Dominion Shattered world illustration - Superhero theme
Superhero

Dominion Shattered

p
phar0ahreads

Supers, corps, and criminals rule the ruins of a broken world. Power is currency. Loyalty is cheap


Author's Note: This was one of my older worlds before I really had an idea of better refinement. I'd recommend one of the featured or making a fresh character!
Played11 times
Cloned0 times
Created
43 days ago
Last Updated
3 days ago
VisibilityPublic
3rd Street Brothels

3rd Street Brothels

3rd Street Brothels is a notorious district in Columbia, where various gangs vie for control over the lucrative trade of powder, power, and pleasure. The streets are lined with opulent establishments, each more decadent than the last, where the air is thick with the scent of exotic perfumes and the whispers of illicit deals.

Beacon Citadel

Beacon Citadel

Hidden in plain sight among Echelon’s gleaming towers, the Beacon Citadel serves as Liberty Belle’s covert command post and the Hero Corps’ premier training sanctuary. From street level, it appears as a dormant communications tower; only those with the proper clearance—or who’ve earned Liberty Belle’s trust—can access the disguised elevator shaft that descends into its depths.

Blood Marches

Blood Marches

Once a picturesque region of rolling vineyards and grand châteaux, the Blood Marches now lie in ruin under the oppressive rule of King Morholt. The landscape is marred by blackened battlefields and fortified ridge-lines, where the Ashborne legions patrol the desolate roads. Hidden hamlets, carved into the rock walls, serve as sanctuaries for civilians who trade favors with Resistance cells, striving to reclaim their homeland from tyranny.

Central Park Skywalk

Central Park Skywalk

An elevated glass-and-steel walkway framing the park canopy, repurposed as a public hero-training course. CRC instructors run free 'Hero Skills' drills here—wall-runs, verti-pad jumps, and low-gravity simulators—open to any licensed or unregistered recruit.

Church of the Super Saint

Church of the Super Saint

A grand cathedral dedicated to a legendary figure known as the Super Saint, who is said to have performed miracles and protected the realm from darkness. The church is a place of worship, healing, and community gatherings, adorned with vibrant stained glass depicting the saint's heroic deeds.

CitadelNet Broadcast Tower

CitadelNet Broadcast Tower

A slender spire crowned with satellite arrays and holo-projectors, the CitadelNet Broadcast Tower serves as the corporate headquarters for CSD's media division. Inside, every hero appearance is scripted, while unscripted footage is swiftly censored. The lower levels are ominously known for housing 'compliance cells' where unregistered Supes are detained and monitored.

Club No Questions

Club No Questions

A dimly lit establishment where secrets are the currency and discretion is paramount. Patrons enjoy drinks and companionship while adhering to the unspoken rule of silence about each other's affairs.

Continental Nexus Hub

Continental Nexus Hub

A massive, holographic transit and comms nexus built from repurposed railway arches and EU-era maglev pylons. By day it shuttles armored Sky-Trains between Paris, Berlin, and the North; by night its holo-boards pulse with resistance broadcasts, bounty feeds, and routable safe-house coordinates. New operatives begin here—briefed at the central dais—and can deploy anywhere across Europe’s fractured grid.

Eiffel Tower Quarter

Eiffel Tower Quarter

The Eiffel Tower Quarter is a bustling neighborhood that thrives around the iconic Eiffel Tower, known for its vibrant street life and a mix of cultures. This area is infamous for its brothels, street food vendors, and a lively atmosphere that attracts both locals and travelers, despite the underlying crime that permeates the streets.

Elysian Chambers

Elysian Chambers

Hidden behind a glittering lounge façade in a discreet Midtown alley, Elysian Chambers caters exclusively to off-duty CSD operatives. Patrons slip through sound-proofed doors into private luxury suites outfitted with ambient holo-art, adaptive comfort pods, and 'relaxation protocols' administered by vetted attendants. No questions asked, every visit is logged under a rotating cover identity—ensuring heroes can unwind in confidence. Rumor says the executive penthouse even offers bioreactive pleasure tech prototypes.

Fallen Wards

Fallen Wards

The Fallen Wards are a haunting remnant of Berlin's past, where labyrinthine streets weave through towering biotech cathedrals and techno-cult spires. In this area, knight-templars and cyborg enforcers clash over remnants of old-world technology, all set against the backdrop of smoking factory ruins that echo the city's former glory.

Fortaleza Aurora

Fortaleza Aurora

A gleaming glass-and-steel fortress rising from the ruins of an old cathedral. Inside, hallways are lined with solar-charged panels and holo-classrooms that train new 'Sentinelas' in aerial maneuvers and civic rescue. The rooftop features a verti-pad for rapid deployments of the Hero Corps or local Operatives across the city.

Golden Ledger Tower

Golden Ledger Tower

A ninety-story glass-and-gold arcology housing Citadel’s flagship banking arm. Its sky-bridges connect directly to Verti-Rails, and its lower levels conceal high-security vaults where 'Supe-Futures' contracts are traded like stock. Holo-tickers wrap the tower’s exterior, broadcasting real-time financial feeds and hero-licensing auctions. Inside, executives navigate mirrored halls under constant drone surveillance, while resistance hackers whisper of a hidden sub-level where defaulted Supes are 'restructured.'

Hall of Dawn

Hall of Dawn

The Hall of Dawn is a soaring dojo illuminated by a perpetual simulated sunrise, creating an inspiring atmosphere for training. Recruits hone their skills in foundational Paragon techniques, including 'Hero’s Resolve' drills and stamina-building exercises, all under the watchful guidance of Liberty Belle.

Marrowbay Docks

Marrowbay Docks

Marrowbay Docks is a bustling harbor located on the edge of a fog-laden bay, known for its eerie atmosphere and the ghostly tales of sailors lost at sea. The docks are lined with weathered wooden piers, creaking under the weight of various ships, while the salty air carries the scent of fish and adventure.

Marrowbay Sentinel Station

Marrowbay Sentinel Station

An abandoned offshore oil-rig converted into a fortified command platform. Reinforced steel walkways connect living quarters, med-labs, and drone bays under the flicker of warning beacons. From here, the Marrowbay Wards dispatch rescue convoys into the biotech wetlands, coordinate floodlight patrols along the Crucible Highway, and stage lightning-fast strike teams to protect civilian barges.

Mercado das Sombras

Mercado das Sombras

Hidden beneath abandoned metro tunnels, this neon-lit bazaar trades illicit biotech, spine-tethered thugs, and Supe-artifact contraband. Círculo enforcers patrol, ensuring each transaction bleeds profit.

Monarch Tower

Monarch Tower

A 120-story spire of gleaming white-and-gold steel, Monarch Tower dominates the Manhattan skyline. Its façade features a 100-meter-tall holographic projection of Marina “Monarch” Kavanagh’s face and the Citadel crest, while the grand plaza at street level welcomes citizens with polished stone and holo-ads for guided 'Hero Tours' and retail boutiques selling licensed Monarch gear. Inside, levels 10–20 house media studios and live-stream control rooms; levels 30–50 contain Citadel executive suites; levels 60–80 are dedicated to training simulators and Skywatch launch pads. Beneath level 90 lie the Tower’s darkest secrets: covert 'Partner Contract' genetic labs and Iron Harbor detainment cells, from where Monarch commands her branded Supe-fleet and the eyes of an entire city.

Neon Nexus Arena

Neon Nexus Arena

The Neon Nexus Arena is a cutting-edge VR/Esports coliseum located in the heart of Echelon. This holographic stadium hosts thrilling combat-sim VR matches, attracting tens of thousands of spectators who cheer for their favorite champions as they engage in avatar battles, wagering real credits on the outcome of these virtual deathmatches.

Orbis Dynamics HQ

Orbis Dynamics HQ

A towering structure of faceted glass that glimmers in the sunlight, the Orbis Dynamics HQ is a hub of cutting-edge biotech research and corporate power. Each floor is meticulously designed, housing state-of-the-art labs, secure data vaults, and luxurious executive suites, all under tight security. Rumors swirl about the penthouse, said to contain an experimental Supe-enhancement wing that is strictly off-limits to outsiders, making it a place of intrigue and danger.

Spire Nexus Command

Spire Nexus Command

A half-ruined high-rise once owned by the Reichstadt Orders, now repurposed by the Iron Court as their Berlin seat of power. Its shattered glass walls conceal holo-warboards and spike-topped walkways, creating a stark contrast between its past and present. From the rooftop 'Data Spire,' Iron Court generals dispatch augmented knight-templars to enforce their code across the Fallen Wards.

The Bastion

The Bastion

A drifting fortress of mirrors and radiant architecture, The Bastion serves as the headquarters for the Wardens, orbiting silently over the shadowed hemisphere of Earth. This colossal structure, 50 km wide, is built entirely of crystallized force fields, sustaining thousands of Wardens and constructs within its skeletal ring.

The Blight Cathedral

The Blight Cathedral

Hidden deep inside Red Hollow’s ruins, The Blight Cathedral is a crumbling 19th-century Gothic church overtaken by the presence of Severina. Once a sanctuary for lost souls, it now thrums with a seductive wrongness, offering promises of absolution or annihilation to those who dare enter.

The Crucible Highway

The Crucible Highway

Once known as Interstate 95, the Crucible Highway now stretches like a scar across the eastern seaboard of Dominion America. Broken in some regions, fortified in others, it serves as the lifeblood for smugglers, black-market convoys, Ashfall insurgents, and roving Supe mercenaries. Parts are controlled by Red Market clans, others by Orbis Dynamics security patrols, and long stretches by no one—except hunger, dust, and old ruins. The Crucible is more than a road; it’s a gauntlet. If you can survive a run from Echelon to Marrowbay across it, you’re either dead, rich, or famous.

The Forgeheart

The Forgeheart

The Forgeheart is a clandestine facility operated by the Circuit Covenant, hidden beneath the ruins of a once-mighty financial tower. This secretive blacksite is a hub of innovation and danger, where forbidden technologies and experimental creations are birthed, including advanced suits, lethal weapons, and biotech serums designed for symbiote extermination.

The Mausoleum

The Mausoleum

A hidden underground bar located beneath the ruins of an abandoned Navy Yard subway station in Brooklyn. Accessible only by following a trail of black cat graffiti, the bar is nestled in a collapsed concourse with cracked marble floors, ancient brickwork adorned with graffiti, and neon veins illuminating the stone. The air is thick with the scent of wet concrete, ozone, and bitter liquor, as heroes, villains, and mercenaries gather to drown their sins in heavy spirits, surrounded by the echoes of ghostly ferry horns from the East River.

The Nail

The Nail

Buried beneath the cracked foundation of an unfinished megatower, The Nail is Daggerpoint’s first and deepest scar. A fused jungle of rusted scaffolds, illegal weapons markets, and sealed kill rooms — all built around a sharpened central spire that plunges hundreds of feet into bedrock. Assassins, rogue tacticians, Weave cultists, and Tinker defectors use The Nail as a blood-soaked neutral zone where deals are made, and reputations are born in gunfire.

Times Square Plaza

Times Square Plaza

A massive pedestrian zone under a canopy of neon holo-ads, Times Square Plaza is the heart of entertainment in Manhattan. Here, the CSD stages daily 'Hero Hour' live broadcasts, corporate expos, and crowd-control demonstrations, attracting large crowds eager for free showings of Monarch's latest PR stunts, all while verti-patrol drones circle ominously overhead.

Titania's Cove

Titania's Cove

Titania's Cove is a partially destroyed pirate ship that has become a vibrant bar and base of operations for the enigmatic Titania. Nestled in a secluded cove, the ship's weathered hull serves as a unique tavern where adventurers gather to share tales and enjoy exotic drinks, all while surrounded by the remnants of its swashbuckling past.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service