
Superhero
Supers, corps, and criminals rule the ruins of a broken world. Power is currency. Loyalty is cheap
Author's Note: This was one of my older worlds before I really had an idea of better refinement. I'd recommend one of the featured or making a fresh character!
Played | 11 times |
Cloned | 0 times |
Created | 45 days ago |
Last Updated | 5 days ago |
Visibility | Public |

Description
You attempt to dominate the minds of up to ten creatures of your choice that you can see within 60 feet. Each must make a DC 18 Wisdom saving throw; on a failed save, a target is charmed for 1 minute and follows simple commands you give without requiring an action. A charmed target can repeat the saving throw at the end of each of its turns, ending the effect on a success.
Spell Details
Level | 8 |
Range | 60 |