Dominion Shattered world illustration - Superhero theme
Superhero

Dominion Shattered

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phar0ahreads

Supers, corps, and criminals rule the ruins of a broken world. Power is currency. Loyalty is cheap


Author's Note: This was one of my older worlds before I really had an idea of better refinement. I'd recommend one of the featured or making a fresh character!
Played11 times
Cloned0 times
Created
45 days ago
Last Updated
5 days ago
VisibilityPublic
Cape
CR 2
Cape
HP Range40 - 50 (Avg: 45)
AC13
XP450

Description

Capes are the costumed 'heroes' and 'villains' who emerge in cities caught between law and chaos. Often new to their powers, they are reckless and unpredictable, driven by emotion and a desire for fame or revenge. Their abilities range from minor telekinesis to erratic pyrokinesis, and they often fight with a chaotic style that reflects their inexperience.

Details
Size
Type
CR2
XP450
LanguagesCommon, Street Cant, Basic Science Jargon
Defenses
Armor Class13
HP Range40 - 50 (Avg: 45)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Erratic Strike

Make a melee attack with a weapon or unarmed strike. On a hit, it deals 1d8 + 2 damage.

Unpredictable Power

Once per turn, the Cape can attempt to use a random power. Roll a d6 to determine the effect: 1) Minor Telekinesis (move an object up to 10 lbs), 2) Pyrokinesis (deal 1d6 fire damage in a 5 ft. radius), 3) Enhanced Strength (advantage on one Strength check), 4) Random Mutation (roll on a mutation table), 5) Fumble (lose their next action), 6) Dramatic Pose (gain advantage on the next attack).

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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