
Supers, corps, and criminals rule the ruins of a broken world. Power is currency. Loyalty is cheap
Played | 11 times |
Cloned | 0 times |
Created | 45 days ago |
Last Updated | 5 days ago |
Visibility | Public |
Description
Cephalthrax is the great unspoken terror of every advanced civilization, a cosmic entity that embodies destruction and hunger. It drifts through the cosmos, awakening only when the magnetic songs of thriving worlds rouse its insatiable appetite, leaving devastation in its wake.
Size | |
Type | |
CR | 30 |
XP | 30000 |
Languages | Telepathy 120 ft. |
Armor Class | 25 |
HP Range | 400 - 600 (Avg: 500) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Crown of Eyes
Cephalthrax can target a creature within 120 feet, forcing it to make a Wisdom saving throw. On a failed save, the creature sees a possible future where it is destroyed, taking 10d10 psychic damage and becoming frightened for 1 minute.
Doomsong of the Nine
A low, ululating song that reverberates through space, causing mass suicides, cataclysmic earthquakes, and mental breakdowns among sentient beings within a 1-mile radius.
Impossible Flight
Cephalthrax can move through planetary atmospheres and across dimensions without being affected by gravity or inertia, allowing it to reposition itself as a bonus action.
Regenerate Head
At the start of its turn, if Cephalthrax has lost a head, it can regenerate one head after 1d4 rounds unless it has been destroyed by a magical effect.