic heart of the garrison, designed for efficient planning and communication. A large, sturdy table dominates the center, surrounded by chairs for meetings, while shelves hold scrolls of guard rotations and supply inventories. Tactical aids like models of the island and threat charts are present, with focused lighting from lanterns and light crystals enhancing visibility. The atmosphere is one of quiet authority, emphasizing functionality and clear thinking, making it the nerve center for the bastion's operations.

Confluence of Currents

Confluence of Currents

The Confluence of Currents is a spacious cavern illuminated by natural light, featuring smooth depressions in the polished stone floor for comfortable seating. At its heart lies a series of interconnected basins filled with clear, flowing water, where elder mages demonstrate water magic through dynamic displays, creating intricate forms and localized weather phenomena. Surrounding practice pools allow students to refine their skills with the aid of current regulators and feedback mechanisms, fostering an immersive learning environment centered on the art of water magic.

Copse of Trees (Campsite)

Copse of Trees (Campsite)

A quiet copse of trees that offers a place to rest and relaxation for weary travelers. The campsite is basic, but provides a safe and secluded location to resupply and recover.

Coral Concord Gate

Coral Concord Gate

The Coral Concord Gate serves as the primary entry point within Jotha's fortified coral reef, showcasing a meticulously constructed archway of unblemished coral. Flanked by robust guardhouses, the gate features massive panels of magically solidified coral that operate with precision, reinforced by a shimmering barrier of pure water above.

Countess Betlinda's Quarters

Countess Betlinda's Quarters

The quarters of Countess Betlinda, a resilient and pragmatic leader of Tath, are adorned with rugged elegance. Located on the northern border of Wesnoth, the quarters reflect her strength and determination, featuring sturdy furnishings and tapestries that tell tales of her lineage and the land's history.

Cuttlefish Cove

Cuttlefish Cove

Cuttlefish Cove is a mysterious coastal area where a small group of sandbanks emerges from the water, creating a unique habitat for giant cuttlefish. Adventurers are warned not to feed the creatures, as those who do may find themselves becoming the next meal for these cunning predators. The cuttlefish live under the sea, and frequent the cove.

Dallben Gate

Dallben Gate

The Dallben Gate serves as the main entrance to the quaint village of Dalibern. While not heavily fortified, the wooden walls and sturdy gatehouse provide a sense of security to the villagers.

East Barracks

East Barracks

The East Barracks is a sturdy stone structure that serves as the living quarters for the local army. It features a training yard where soldiers practice their drills, and the air is often filled with the sounds of clashing swords and shouted commands.

Eternal Maw

Eternal Maw

Deep within the caldera of Ashen Maw lies the Eternal Maw, a ceremonial lava pit where the Menor drakes honor their deceased. This vast, circular pit, surrounded by jagged, heat-scorched rock, serves as a sacred site for the drakes to return their kin to the fiery embrace of their home, symbolizing the cycle of life and death in their volcanic world.

Fort Bell

Fort Bell

Fort Bell is a strategic military outpost located on the bank of the Weldyn River, directly across from Fort Miryen. It serves as a vital defense point for Weldyn City, ensuring the safety of trade routes and monitoring any potential threats.

Fort Miryen

Fort Miryen

Fort Miryen is a strategic military outpost located on the banks of the Weldyn River, east of the captal city Weldyn. Built from sturdy stone and timber, the fort serves as a vital defense against potential threats , while also providing a safe haven for travelers and merchants navigating the river.

Gateway to Ashen Maw

Gateway to Ashen Maw

The Gateway to Ashen Maw is a colossal archway carved into the flank of an active volcano, formed by two immense, heat-scarred pillars of obsidian. Etched with ancient drake runes that glow faintly, this dramatic threshold leads into a shadowed tunnel hinting at the fiery depths within, surrounded by the scent of sulfur and the distant rumble of the volcano's heart. It is Guarded by Drakes.

Golden Sheaf Kitchen

Golden Sheaf Kitchen

The Golden Sheaf Kitchen is a bustling hub of culinary activity within the Golden Sheaf Tavern, located in the fertile Dulatus Hills, known as the breadbasket of Wesnoth. Here, the aroma of freshly baked bread and simmering stews fills the air, while skilled cooks prepare hearty meals for weary travelers and locals alike.

Golden Sheaf Tavern

Golden Sheaf Tavern

The Golden Sheaf tavern is a warm and welcoming establishment nestled in the heart of the Dulatus Hills. Inside, the air is thick with the enticing scents of freshly baked bread, roasted meats, and sweet locally brewed ale, creating an inviting atmosphere for farmers and travelers alike. Sturdy wooden benches fill the space, where patrons gather, their lively conversations blending with the crackling of the hearth. The walls are adorned with simple farming tools and prize-winning ears of corn, celebrating the region's agricultural bounty. Guests can enjoy flagons of cider pressed from local orchards and hearty stews simmering over the fire, offering a true taste of the Dulatus Hills' rich produce.

Grand Confluence Chamber

Grand Confluence Chamber

The Grand Confluence Chamber is a spacious underwater cavern within Jotha Castle, formed by the convergence of large coral structures. It serves as the town hall for the merfolk, featuring intricate carvings that depict their history, bioluminescent flora for illumination, and natural ledges for seating, all while ensuring water circulation through gentle currents.

Great Doors

Great Doors

The Great Doors stand as a monumental entrance to the underground city of dwarves, crafted from ancient stone and reinforced with iron. These massive doors are adorned with intricate carvings depicting the history of the dwarven people and can be sealed shut to protect the city from intruders.

Grum's Leathers

Grum's Leathers

Grum's Leathers is a well-regarded leatherworker's shop on Artisan's Row in Weldyn. Grum offers a variety of leather goods, including armor, belts, pouches, and saddles. He is known for his quality craftsmanship and fair prices.

Hall of Enchantments

Hall of Enchantments

The Hall of Enchantments is a grand structure filled with workshops where students master the art of imbuing objects with magical properties. Display cases line the walls, showcasing successful projects, while the air hums with subtle enchantments and the scent of metals and arcane reagents.

High Speaker's Quarters

High Speaker's Quarters

The private quarters of the High Speaker of the Elvish Council of Ka'lian, this room serves as both a bedroom and a living space. Adorned with elegant elven craftsmanship, it features lush tapestries, a cozy hearth, and a balcony overlooking the serene elven gardens.

Inner Chamber of the High Speaker

Inner Chamber of the High Speaker

The Inner Chamber of the High Speaker is a sanctuary of tranquility and wisdom, located at the highest level of the Eastern Tower. This circular room is illuminated by soft, diffused light from wide east-facing windows, showcasing breathtaking views of the awakening forest. Shelves lined with ancient scrolls, elven runes, and preserved botanical specimens create an atmosphere of reverence. At the center, a polished wooden dais supports an elegant writing desk, surrounded by comfortable seating adorned with intricate embroidery. The air is filled with the subtle fragrance of herbs and incense, while tapestries depicting serene landscapes enhance the contemplative ambiance. Personal touches, such as a smooth stone from the River Telfar and a preserved blossom, reflect the High Speaker's connection to nature, making this chamber a space for deep thought and strategic planning.

Iron Tide Armory

Iron Tide Armory

Iron Tide Armory is a renowned weapons shop located in the Grand Market Square, specializing in masterfully crafted blades and bows. The shop is known for its impressive selection of finely balanced longswords, elegant short swords, and sharp daggers, alongside a variety of longbows made from local hardwoods and exotic materials. The proprietor, Grimm Ironhand, is a skilled craftsman who offers personalized services such as weapon sharpening and custom fittings, attracting a discerning clientele of guards, mercenaries, and adventurers.

Isle of the Merfolk Witches

Isle of the Merfolk Witches

A secluded isle located west of Bilheld, shrouded in mist and mystery. This tiny land is home to a coven of elite merfolk witches who practice ancient magic, drawing power from the ocean depths and the moonlit tides.

Jotha Market Central

Jotha Market Central

Jotha Market Central is a vibrant hub of trade and interaction, where the shallows come alive with activity. This sprawling expanse of shallow water features interconnected platforms made from woven reeds and driftwood, serving as stalls for both surface traders and merfolk. Merchants display luminous pearls, carved shells, and colorful textiles, while wading merfolk navigate the ankle-deep water, creating a lively atmosphere filled with bartering and diverse languages.

Ka'lian Inner Treasure Vault

Ka'lian Inner Treasure Vault

Nestled within the heights of the High Speaker's tower, the Ka'lian Inner Treasure Vault is a secure chamber filled with the most precious items and powerful artifacts of the Wesmere elves. Protected by powerful enchantments and hidden behind secret doors, this vault is a testament to the elven legacy and their mastery of magic.

Ka'lian Town Hall

Ka'lian Town Hall

The Ka'lian Town Hall is a majestic structure intricately carved and adorned with vibrant tapestries depicting elvish history. It serves as the heart of the community, hosting social gatherings, celebrations, and important meetings for the elvish citizens.

Ka'lian Treasure Vault

Ka'lian Treasure Vault

Nestled within the heights of the West Tower, the Ka'lian Treasure Vault is a secure chamber where the elvish community stores their wealth. This room is filled with gold and coins, and is protected by powerful enchantments that deter intruders.

Kaelen Hemlock's Herbs Stand

Kaelen Hemlock's Herbs Stand

Nestled in the bustling Weldyn Market, Kaelen Hemlock's Herbs Stand is a vibrant stall overflowing with a variety of herbs, potions, and natural remedies. The air is fragrant with the scent of fresh herbs, and Kaelen, a knowledgeable herbalist, is always ready to share his wisdom with curious customers.

Kalian Guard Barracks

Kalian Guard Barracks

The Kalian Guard Barracks serves as the sleeping quarters for the elite soldiers tasked with protecting the Elvish High Council. Within the southern bastion, the barracks feature orderly rows of sturdy wooden bunks and stone-carved alcoves, each designed for functionality and comfort. Soft ambient light from strategically placed crystals bathes the space in a calming glow, creating an atmosphere conducive to rest and recuperation for the defenders. Personal shelves accompany each sleeping area, allowing soldiers to keep their belongings close as they prepare for their duties.

Kelp Bed

Kelp Bed

The Kelp Bed is a meticulously cultivated underwater forest of towering kelp stalks, tended by the merfolk of Jotha. Designated pathways marked by smooth stones and gentle currents allow for easy navigation, while specialized tools crafted from shells and coral are used for harvesting. This vibrant ecosystem not only provides food and materials but also reflects the orderly approach of the merfolk in utilizing their underwater resources.

Langlyn Magistrate

Langlyn Magistrate

The Langlyn Magistrate serves as the central hub of justice and governance in the town of Langlyn. It is a place where disputes are settled, laws are enforced, and the community gathers to discuss matters of importance.

Lyceum of Elemental Arts

Lyceum of Elemental Arts

The Lyceum of Elemental Arts is a sturdy stone building designed for the study and demonstration of elemental magic. Its large, well-ventilated chambers include open-air sections and controlled environments, showcasing the powers of fire, water, air, and earth, while runes of containment and controlled release are etched into the walls.

Magister Langlot's Office

Magister Langlot's Office

The office of Magister Langlot, the Magister of Langlyn, is a well-organized space filled with scrolls, maps, and various town records. A large oak desk dominates the room, and the walls are adorned with portraits of past mayors, giving the office a sense of history and authority.

Magma Hearth

Magma Hearth

The Magma Hearth is a grand cavern formed by the natural flow of lava, now expanded to accommodate the needs of a hearth for drakes. The air is thick with warmth and the scent of roasted meats, as drakes share tales of their adventures, punctuated by roars that resonate off the cavern walls. Vendors offer heat-cured meats and heat-resistant fruits, while elder drakes entertain with rhythmic sounds created by striking volcanic rock. Young drakes engage in displays of strength, making this a vibrant hub of drake culture.

Main Hall of the Grand Library of Alduin

Main Hall of the Grand Library of Alduin

The Main Reading Hall of the Grand Library of Alduin is a vast chamber with high ceilings and towering shelves filled with ancient tomes and scrolls. Natural light streams through arched windows, illuminating the long tables where scholars and students engage in quiet study, accompanied by the soft rustling of pages and hushed whispers.

Manor Hall of Blackwater Keep

Manor Hall of Blackwater Keep

The Manor Hall is a grand chamber within Blackwater Keep, featuring a massive stone hearth at its northern end, with sunlight streaming through tall arched windows on the eastern wall. The hall is adorned with tapestries of the lord's lineage and local lore, while a raised dais at the southern end showcases the lord's high seat, symbolizing his authority over Blackwater Port.

Market Center of Weldyn

Market Center of Weldyn

The Market Center of Weldyn is the heart of the city's trade and commerce, where merchants from across the land gather to buy and sell their wares. It's a place of opportunity, intrigue, and sometimes, danger, where fortunes can be made or lost in the blink of an eye. it is the largest market center in all of wesnoth.

Menor's Private Court

Menor's Private Court

Ascending within Ashen Flame Spire, Menor's Private Court is a chamber carved into the upper levels, offering breathtaking views through heat-resistant crystal windows. This intimate space is designed for focused discussions and gatherings, featuring an obsidian dais for King Menor, strategically placed seating, controlled lighting, and acoustics that enhance confidentiality. The atmosphere is one of quiet authority, where important decisions are made and the true nature of Menor leadership is revealed.

Methor's Academy of Magic

Methor's Academy of Magic

Methor's Academy of Magic is a small yet prestigious institution founded by Methor, a master mage who once studied at the Grand Academy in Alduin. The academy specializes in the arcane arts, offering a unique curriculum that blends traditional teachings with innovative magical practices.

Old Tomes & Curious Tales

Old Tomes & Curious Tales

Old Tomes & Curious Tales is a beloved bookstore in Weldyn, known for its extensive collection of rare and unusual books. Run by the eccentric but knowledgeable Silas Blackwood, the store is a haven for scholars, adventurers, and anyone with a thirst for knowledge. It is said that within its walls, one can find answers to almost any question, provided they know where to look.

Ollie's Remedies

Ollie's Remedies

Ollie's Remedies is a small apothecary that serves the everyday needs of the local residents. The shop offers a variety of herbal remedies, potions, and other medicinal supplies.

Overgrown Yard

Overgrown Yard

Nestled at the end of a narrow alley in Weldyn, this small yard offers a rare moment of tranquility away from the city's chaos. The ground is covered in wildflowers and tall grass, with a few scattered stones hinting at a forgotten path. A rusted bench sits beneath a gnarled tree, providing a perfect spot for weary travelers to rest and reflect.

Pillars of Thunedain

Pillars of Thunedain

The Pillars of Thunedain stand as the first line of defense for the dwarven doors, towering at a distance from the entrance of a vast underground realm. Each pillar is intricately carved with ancient runes and adorned with the symbols of dwarven clans, serving both as a warning to intruders and a testament to the craftsmanship of the dwarves.

Plains Village Town Center

Plains Village Town Center

The town center of Plains Village is a lively hub nestled along a well-traveled road between two major cities. It features a modest square surrounded by sturdy buildings made of sun-bleached stone and smooth wood, with a large oak tree at its heart. Market stalls brim with fresh produce and local goods, while the Drowsy Mare inn and provides shelter and solace for travelers and townsfolk alike.

Port of Elensfar

Port of Elensfar

The bustling Port of Elensfar serves as the gateway to the elven realm, where the Great Ocean meets the Great River. Lush greenery surrounds the docks, and elegant elven ships glide gracefully in and out, carrying goods and travelers from distant lands.

Raenoc's Homestead

Raenoc's Homestead

Raenoc's Homestead of Maghre is a modest dwelling built from sturdy timber and sun-baked bricks, designed to withstand the winds of the western plains. The home features a small stable for animal companions and a well-organized workshop for maintaining ranger equipment, including a workbench for crafting and repairing bows and arrows.

Royal Court of the Kai

Royal Court of the Kai

The Royal Court of the Kai is a grand alcove within ancient coral, showcasing refined craftsmanship and clean lines. A stunning mosaic of shells pearls, and woven gold adorns the far wall, while the Kai's throne, made of dark petrified wood and accented with gold, sits on a raised dais. Advisors gather on polished obsidian benches, and petitioners address the court from a central marble platform, all illuminated by bioluminescent orbs that create a serene royal ambiance.

Royal Forest Clearing

Royal Forest Clearing

A serene clearing nestled within the Royal Forest of Wesnoth, surrounded by towering ancient trees. Sunlight filters through the leaves, creating a dappled pattern on the soft grass, while the gentle sound of a nearby stream adds to the tranquil atmosphere.

Sanctuary of the Eldertree

Sanctuary of the Eldertree

Nestled deep within Wesmere Forest, the Sanctuary of the Eldertree is a revered site for the elves, believed to be a place where ancient magic and nature intertwine. This sacred grove is home to towering trees, vibrant flora, and hidden treasures that tell the stories of elven heritage and their connection to the natural world. It is known that the elves keep a portion of thier treasures here, despite its proximty to the edge of the forest.

Saurgrath Exchange

Saurgrath Exchange

In the heart of Saurgrath lies a muddy clearing known as the Saurgrath Exchange, a marketplace born of necessity where saurians barter for tools and weapons. Crude stalls made of woven reeds and bone display sharpened stones, scrap metal blades, and bone clubs, all under the watchful eyes of their cold-eyed merchants. The atmosphere is tense, with guttural hisses and territorial displays dominating the interactions, as strength and cunning dictate the terms of exchange. Amidst the tools, scavenged hides and preserved swamp meat can also be found, making this a vital hub for survival in a brutal society.

Scribes Guild Storage Room

Scribes Guild Storage Room

A dimly lit storage room filled with shelves of scrolls, ink pots, and parchment. The air is thick with the scent of aged paper and ink, and the walls are lined with maps and tomes detailing the guild's extensive knowledge.

Scribes Guild Weldyn Chapter

Scribes Guild Weldyn Chapter

The Scribes Guild in Weldyn is a hub of knowledge and artistry, where skilled scribes meticulously copy ancient texts and create beautiful manuscripts. The guild hall is adorned with shelves of scrolls, ink pots, and quills, and the air is filled with the scent of parchment and ink.

Secluded Park

Secluded Park

A secluded park located in a quiet corner of Weldyn, known for its peaceful atmosphere and beautiful scenery. It's a popular spot for locals to relax, read, or enjoy a quiet moment away from the hustle and bustle of the city.

Soradoc Citadel

Soradoc Citadel

The Soradoc Citadel stands as a formidable fortress overlooking the bustling city of Soradoc. Its towering stone walls are adorned with intricate carvings depicting the city's storied history, while its high towers serve as watchpoints for the surrounding lands.

Soradoc Marketplace

Soradoc Marketplace

The Soradoc Marketplace is a bustling hub of trade and commerce, filled with vibrant stalls and lively merchants. Here, adventurers can find everything from exotic spices and rare artifacts to local crafts and fresh produce, all set against the backdrop of medieval architecture and the sounds of haggling townsfolk.

Southern Bastion Gatehouse

Southern Bastion Gatehouse

The Southern Bastion Gatehouse serves as the primary entry point to the kali'an island, featuring a robust archway of durable stone flanked by solid walls. Heavy wooden gates, reinforced with iron and subtle magical protections, ensure secure access. Above the archway, a watchtower allows sentinels to monitor approaching vessels, while arrow slits provide additional defense. Guardrooms on either side offer shelter for soldiers, complete with benches and weapon racks, emphasizing the gatehouse's role in controlled access and vigilant observation.

Southern Bastion Mess Hall

Southern Bastion Mess Hall

The Southern Bastion Mess Hall is a spacious chamber designed for sustenance and camaraderie among soldiers. With high ceilings and sturdy wooden tables, it accommodates many, fostering a sense of community. Light filters in through functional windows, offering views of the river and forest, while wall-mounted crystals provide warm illumination. The unadorned stone walls are complemented by simple tapestries depicting nature and elven camaraderie. A large hearth at one end fills the air with the aroma of hearty meals, creating a vital center for the garrison's well-being.

Sunken Skull Bowl

Sunken Skull Bowl

The Sunken Skull Bowl of Saurgrath is a primal tavern steeped in suspicion, where saurians gather on uneven, muddy ground around a massive, partially submerged skull. The air is thick with the scents of roasting swamp meat and stagnant water, while a smoldering bone-fire flickers nearby, illuminating the cold, reptilian eyes of the patrons. Dominant individuals claim the best basking spots, their low hisses and territorial posturing creating an atmosphere of tension and wariness. Guttural conversations about hunting and alliances punctuate the air, as shamans offer cryptic omens, all under the ever-present threat of betrayal.

Tailor's Shop

Tailor's Shop

A well-regarded establishment in Weldyn, renowned for its quality fabrics and skilled craftsmanship. They create custom clothing and offer alterations.

Thatch's Woodworks

Thatch's Woodworks

Thatch's Woodworks is a small shop in Weldyn specializing in wooden trinkets, carvings, and tools. It's a good place to find unique wooden items or get tools for woodworking.

The Alchemist's Nook

The Alchemist's Nook

Nestled in a slightly less trafficked alleyway off the main market square, The Alchemist's Nook is an unassuming storefront marked by a simple wooden sign depicting a bubbling flask. Inside, the air is thick with a blend of earthy, sweet, and pungent aromas, with shelves lined with an eclectic collection of glass vials, stoppered jars, and bundles of dried plants. The shop offers a variety of concoctions for adventurers, including healing draughts, potions of swiftness, and specialized brews for sea sickness and night vision. Old Man Willowbark, the proprietor, provides remedies with a knowing look, catering to the needs of sailors, travelers, and adventurers alike.

The Animancy Athenaeum

The Animancy Athenaeum

The Animancy Athenaeum is a grand structure dedicated to the study of magical creatures and the intricate art of summoning and binding. Inside, laboratories are equipped with secure containment cells for various specimens, dissection tables, and observation areas, all designed to facilitate the research of arcane beings. The air is thick with the scent of exotic animals and a faint magical aura emanates from the contained entities, creating an atmosphere of both wonder and caution.

The Arcane Anchor

The Arcane Anchor

Nestled near Alduin Town's harbor, The Glimmering Anchor is a cozy tavern that serves as a gathering spot for both locals and academy mages. The decor features subtle arcane touches, creating an inviting atmosphere to both townsfolk and mages.

The Azure Haven

The Azure Haven

The Azure Haven is a refined tavern in Elensfar, catering to cultured patrons. It features elegant stone and wood architecture adorned with silvered filigree and a polished driftwood sign. Inside, high ceilings and crystal chandeliers create a warm atmosphere, complemented by art depicting the sea. The menu offers a fusion of human and elven cuisines, the tavern also includes private alcoves for discreet meetings. Arielle Stormglen, the tavern's half-elven proprietor, oversees the bustling establishment with an effortless grace and beauty.

The Briar Hearth

The Briar Hearth

Nestled against the rugged edges of Wesnoth’s wild frontier, The Briar Hearth is a tavern that serves as a sanctuary for weary travelers and a gathering place for those who live by their wits and steel. Its timber-framed walls are weathered by the elements, adorned with creeping vines of wild briar, while the interior boasts heavy beams, a massive stone hearth, and the rich scents of spiced stew and smoke. The tavern is filled with adventurers, border scouts, and mercenaries sharing tales of their exploits, all under the watchful eye of Seraphine Gale, the fierce and beautiful proprietor who serves hearty meals and brews that warm the soul. More than just a tavern, it is a crossroads of stories and secrets, where whispers of the wild lands beyond are exchanged over hearty meals and strong drinks.

The Cataloging Chamber

The Cataloging Chamber

The Cataloging Chamber is a vibrant hub within the grand library of Alduin, where new books and scrolls are meticulously processed. Scribes can be seen diligently copying texts, while binders work to preserve fragile pages, and mages employ divination spells to assess the authenticity and value of the newly acquired knowledge.

The Copper Kettle

The Copper Kettle

Located in the heart of Weldyn's slums, The Copper Kettle is a worn but welcoming tavern, hidden away in a narrow, cobblestone alley. It stands out among the surrounding grime thanks to its weathered wooden sign, shaped like an old kettle and glowing faintly from the flickering lanterns hanging nearby. Though it’s nestled in the roughest part of the city, there’s an unspoken warmth that draws the weary to its doorstep.

The Corral Commons

The Corral Commons

Deep within Jotha, this naturally formed cavern serves as a vital social heart for the merfolk. Gentle currents flow through the space, creating soft murmurs that mingle with quiet conversations, while bioluminescent flora illuminates the area, fostering a tranquil atmosphere for storytelling and community bonding.

The Crooked Branch

The Crooked Branch

The Crooked Branch is a quaint shop, specializing in the creation and sale of mage staffs. The shop is filled with an array of unique staffs, each imbued with magical properties, and the air is thick with the scent of enchanted wood and resin.

The Crystal Creek

The Crystal Creek

The Crystal Creek is a picturesque, meandering stream that flows gently through a lush forest. Its clear waters reveal smooth stones beneath, while sunlight dances on the surface, creating a serene atmosphere. Small silvery fish dart beneath the surface. The banks are adorned with vibrant mosses, ferns, and clusters of bright blue forget-me-nots, making it a perfect spot for reflection and tranquility.

The Drowsy Mare

The Drowsy Mare

The Drowsy Mare is a cozy inn with a timber frame that leans slightly, as if weary from years of listening to tales. Inside, the air is filled with the scent of thyme-laced stew and ale, while laughter and music create a warm atmosphere. The innkeeper, Mared Ellis, runs the place with a firm yet welcoming demeanor, and her son Iwan manages the stables. Each guest room is humble but well-kept, offering a peaceful respite for travelers and locals alike. It is on in pailns village, on the road from weldyn to dan'tonk.

The Elven Dispatch

The Elven Dispatch

The Elven Dispatch serves as the central hub for messengers in Kali'an, facilitating swift communication across Wesmere. Adorned with intricate carvings and vibrant flora, this location embodies the elegance of elvish architecture, featuring a grand hall where messengers gather and prepare for their journeys.

The Emerald Dinery

The Emerald Dinery

Nestled in the heart of Kalian, The Eerald Dinery serves a delightful array of traditional elvish dishes, infused with herbs and spices from the surrounding forests. The atmosphere is warm and inviting, with soft, glowing lights and the gentle sound of a nearby stream enhancing the dining experience.

The Gilded Anchor

The Gilded Anchor

The Gilded Anchor is a bustling tavern located in Blackwater Port, known for its lively atmosphere and diverse clientele. Merchants haggle over prices, sailors share tales of the sea, and the occasional brawl breaks out among unruly patrons, all while the smell of hearty stew and ale fills the air.

The Gilded Griffin

The Gilded Griffin

The Gilded Griffin is a bustling tavern located in the heart of Sorradoc, known for its warm atmosphere and lively entertainment. Patrons enjoy hearty meals, local brews, and the enchanting performances of bards that fill the air with music and laughter.

The Gleaming Knot

The Gleaming Knot

The Gleaming Knot is a luxurious jewelry shop that radiates elegance and charm. Its storefront features a large window displaying exquisite jewelry on velvet cushions, illuminated by soft light, showcasing intricate silver necklaces, gold rings with sparkling gemstones, and delicate pearl earrings.

The Grove of the Elvish Council

The Grove of the Elvish Council

Nestled in the heart of Ka'lian island, this serene grove serves as a gathering place for the Elvish Council and the elven community of Wesmere. Ancient trees form a natural canopy, creating a tranquil atmosphere where wisdom is shared and voices resonate gently through the air.

The Leathery Hideaway

The Leathery Hideaway

A quaint leather goods shop nestled in Artisan's Row, The Leathery Hideaway is filled with the rich scent of tanned hides and the sound of tools at work. Gwrtheyrn, the enthusiastic owner, showcases an array of finely crafted leather items, from armor to accessories, all made with care and skill.

The Lich's Hollow

The Lich's Hollow

The Lich's Hollow is an abandoned sanctum, once a powerful lair for ancient liches who sought to unlock the secrets of immortality. Now, it lies in ruins, filled with dark magic remnants and echoes of long-forgotten rituals, where shadows dance and whispers of the past linger in the air.

The Necromancer's Circle

The Necromancer's Circle

The Necromancer's Circle is a foreboding site where ancient standing stones, etched with dark runes, rise ominously from the ground. These stones are said to be infused with necromantic energy, allowing them to summon the restless dead from their graves, creating a haunting atmosphere that chills the bones of any who dare to approach.

The Orcish Clannate Council

The Orcish Clannate Council

The Orcish Council is a revered assembly of Orcish Shamans, serving as the spiritual and political heart of the orcish tribes. Here, decisions are made that affect the entire community, from resolving inter-tribal disputes to calling upon 'The Great Horde' in times of dire need. Main faction of orcs in the far north. Tribal Leaders still hold much power over individual tribes, often causing power struggles.

The Overlook of Weldyn

The Overlook of Weldyn

A secluded spot nestled near the South Gate, The Overlook offers a breathtaking panoramic view of Weldyn, especially enchanting at night when the city lights twinkle like stars. Though the climb is steep, the serene atmosphere and stunning vistas make it a favored retreat for lovers and adventurers alike.

The Restricted Section of the Library of Alduin

The Restricted Section of the Library of Alduin

The Restricted Section is a hidden part of the Library of Alduin, accessible only through arcane locks and special permissions from the Academy Council. It contains forbidden tomes, dangerous spells, and accounts of powerful entities, all shrouded in an atmosphere that feels heavier and charged with a faint sense of unease.

The Scribe's Haven

The Scribe's Haven

The Scribe's Haven is a quaint bookstore located on a quieter street in Alduin Town, easily accessible from both the harbor and the academy. Inside, the air is filled with the comforting scent of aged paper and leather, while tall wooden shelves brim with books on arcane studies, local lore, exploration, philosophy, fiction, and scrolls. Sunlight filters through the front window, illuminating the organized chaos of literary treasures, inviting adventurers and scholars alike to explore its depths.

The Silver Heron

The Silver Heron

Nestled a few streets off the royal boulevard, The Silver Heron is one of Weldyn’s oldest and most respected taverns. Its timber frame leans a little from age, and ivy clings to the weathered stone base. A carved wooden heron perches above the door, wings spread wide, polished smooth by rain and the hands of countless patrons who touch it for luck as they enter. Inside, the atmosphere is lively with soldiers, merchants, scholars, and wanderers. The scent of spiced stew and fresh bread fills the air, blending with the sharper tang of ale and pipe smoke. A wide hearth burns near the back wall, casting dancing shadows across thick oak beams overhead. The tavernkeeper, Mara Lysten, is a sharp-eyed woman with a quick wit and a quicker hand when it comes to tossing out troublemakers. Notable features include a massive battle-scarred table, an old notice board, small private booths, and a tiny stage for musicians.

The Tidegate House

The Tidegate House

The Tidegate House serves as the harbor master's office, strategically located on the main docks to oversee maritime traffic. Built with durable stone and timber, it features large windows for unobstructed views of the harbor, an office filled with charts and records, and a lookout tower for monitoring ship movements. The building includes living quarters for the harbor master and staff, a small guard post for enforcing regulations, and a signaling system for communication with incoming vessels.

The Wolf’s Hearth

The Wolf’s Hearth

In the heart of a barag gor, The Wolf’s Hearth is a grand, circular feasting hall built of thick, charred timbers and dark stone. It serves as a den of fierce orcish pride, where warriors gather to boast of their victories, share in camaraderie, and revel in primal feasts. The hall is adorned with trophies of conquest, and a massive wolf’s head of blackened steel glares down from above the heavy iron doors, warning outsiders of the dangers within. Overseen by Batuya Wolfseye, the hall is a place where strength is respected and cowardice is despised, making it a hub of rivalry and unity among the orcish clans.

Treasury of the Ashen Flame Spire

Treasury of the Ashen Flame Spire

Nestled high within the Ashen Flame Spire, the treasury is a network of interconnected chambers, each dedicated to the wealth and history of the Menor drakes. Entering through a massive obsidian door, you would be greeted by cooler air and the subtle scent of minerals. The treasury features the Glimmering Hoard, showcasing precious metals and volcanic gems; Ancient Relics, housing historical treasures; Drake-Forged Masterpieces, displaying exquisite weapons and jewelry; and Secure Vaults, heavily fortified for the most valuable artifacts. The atmosphere is one of reverence, patrolled by elite drake guardians, illuminated by strategically placed braziers that cast a steady glow over the treasures.

Underwater Gardens of Jotha

Underwater Gardens of Jotha

The Underwater Gardens of Jotha are serene havens, meticulously cultivated by the merfolk. These gardens feature smooth stone beds and nutrient-rich sand, supporting a vibrant array of aquatic flora, including luminescent kelp forests and colorful corals. Pathways of polished shells meander through the gardens, inviting visitors to explore the harmonious ecosystem that thrives here, showcasing the merfolk's deep connection to their underwater home.

Waiting Room of the High Speaker

Waiting Room of the High Speaker

The waiting room for the High Speaker is a tranquil space adorned with natural wood and stone, creating a harmonious atmosphere. Comfortable seating is arranged thoughtfully around the room, inviting visitors to relax in anticipation of their meeting with the wise leader.

Watchtower of Ka'lian south

Watchtower of Ka'lian south

Perched atop the southern bastion, this cylindrical watchtower offers a panoramic view of the River Telfar and the surrounding forest. Accessed via a narrow staircase, the tower features an open platform with a sturdy railing, a sheltered alcove for the sentinel, and essential equipment for vigilance, including a spyglass and signaling horn.

Weldyn Bakery

Weldyn Bakery

A local bakery known for its delicious breads, pastries, and cakes. It's a popular spot for locals to grab a quick breakfast or a sweet treat.

Weldyn Barracks

Weldyn Barracks

Weldyn Barracks is a large military complex located at the northern edge of the city, serving as the primary training and housing facility for soldiers. The no-frills establishment is characterized by its practical stone structure, bustling courtyard, and a reputation for producing well-disciplined troops.

Weldyn City Gates

Weldyn City Gates

The grand entrance to Weldyn City, the gates are a towering structure of reinforced steel and enchanted wood, adorned with intricate carvings depicting the city's history. Guarded by vigilant sentinels, the gates are a bustling hub of activity, where merchants, travelers, and adventurers converge, each seeking entry into the vibrant city beyond.

Weldyn City South Gates

Weldyn City South Gates

The South Gates of Weldyn City stand as a grand entrance to the bustling riverbank district of Weldyn, The capitol of Wesnoth, adorned with intricate carvings of mythical creatures and historical events. Beyond the gates lies the path leading into the Royal Forest, where adventurers and locals alike seek solace in nature's embrace.

Weldyn City Western Gates

Weldyn City Western Gates

The Western Gates of Weldyn City stand as a grand entrance, adorned with intricate carvings depicting the city's history and its triumphs. Guarded by vigilant sentinels, the gates are a bustling hub where merchants, travelers, and adventurers converge, exchanging goods and tales of their journeys beyond the city walls.

Weldyn River Crossing

Weldyn River Crossing

The Weldyn River is where the Weldyn River meets the City of Weldyn. A strategic location to defend the city.

Wesnothian Outpost northeast

Wesnothian Outpost northeast

This fortified outpost stands as a bulwark against eastern invasions, manned by the stalwart Wesnothians. Its stone walls are adorned with banners depicting the crest of Wesnoth, and watchtowers loom high, providing a vantage point over the surrounding plains.

Wesnothian Outpost southeast

Wesnothian Outpost southeast

This fortified outpost serves as the first line of defense against undead and orcish invasions in the southeastern frontier. Manned by brave Wesnothians, (humans) it features sturdy wooden palisades reinforced in some places by ston, watchtowers, and a small garrison of soldiers ready to respond to threats.

West Barracks

West Barracks

The West Barracks serves as a simple yet barracks, housing soldiers and providing basic training facilities. Its sturdy wooden structure is unadorned, reflecting a no-nonsense approach to defense and discipline.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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